Marc (マール Māru) is one of the four starting characters in 100% Orange Juice! that the player can select when creating a new save file. She originates from the game Flying Red Barrel, in which she was the main character.
A young pilot experienced in combat, Marc is an extremely versatile character, built upon an unusual stat build and powerful hyper. With an average health stat of 4, an above-average attack, a buffed defense stat to compensate for a reduced evasion stat, and a neutral recovery, Marc is able to more freely take fights. As opposed to relying on evasion like the similarly built, Marc relies on defense to provide less risk and increase her odds of lasting at least 3 chapters before being KO'd on the next. As a result, Marc generally does not have any difficulty defeating and surviving panels, as her attack will either be enough to defeat the opponent or her defense will be able to protect her from high rolls, and while not perfect, her reduced evasion stat is still decent at protecting her from low rolls as well. Marc's stats enable her to fulfill either norma, as she can fight well or collect stars in peace, and her hyper boasts one of the strongest effects in the game for this purpose. Her hyper is a tool to either gain wins directly, or weaken an opponent to low health so that they can be easily picked off upon fighting them. It should be noted that Wins Norma is only advisable if the player does well in combat and finds the hyper, though.
Marc has two key disadvantages, the first of which stems from her health and evasion. Since Marc's evasion is reduced, it is often better to roll for defense if the opponent rolls higher than 1 for attack. Likewise, since Marc's stat boosts are only +1s, they may prove to give extremely exciting results or barely help at all depending on the player's luck. Secondly, the player will need to remain cautious when selecting their norma route. If the player decides to go the route of wins norma or switches between wins and star norma, they may face issues as they may become hyper-reliant late in the game and may also have issues affording the hyper. If the player only has 11 wins and has run out of hypers, the player may have accidentally put themselves into an impossible situation if the opponents are too difficult for the player to defeat.
As previously mentioned, Marc is unique in that she can play for either wins or stars dependent on how well the player rolls and what they draw. The player should most often go for stars, but with the rightluck along with her hyper, wins can become a viable option.
- +Good combat stats
- +Can KO most of the cast with her hyper in late game
- +Hyper can earn Wins indirectly
- -Relatively low HP for aggressive play
- -Hyper becomes more expensive with each Level
Marc's Hyper is x16 Big Rocket. When used, the player will be prompted to target a non-KO'd opponent. Upon doing so, damage will be dealt to that opponent equal to the norma level of the player. The player gains 2 Wins if the opponent is KO'd by this effect.
x16 Big Rocket is an extremely powerful Hyper, in that it allows Marc to not only deal damage, but also score 2 wins off of opponents without having Marc enter combat. It also possesses numerous advantages, such as being an aimable level 1 card that essentially grows with the player, becoming stronger but more expensive as the player progresses. The early level aspect makes Marc already dangerous from the beginning of the game, enabling her to steal KO's from other opponents if they leave an opponent with 1 HP remaining. Likewise, the growth of the effect continues to keep Marc strong moving forward and can make her deadly in the late game, as only characters with the highest HP in the game, such asWhile a very strong Hyper, the main drawback of x16 Big Rocket is by far its hefty price. The later in the game the Hyper is activated, the more expensive it will be for the player. As a result, , , or , will be able to survive the Hyper if they have full health. As a result of this, the Hyper is a natural counter to tank characters that rely on health, as while Marc cannot take their stars, she can take their HP with the Hyper and then KO them or delay them with a KO and still get the wins she needs. x16 Big Rocket is also particularly brutal against characters with especially low HP, such as or , who will be immediately KO'd from her Hyper by the time Marc reaches Norma Lv 3, and enable her to rake in wins at a low level. In addition, the Hyper also enables Marc to prey on most playable NPCs. Since the effect states that the KO will give 2 Wins to the player, the Hyper overrides the effects of , , , and , who in normal circumstances give only 1 Win when KO'd. This also gives x16 Big Rocket a pronounced advantage over Hypers that grant wins on scoring a KO as though the victim was defeated in battle, such as 's or 's / , since those Hypers only grant 1 Win on KO'ing the aforementioned characters. is extremely useful for Marc to lower the costs, as the card becomes substantially more difficult to use around norma 4 and 5. The second issue with the Hyper is the dilemma it can create for the player. The Hyper can make the player overconfident in their ability to gain wins and cause them to choose wins norma unwisely. This can be particularly troublesome for the final norma, as the player may have 9 wins and will need to decide between wins or star norma to complete the game. For example, on one hand, the player may have another x16 Big Rocket and feel confident that they can get the last 3 wins needed, but on the other, KOing another player manually may give them the 200 stars they need to win. KOing another player manually will give more wins toward the opposite norma, which may have been the better choice if the player has their stars stolen. Ideally, the player can have their cake and eat it too by choosing the final wins norma, KOing another player, and then using the Hyper to KO another. As a result of this dilemma, the player should concentrate closely on their current situation before deciding which final norma to take, especially if they do not have any Hypers. A secondary drawback is that since x16 Big Rocket explicitly grants 2 Wins on scoring a KO, it does not get any additional benefit from KO'ing a character under the effect of , whereas the aforementioned "score Wins as though KO'd in battle" Hypers can benefit from Wanted.
