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{{Spacer}}{{Cleanup}}
 
 
{{Eventbox
 
{{Eventbox
  +
|title = Master Anglers (2021 Rerun)
 
|season = summer
 
|season = summer
 
|px = 220
 
|px = 220
|previous = Beware Pigformation (2021 Rerun)
+
|previous = Beware Pigformation/2021
  +
|previoustext = Beware Pigformation (2021 Rerun)
|next =
 
  +
|next = Pool Party/2021
  +
|nexttext = Pool Party (2021)
 
|story = Master Anglers
 
|story = Master Anglers
 
|imgname = summer2020 logo.png
 
|imgname = summer2020 logo.png
Line 22: Line 24:
 
|-|Fish-a-Fish=
 
|-|Fish-a-Fish=
 
<div style="margin-left:10px;">
 
<div style="margin-left:10px;">
The Master Anglers event introduces a new game mode called Fish-a-Fish mode. This mode is mostly identical to Normal Mode, except with the main addition of a special Fish-a-Fish minigame that activates at the end of every 10th chapter.
+
This event features the return of the Fish-a-Fish game mode from the original event. This mode is mostly identical to Normal Mode, except with the main addition of a special [[Fish-a-Fish Minigame]] that activates at the end of every 10th chapter.
   
 
During the minigame, all players will be given 60 seconds to earn as many points as they can by catching fish. Players can cast their hook at any location of the river, which will cause their hook to lower at a set speed. The first fish that the hook touches will be caught, and points will be earned depending on the fish's species and size. Bonus points can also be earned by performing a combo and by completing a set of fish. Intermittently throughout the minigame, a number of Speed Up events will activate, increasing both fish speed and hook speed for a short amount of time.
 
During the minigame, all players will be given 60 seconds to earn as many points as they can by catching fish. Players can cast their hook at any location of the river, which will cause their hook to lower at a set speed. The first fish that the hook touches will be caught, and points will be earned depending on the fish's species and size. Bonus points can also be earned by performing a combo and by completing a set of fish. Intermittently throughout the minigame, a number of Speed Up events will activate, increasing both fish speed and hook speed for a short amount of time.
   
At the end of the minigame, all players will earn Stars and Wins depending on their performance. Stars are awarded at a rate of 1 star for every 6 points earned, and wins are awarded based on the player's placing within the minigame.
+
At the end of the minigame, all players will earn Stars and Wins depending on their performance. Stars are awarded at a rate of 1 star for every 6 points earned, and Wins are awarded based on the player's placing within the minigame. The number of Wins earned differ depending on whether the minigame is triggered by the field event or by Fish-a-Fish Mode. Regardless of the player's placement, they will not receive any Wins if they earned 0 points.
{| class="tablecolor" style="width: 30%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
+
{| class="tablecolor" style="color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
|-
 
|-
 
!Placement
 
!Placement
!Earned Wins
+
!Earned Wins (Game Mode)
  +
!Earned Wins (Field Event)
|- bgcolor= white
 
  +
|- class= "wikitheme wikitheme-text"
 
|1st
 
|1st
 
|3
 
|3
  +
|2
|- bgcolor= white
 
  +
|- class= "wikitheme wikitheme-text"
 
|2nd
 
|2nd
 
|2
 
|2
  +
|1
|- bgcolor= white
 
  +
|- class= "wikitheme wikitheme-text"
 
|3rd
 
|3rd
 
|1
 
|1
  +
|0
|- bgcolor= white
 
  +
|- class= "wikitheme wikitheme-text"
 
|class="tablecurve-l" |4th
 
|class="tablecurve-l" |4th
  +
|0
 
|class="tablecurve-r" |0
 
|class="tablecurve-r" |0
 
|}
 
|}
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When catching a fish, a number of base points are earned based on its species and size. Then, the player can also receive bonus points based upon their current species combo, and whether or not they complete the set of fish for the grill.
 
When catching a fish, a number of base points are earned based on its species and size. Then, the player can also receive bonus points based upon their current species combo, and whether or not they complete the set of fish for the grill.
   
Upon starting the minigame, there will be a set of 3 randomly-selected fish species shown below the grill. The first player to catch these three species of fish will be awarded 20 bonus points, and then a set of 3 more fish will be randomly selected. Fish will disappear from below the grill as they are caught by the player, in order to indicate which species are left to catch for them.
+
Upon starting the minigame, there will be a set of 3 randomly-selected fish species shown below the grill. The player will be awarded 20 bonus points upon catching these three species of fish, and then a set of 3 more fish will be randomly selected. Fish will disappear from below the grill as they are caught by the player, in order to indicate which species are left to catch for them. Each player has their own individual set of fish to catch for the grill.
   
 
The player can also earn a combo bonus by catching many fish of the same species in a row. When this happens, the fish's base point total will be multiplied by the combo amount. For instance, the 2nd fish of the same species will receive a x2 point multiplier, the 3rd fish of the same species will receive a x3 point multiplier, etc.
 
The player can also earn a combo bonus by catching many fish of the same species in a row. When this happens, the fish's base point total will be multiplied by the combo amount. For instance, the 2nd fish of the same species will receive a x2 point multiplier, the 3rd fish of the same species will receive a x3 point multiplier, etc.
   
