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Event Card
Little War
Effect Duration: 3 chapters
Offense and defense will happen twice in all battles.
Level
4 ☆
Cost
50 ★
Limit
1 per Deck
DeckPointsIcon 2
Tori
Rare Card
"I believe... I have the power to stop this..." ―Suguri
Disambig This article is about the Event card. For the similarly-named achievement, see Little Wars.

Little War is a collectible Event card that can be acquired from the Base Pack.

Effect[]

When used, for 3 chapters, 2 rounds of combat will take place in every battle.

Notes[]

Interactions[]

  • Final Battleicon Final Battle: Does not stack. The combat will last for 10 rounds, overwriting Little War's effect.
  • Bounty battle: The combat will last for 2 rounds, overwriting the Bounty battle's effect.
  • Battle effects that trigger upon landing a hit, taking damage, or evading (such as Bloodlusticon Bloodlust, Little Magnumicon Little Magnum, and Dance in the Moonlit Nighticon Dance in the Moonlit Night) may be triggered multiple times due to the extra rounds of combat.
  • If the attacking unit is under the effect of Protagonist's Privilegeicon Protagonist's Privilege, its effect only applies to the first round of the battle.

Strategy[]

At its higher price, the card is generally best used with President's Privilegeicon President's Privilege or Play of the Godsicon Play of the Gods to lower the price. Lowering the price is also very useful to make use of the fact that the card is an event, enabling the player to combo it with battle cards for maximum effect.

The best uses for Little War are generally with battle cards that put the opponent at a huge disadvantage. For instance, cards such Blue Crow the Secondicon Blue Crow the Second, Extraordinary Specsicon Extraordinary Specs, and Accel Hypericon Accel Hyper, among others, put the opponent at a steep disadvantage for two rounds of combat. Other non-battle cards, such as Heat 300%icon Heat 300%, and Super All-Out Modeicon Super All-Out Mode can also become much more influential while Little War is active. The card can also be useful for general use by bullies like Star Breaker and Tomomo, since their +2 ATK stats already put them at a combat advantage.

The main disadvantage of Little War is its price and level. With its high Norma level requirement and star cost, the card simply does not get played often, and opponents are generally unlikely to activate it. The card is also risky in the sense that the dual combat may backfire for the player, and cause them to get KO'd if the opponent is well equipped. The card also does not guarantee combat like Final Battleicon Final Battle, and although the player will have the added edge of battle card support, they may not be able to reach the opponent to attack in the 3 turns provided.

Update History[]

100% Orange Juice Emoticon 100oj V3.10.1 (Hotfix 3)
  • Little War now properly set battles to be a certain amount of turns rather than add to it.

100% Orange Juice Emoticon 100oj V1.0

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