- Playing As Marc
- Since using costs an enormous sum of stars at higher levels, the use of to mitigate this is highly recommended.
- Due to Marc's below average HP stat, above average defense, and subpar evade stat, is very helpful as every bit of HP helps a ton.
- Playing Against Marc
- Due to Marc's low HP and evade stats, Marc can often be chipped down to low HP and most hits at 1HP will cause Marc to be KO'd due to a lack of EVD.
- It is not uncommon for Marc to hang on to her rockets for long periods of time, due to their expensive cost and gradually growing power. Usage of hand disrupting effects such as can punish her incredibly hard if she does this.
In Co-op mode, Marc's REC stat is increased from 5 to 6, due to her base ATK of +1. Marc's passive does not change.
Marc's Hyper, x16 Big Rocket, does not visibly change in Co-op, but has a slightly different effect. The Hyper can only target enemies and not players, but otherwise functions the same as in Normal mode.
Marc's passive and Hyper are unchanged in Bounty Hunt mode.
Marc's base stats give her 34 starting stars and a markup of +15% at shops.
When the player begins a new game and selects their starting unit, they will receive 15 standard cards that can be used immediately to build a player deck. If the player selects Marc, the 15 cards listed below will be received.
In concurrence with Marc's stats, Marc's starting deck is relatively combat based, with it containing mostly stat adjustment cards to aid Marc and weaken her opponents.
To unlock Marc as a playable character, along with her unit card and Hyper card as binder collectibles:
- Purchase for 1200 in the Shop after beating QP Final Episode, Suguri Final Episode, or Kai Final Episode.
- Choose Marc as the Main Character during save file creation.
- Receive randomly from the Character Crate.
- Own .
This character is unlocked by default in online games.
|Name||Current Unlock Conditions|
|Orange color||Purchase for 1500 in the Shop.|
|Pink color||Receive as a random drop after finishing an online game.|
|Purple color||Purchase for 20000 in the Shop after reaching Level 50.|
|Teal color||Purchase for 10000 in the Shop after reaching Level 25.|
|Black color||Receive as a random drop after finishing an online game.|
|Halloween Outfit color||Purchase for 20000 in the Shop after finishing 20 games as any character with the Black color equipped.|
|Silver color||Purchase for 40000 in the Shop after reaching Level 75.|
|Red and Blue color||Purchase for 60000 in the Shop after reaching Level 100.|
|Christmas Outfit color|
|School Outfit color||Currently unavailable.|
|Name||Current Unlock Conditions|
|Hair Color||Finish 10 games as Marc, with the 10th game or any game after the 10th being online.|
|Hair Colors||Receive as a random drop after finishing an online game.|
|Name||Current Unlock Conditions|
|Santa Hat||Purchase for 5000 in the Shop after giving out 10 cards with as .|
|Brown Antlers||Receive as a random drop after finishing an online game as Marc.|
|Red Antlers||Receive as a random drop after finishing an online game as Marc.|
