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Kyoko primarily plays as an excellent tank who prefers stars norma. Kyoko should avoid all combat unless she can benefit from it. Due to Kyoko's incredibly high base DEF, she can more freely take  Encounter, or even  Boss panels over a  Drop panel, when given the choice. Kyoko also has the option of challenging players standing on  Home panels when she needs a quick norma check, or just to chip them for damage, taking advantage of the heal from the home. Because she cannot evade, and her  Hyper depletes her HP, Kyoko should pay extra close attention to her current HP. 3 HP is the sweet spot where Kyoko can take advantage of all 3 stocks of her Hyper to deplete her HP safely, ensuring a self-KO without any star loss (Although, 2 HP may be a bit safer, in case she lands on a  Home panel.)  Crystal Barrier has much versatility; it ignores traps, allowing Kyoko to negate powerful Traps which could otherwise spell trouble, such as Saki's  Big Bang Bell, as well as ignoring  Drop panels, cementing her star lead in the match.


Playing As Kyoko
  • Healing is Kyoko's best friend, as she cannot evade a single attack. As a result, cards such as  Saki's Cookie,  Dinner, and  Pudding are essential for the player's success.
  • Kyoko can use her Hyper at 3 HP or less to prevent the loss of stars from battles, while also protecting her from any traps or  Drop panels.
  • Field events such as Air Raid and Regeneration need to be payed attention, as they can weaken her, or interfere greatly with plans for her Hyper.
  • Battle cards such as  Quick Restoration and  Shield Counter can also be used to prevent Kyoko's health from depleting; however, the latter should be used sparingly, given the price.
  •  Pet Snacks and  Oh My Friend can make the lives of aggressive characters (Kyoko's biggest deterrence) a lot more frustrating, especially when multiple bosses have to be fought or wild mobs have stats resembling a boss. Meanwhile, she is not affected nearly as much, thanks to her taking an average of just 1.56 damage against even +3 ATK. They can also be paired with  Play of the Gods for easier and (in the case of Oh My Friend) cheaper use, and can also call upon the aforementioned  Dinner, to grant Kyoko earlier and more reliable healing.
Playing Against Kyoko
  • Persistence is the best counter to Kyoko. Since Kyoko can only survive 4 attacks at maximum without healing cards and possesses no ability to evade, the player should attack Kyoko often to deplete her health quickly. By doing this, Kyoko will soon be KO'd, or be forced to spend 20 stars and use  Crystal Barrier. Either outcome will cause star loss for the opponent.
  • Card control such as  Gift Exchange and  Flamethrower have the potential to be devastating to Kyoko, as Kyoko can be very reliant on cards such as  Dinner and Hyper.
  •  Reverse Attribute Field is deadly against Kyoko; it will turn her DEF stat to -3 and give her a powerful evade stat she can't use. As a result, the opponent will only be able to roll 3 or lower for defense without assistance, likely resulting in a KO.
  •  Final Battle will similarly endanger Kyoko, as she cannot evade, and will struggle to deal much damage back. It can be used to KO Kyoko more reliably, without having to rely on multiple challenges to do so.
  •  Sink or Swim can be used when Kyoko is at 1 HP to steal 75% of her stars
  • Cards to chip away at Kyoko's health such as  Long-Distance Shot and  Indiscriminate Fire Support bring Kyoko closer to 1 HP requiring less fights to eventually take her down.
  • Cards to blunt her stats such as  Accelerating Sky and  Poppoformation will lower her DEF and make her more likely to take more damage.
  •  Rainbow-Colored Circle is effectively useless for Kyoko, as she cannot evade.
  •  Sealed Guardian is absolutely fatal to Kyoko since she will be unable to evade at 1 HP, causing a guaranteed KO on any hit.

Recommended Cards[]

Standard Recommended Viable

 Saki's Cookie
 Portable Pudding

 Play of the Gods
 Quick Restoration
 Serene Hush
 Shield Counter
 Tactical Retreat

 Oh My Friend
 Pet Snacks
 Here and There

Counter Cards[]

Recommended Standard

 Final Battle
 Gift Exchange
 Indiscriminate Fire Support
 Long-Distance Shot
 Reverse Attribute Field
 Scrambled Eve
 Serious Battle
 Sink or Swim

 Accelerating Sky
 Heat 300%
 Mimyuu's Hammer