|Red Crown||Complete all base-game campaigns and extra episodes on Normal difficulty or higher.|
|Purple Crown||Complete all base-game campaigns and extra episodes on Extreme difficulty.|
|Jack o'Lantern||Purchase for 20000 in the Shop after finishing 20 games as any character with the Black color equipped.|
|Halloween Costume '16|
|Poppo Mask||Purchase for 99999 in the Shop.|
|Halloween Costume '17|
|Reindeer Kigurumi||Complete Waruda Christmas Party on any difficulty.|
|Santa Scramble Costume||Purchase for 50Christmas Wreaths in the Shop.|
|Leo Kigurumi||Currently unavailable.|
|RPG Costume||Purchase for 5000 in the Shop after completing the retired Minions of the Master event campaign.|
|Festa Junina||Currently unavailable.|
|Flower Hairpin||Currently unavailable.|
|Cow Kigurumi||Purchase for 80Oranges in the Shop.|
|Name||Current Unlock Conditions|
|Eyeglasses||Receive as a random drop after finishing an online game.|
|Sunglasses||Receive randomly from the Mystery Bag.|
|Name||Current Unlock Conditions|
|Marc Pig Costume||Currently unavailable.|
|Marc Summer Costume||Currently unavailable.|
|Name||Current Unlock Conditions|
|Poses||Receive randomly from the Regular Crate.|
|Rolling dice||Rolling dice 1||▶️||⏏️||There!||それっ！|
|Rolling dice 2||▶️||⏏️||Here!||えいっ！|
|Rolling dice 3||▶️||⏏️||Like this!||とうっ！|
|Rolling dice 4||▶️||⏏️||Go!||はいっ！|
|Using Boost/Event/Gift/Quest/Bounty card||Use card 1||▶️||⏏️||I'll use this one!||これを使います！|
|Use card 2||▶️||⏏️||The power of the card!||カードの力（ちから）っ！|
|Use card 3||▶️||⏏️||This is my trump card.||切り札です！|
|Use card 4||▶️||⏏️||A mysterious power...||不思議な力（ちから）！|
|Placing Trap card||Trap card 1||▶️||⏏️||I'll set this here.||これをセットします！|
|Trap card 2||▶️||⏏️||Someone fall for this!||引っかかって！|
|Trap card 3||▶️||⏏️||I'm just putting this card here.||カードを置きます！|
|Trap card 4||▶️||⏏️||This could help.||役に立つかも！|
|Using Battle card||Battle card 1||▶️||⏏️||I'll put on new gear.||新装備です！|
|Battle card 2||▶️||⏏️||I'll show you what I've got!||本気でいくから！|
|Battle card 3||▶️||⏏️||This'll finish you!||これで決めます！|
|Battle card 4||▶️||⏏️||I'm using this!||これでっ！|
|Using x16 Big Rocket/Rocket Cannon/Big Rocket Cannon||Hyper card 1||▶️||⏏️||Fully charged! GO!||チャージ完了、いっけぇーっ！|
|Reviving||Revived 1||▶️||⏏️||I can keep going!||まだまだいけます！|
|Revived 2||▶️||⏏️||Engines ready to go again!||エンジン再始動！|
|Revived 3||▶️||⏏️||Back to the front lines.||戦線復帰！|
|Revived 4||▶️||⏏️||Repairs complete!||修理完了！|
|Revive roll failed||Revive failed 1||▶️||⏏️||I must work harder.||もっと、頑張らなきゃ…|
|Revive failed 2||▶️||⏏️||I can't move...||動けません～…|
|Revive failed 3||▶️||⏏️||Restart failed...||再始動失敗～…|
|Revive failed 4||▶️||⏏️||It's still no good...||まだ駄目です～…|
|(Attack)/Snowball Attack/Bounty Attack||Attack 1||▶️||⏏️||Take that!||当たれー！|
|Taking out-of-battle damage||Effect Damage 1||▶️||⏏️||Ouch.||あいたっ！|
|Effect Damage 2||▶️||⏏️||That hurts!||いたいっ！|
|Effect Damage 3||▶️||⏏️||Was I hit?||ぶつけたっ！|
|Effect Damage 4||▶️||⏏️||Where did that come from?||どこからっ！？|
|Healing||Healing 1||▶️||⏏️||Metal work complete!||板金（ばんきん）完了！|
|Healing 2||▶️||⏏️||All fixed!||直ったぁ！|
|Healing 3||▶️||⏏️||I'm all okay now.||これで大丈夫！|
|Healing 4||▶️||⏏️||Just in time...||助かった―…|
|Warping||Warp 1||▶️||⏏️||My plane is out of control!||操縦が～！|
|Warp 2||▶️||⏏️||I'm getting thrown off course!||飛ばされる～！|
|Warp 3||▶️||⏏️||O-o-oh nooooo...||わ、わ、わぁ！|
|Warp 4||▶️||⏏️||Where am I going?||どこ行くの～！|
|KO'd out-of-battle||KO 1||▶️||⏏️||I'm sorry, Red Barrel.||ごめん、レッドバレルー…|
|KO 2||▶️||⏏️||I'm going down!||墜落するー！|
|KO 3||▶️||⏏️||No, I can't last anymore.||駄目っ！ もたない！|
|KO 4||▶️||⏏️||I'm done for!||やられたっ！|
|Battle (Attacker)||Challenging enemy 1||▶️||⏏️||Hold it right there!||止まりなさい！|
|Challenging enemy 2||▶️||⏏️||Prepare to get beaten!||観念しなさい！|
|Challenging enemy 3||▶️||⏏️||Just accept my challenge!||おとなしくして！|
|Challenging enemy 4||▶️||⏏️||I'm taking you down!||落とすからっ！|
|Battle (Defender)||Being challenged 1||▶️||⏏️||Out of my way!||邪魔しないで！|
|Being challenged 2||▶️||⏏️||Ready to intercept.||迎撃します！|
|Being challenged 3||▶️||⏏️||If that's how you want it!||そっちが来るならっ！|
|Being challenged 4||▶️||⏏️||They're in my back?!||後ろを取られた！|
|Attacking||Attack in battle 1||▶️||⏏️||Firing away!||撃ちます！|
|Attack in battle 2||▶️||⏏️||This is not a threat!||威嚇じゃないです！|
|Attack in battle 3||▶️||⏏️||Take this!||当たって！|
|Attack in battle 4||▶️||⏏️||Fire!||ファイア！|
|Light Damage||Damage 1||▶️||⏏️||That hurts!||ひゃん！|
|Heavy Damage||Major damage 1||▶️||⏏️||That hurt so much...||いったぁ！|
|Major damage 2||▶️||⏏️||That stings...||あいたぁー！|
|Major damage 3||▶️||⏏️||It was a direct hit!||直撃ーっ！|
|Major damage 4||▶️||⏏️||Owwww!||き゛ゃあっ！|
|Evading||Evasion 1||▶️||⏏️||Dodge it, Red Barrel!||避（よ）けてー！|
|Evasion 2||▶️||⏏️||Make a circle, Red Barrel!||旋回（せんかい）っ！|
|Evasion 3||▶️||⏏️||It's not gonna hit us!||当たりませんっ！|
|Evasion 4||▶️||⏏️||I can see it!||見えてます！|
|Winning in Battle||Winning a battle 1||▶️||⏏️||I did it!||やりました！|
|Winning a battle 2||▶️||⏏️||I'm great, aren’t I?||どうです！|
|Winning a battle 3||▶️||⏏️||I beat you!||やっつけた！|
|Winning a battle 4||▶️||⏏️||One down!||一機撃墜！|
|KO'd in Battle/Losing Game||Losing a battle 1||▶️||⏏️||I didn't make it...||駄目でしたぁー…|
|Losing a battle 2||▶️||⏏️||I lost...||負けましたー…|
|Losing a battle 3||▶️||⏏️||They got me...||やられましたー…|
|Losing a battle 4||▶️||⏏️||Too strong...||強いー…|
|Bonus Panel||Bonus panels 1||▶️||⏏️||It's a bonus!||ボーナスです！|
|Bonus panels 2||▶️||⏏️||I'll help myself!||いただきました！|
|Bonus panels 3||▶️||⏏️||The stars are coming to me!||星が、集まってくる！|
|Bonus panels 4||▶️||⏏️||I found stars!||星、見つけた！|
|Drop Panel||Drop panels 1||▶️||⏏️||Oh no!||そんなぁ～！|
|Drop panels 2||▶️||⏏️||My stars...!||星がぁ！|
|Drop panels 3||▶️||⏏️||My stars are running from me!||星が逃げてく～！|
|Drop panels 4||▶️||⏏️||Oh no, wait!||ああっ、待って～！|
|Stepping on Trap||Stepping on a trap 1||▶️||⏏️||Owwww!||うわぁ！|
|Stepping on a trap 2||▶️||⏏️||What's going on here?||なにこれ～！|
|Stepping on a trap 3||▶️||⏏️||I messed up!||しまったぁ！|
|Stepping on a trap 4||▶️||⏏️||I fell for a trap?!||ひかっかった！？|
|Vs. Boss||Encountering a boss 1||▶️||⏏️||Wow, so big!||わぁあ！ 大きい！|
|Encountering a boss 2||▶️||⏏️||A new enemy?!||新手の敵！？|
|Encountering a boss 3||▶️||⏏️||Here comes one big guy!||すごいのが出てきたっ！？|
|Encountering a boss 4||▶️||⏏️||Do I have to fight that...?||あれと戦うの！？|
|Star Norma||Star Norma 1||▶️||⏏️||I'm earning a ton of stars!||いっぱい稼いできます！|
|Star Norma 2||▶️||⏏️||I'll go gather stars!||星を集めてきます！|
|Star Norma 3||▶️||⏏️||I hope to get a bunch.||いっぱい集まるといいな|
|Star Norma 4||▶️||⏏️||How many am I supposed to gather?||いくつ集めたらいいんだろう？|
|Wins Norma/Fame Norma||Win Norma 1||▶️||⏏️||I'll go shoot them down!||撃ち落としてきます！|
|Win Norma 2||▶️||⏏️||I'll go take a lot down!||いっぱい倒してきます！|
|Win Norma 3||▶️||⏏️||I'll show them what I can do!||やってみせます！|
|Win Norma 4||▶️||⏏️||I'll go beat them all!||やっつけてきます！|
|Selecting Character||Selecting character 1||▶️||⏏️||I'll do my best!||頑張ります！|
|Selecting character 2||▶️||⏏️||Standing by!||スタンバイ！|
|Selecting character 3||▶️||⏏️||I'm good to go anytime!||いつでもオッケーです|
|Selecting character 4||▶️||⏏️||We're up, Red Barrel.||出番だよ、レッドバレル|
|Starting Game||Game starts 1||▶️||⏏️||Let's roll out, Red Barrel.||いくよ、レッドバレル！|
|Game starts 2||▶️||⏏️||We'll give it all we've got, Red Barrel.||頑張ろう、レッドバレル！|
|Game starts 3||▶️||⏏️||Take off!||テイクオフ！|
|Game starts 4||▶️||⏏️||Red Barrel is ready to fly!||レッドバレル、いきます！|
|Winning Game||Winning games 1||▶️||⏏️||I did it! I'll be the winner next time too!||やりました！ 次も頑張ります！|
|Winning games 2||▶️||⏏️||Let's win the next game too, Red Barrel!||また頑張ろう、レッドバレル！|
|Winning games 3||▶️||⏏️||We really did it, Red Barrel!||やったね、レッドバレル！|
|Winning games 4||▶️||⏏️||A job well done!||いい仕事できた！|
|Item Drop/Crate Drop||Obtaining new stuff 1||▶️||⏏️||Yay!||やったぁ！|
|Obtaining new stuff 2||▶️||⏏️||A new upgrade!||新装備！|
|Obtaining new stuff 3||▶️||⏏️||What could this be?||なんだろう！？|
|Obtaining new stuff 4||▶️||⏏️||This is good to have!||よろしくね！|
|Whack a Poppo/Track the Card||Generic Line 1||▶️||⏏️||Okay.||オーケーです！|
|Roll 0 on Drop panel||Generic Line 2||▶️||⏏️||That went pretty well.||上手くいきました！|
|Whack a Poppo/Snowball Position||Generic Line 3||▶️||⏏️||Yes.||はい|
|Whack a Tomomo/Alte||Generic Line 4||▶️||⏏️||Negative.||いいえ|
|Bad Prize||Generic Line 5||▶️||⏏️||That's horrible.||ひどいです…|
|Star Treasure||Generic Line 6||▶️||⏏️||Something good just happened!||いいことありました！|
|Neutral Prize||Generic Line 7||▶️||⏏️||Well, um...||え…っと|
|Battle Prize/Supporter Revive||Generic Line 8||▶️||⏏️||Let's go, Red Barrel.||さぁ行こう、レッドバレル！|
|Generic Line 9||▶️||⏏️||Please be a good roll!||お願いっ！|
|Using Fury/Iron Defense||Generic Line 10||▶️||⏏️||Here I go.||いきます！|
|Greeting (Home Screen/Joining Lobby)||Generic Line 11||▶️||⏏️||Hello!||こんにちは|
|Miss Prize/Track the Card||Generic Line 12||▶️||⏏️||Hmm...||うーん…|
|Generic Line 13||▶️||⏏️||Nice!||いい調子！|
|Hyper Treasure/Good Prize||Generic Line 14||▶️||⏏️||Perfect.||ばっちり！|
|Fail Norma check/Roll 0 on Bonus panel/Miss Match/Bad Prize (Match 2)||Generic Line 15||▶️||⏏️||Oh no...||そんなぁー…|
|Defeat Seagull||Special Line 1||▶️||⏏️||Mr. Seagull, I'm so sorry!||カモメさん、ごめんなさいっ！|
|Attack Peat with a battle card while he uses Blue Crow the Second||Special Line 2||▶️||⏏️||Geez, you're equipped with something stupid again.||また、そんなもの付けて！|
|Defeat Poppo||Special Line 3||▶️||⏏️||You deserved a punishment!||お仕置きなんだから！|
|Vs. Flying Castle||Special Line 4||▶️||⏏️||Geez, you built something like that again!||また、こんなもの作って！|
|Defeat Fernet||Special Line 5||▶️||⏏️||I went too far!||やりすぎたっ！|
|Defeat Peat (defending)||Special Line 6||▶️||⏏️||I told you not to get in my way!||邪魔しないでって言ったでしょ！|
|Vs. Sherry||Special Line 7||▶️||⏏️||Here I come!||いきます！|
|Vs. Cast Off Kyousuke||Special Line 8||▶️||⏏️||A flying... pervert?||空飛ぶ…変質者…|
|Opening the game||▶️||⏏️||Orange_Juice and Fruitbat Factory.||オレンジジュースアンドフルーツバットファクトリー|
|Title screen||▶️||⏏️||100% Orange Juice!||100％おれんじじゅ～すっ！|
|Start of player 1 turn||▶️||⏏️||Player 1.||プレイヤーワン|
|Start of player 2 turn||▶️||⏏️||Player 2.||プレイヤーツー|
|Start of player 3 turn||▶️||⏏️||Player 3.||プレイヤースリー|
|Start of player 4 turn||▶️||⏏️||Player 4.||プレイヤーフォー|
|Starting a battle||▶️||⏏️||Battle.||バトル|
|Winning a battle||▶️||⏏️||Win.||ウィン|
|Triggering a bonus panel||▶️||⏏️||Bonus.||ボーナス|
|Triggering a drop panel||▶️||⏏️||Drop.||ドロップ|
|Triggering a draw panel||▶️||⏏️||Card draw.||カードドロー|
|Triggering warp panel||▶️||⏏️||Warp.||ワープ|
|Triggering a move panel||▶️||⏏️||Move.||ムーブ|
|Triggering warp move panel||▶️||⏏️||Warp move.||ワープムーブ|
|Triggering a trap||▶️||⏏️||Trap triggered.||トラップ発動|
|Skipping a turn||▶️||⏏️||Skip.||スキップ|
|Stopping on a panel affected by Immovable Object||▶️||⏏️||Stop.||ストップ|
|Triggering a norma check without meeting the requirements||▶️||⏏️||Norma check.||ノルマチェック|
|Reaching level 2||▶️||⏏️||Norma level 1 achieved.||ノルマレベルワン達成|
|Reaching level 3||▶️||⏏️||Norma level 2 achieved.||ノルマレベルツー達成|
|Reaching level 4||▶️||⏏️||Norma level 3 achieved.||ノルマレベルスリー達成|
|Reaching level 5||▶️||⏏️||Norma level 4 achieved.||ノルマレベルフォー達成|
|Winning the game||▶️||⏏️||Final norma achieved!||最終ノルマ達成！|
|Attempting to connect to a lobby||▶️||⏏️||Connecting.||コネクティング|
|Successfully connecting to a lobby||▶️||⏏️||Connected.||コネクティド|
|Failing to connect to a lobby||▶️||⏏️||Failed.||フェイルド|
|Attempting to connect to a full lobby||▶️||⏏️||Lobby full.||ロビーフル|
|Another player joins the lobby||▶️||⏏️||Player joined.||プレイヤージョインド|
|Another player leaves the lobby||▶️||⏏️||Player left.||プレイヤーレフト|
- Marc appears in the artwork for and is quoted in the descriptions of , , , , and . She also appears in the artwork for , , , , and and is quoted in the description of .
- Marc, wearing her RPG Costume, is featured as the shopkeeper of the Armory in Bounty Hunt Mode, where she is known as Blacksmith.
- Blacksmith is quoted in the description of , where she is incorrectly referred to as "Armorer".
- Marc debuted in Flying Red Barrel, as the main protagonist and playable character, alongside her friend and her rival .
-  and Marc were classmates despite the difference in social class, until Marc presumably dropped out to join the guild.
- Marc received her aviator certification at 15, and is the youngest pilot in the guild in Flying Red Barrel.
- Post-Flying Red Barrel, Marc is 16.
- Marc is 5'1 (about 152cm) tall.
- Official Story page for Flying Red Barrel
- Bullet♥ character bio.