There are a number of different species of fish that can be caught during the minigame, which each having its own unique point total, swimming speed, swimming style, and spawning depth. Fish of the same species can also vary in size and swimming speed, and this can affect the points earned for catching it. However, there are some types of fish which always award the same amount of points, regardless of size. In addition, the two pieces of junk and the pufferfish will never be selected as fish for the grill.
+
There are a number of different species of fish that can be caught during the minigame, which each having its own unique point total, swimming speed, swimming style, and spawning depth. Fish of the same species can also vary in size and swimming speed, and this can affect the points earned for catching it. However, there are some types of fish which always award the same amount of points, regardless of size. In addition, there is a special species called the Pufferfish, which only appears when the minigame is triggered by Fish-a-Fish Mode. The two pieces of junk and the pufferfish will never be selected as fish for the grill.
 
{{spacer}}
 
{{spacer}}
{| class="tablecolor" style="margin:auto; width:25%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;"
+
{| class="tablecolor" style="margin:auto; width:25%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center; color:black;"
 
|-
 
|-
 
| style="width: 40%"|'''Appearance'''
 
| style="width: 40%"|'''Appearance'''
 
| style="width: 60%"|'''Base Point Total'''
 
| style="width: 60%"|'''Base Point Total'''
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish2.png|72px|link=]]
 
|[[File:Fish2.png|72px|link=]]
 
| rowspan="3"|4 points
 
| rowspan="3"|4 points
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish7.png|72px|link=]]
 
|[[File:Fish7.png|72px|link=]]
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish9.png|72px|link=]]
 
|[[File:Fish9.png|72px|link=]]
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish6.png|72px|link=]]
 
|[[File:Fish6.png|72px|link=]]
 
| rowspan="2"|5 points
 
| rowspan="2"|5 points
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish13.png|72px|link=]]
 
|[[File:Fish13.png|72px|link=]]
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish5.png|72px|link=]]
 
|[[File:Fish5.png|72px|link=]]
 
|6 points
 
|6 points
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish10.png|72px|link=]]
 
|[[File:Fish10.png|72px|link=]]
 
|4-5 points
 
|4-5 points
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish11.png|72px|link=]]
 
|[[File:Fish11.png|72px|link=]]
 
|4-7 points
 
|4-7 points
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish1.png|72px|link=]]
 
|[[File:Fish1.png|72px|link=]]
 
| rowspan="2"|6-8 points
 
| rowspan="2"|6-8 points
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish12.png|72px|link=]]
 
|[[File:Fish12.png|72px|link=]]
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish3.png|72px|link=]]
 
|[[File:Fish3.png|72px|link=]]
 
| rowspan="2"|0 points
 
| rowspan="2"|0 points
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|[[File:Fish4.png|72px|link=]]
 
|[[File:Fish4.png|72px|link=]]
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|class="tablecurve-l" |[[File:Fish8.png|72px|link=]]
 
|class="tablecurve-l" |[[File:Fish8.png|72px|link=]]
 
|class="tablecurve-r" |16 points
 
|class="tablecurve-r" |16 points
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<div style="margin-left:10px;">
 
<div style="margin-left:10px;">
 
[[File:summer2020 counter.png|130px|right]]
 
[[File:summer2020 counter.png|130px|right]]
As points are earned in the Fish-a-Fish minigame, points will be added to the event goal counter. Upon finishing a game in Fish-a-Fish mode, your total earned score from all your minigames will be taken and added to your counter. Fishing points for the event goal can be earned in either singleplayer or online play. However, there will be a penalty if the player pressed shift or control during a singleplayer game.
+
As points are earned in the Fish-a-Fish minigame, points will be added to the event goal counter. Upon finishing a game in Fish-a-Fish Mode, your total earned score from all your minigames will be taken and added to your counter. Fishing points for the event goal can be earned in either singleplayer or online play. However, there will be a penalty if the player pressed shift or control during a singleplayer game.
  +
  +
Most notably, points can also be earned outside of Fish-a-Fish Mode by enabling the {{Fish-a-Fish}} field event in either Normal Mode or Bounty Hunt Mode. This field event cannot be enabled in Fish-a-Fish Mode.
   
 
The player's progression is monitored by the bucket of fish on the main menu of the game, which lists the total amount of earned fishing points and progress to the next tier.
 
The player's progression is monitored by the bucket of fish on the main menu of the game, which lists the total amount of earned fishing points and progress to the next tier.
Line 113: Line 122:
   
 
==Event Rewards==
 
==Event Rewards==
All rewards can be earned in both single and multiplayer, but multiplayer is advised.
 
 
{{Hatnote|''(Due to Wiki policies on revealing event unlocks, all new rewards will be hidden behind a spoiler for the first week of the event.)''}}
 
 
<div class="summer"><tabber>
 
<div class="summer"><tabber>
 
|-|Event Goal=<div style="margin-left:10px;">
 
|-|Event Goal=<div style="margin-left:10px;">
The event goal is progressed by earning points in the Fish-a-Fish minigame. After finishing a game in Fish-a-Fish Mode, the total fishing score that was earned in the minigame will be added to the player's event total. There are numerous tiers of points that can be achieved, with rewards being earned upon the completion of each goal.
+
The event goal is progressed by earning points in the Fish-a-Fish minigame. After finishing a game, the total earned score will be added to the player's event total. There are numerous tiers of points that can be achieved, with rewards being earned upon the completion of each goal.
 
{| class="tablecolor" style="width: 90%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
{| class="tablecolor" style="width: 90%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
 
|-
 
|-
Line 124: Line 130:
 
! scope="col" width="15%"|Status
 
! scope="col" width="15%"|Status
 
! scope="col" width="55%"|Milestone
 
! scope="col" width="55%"|Milestone
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|''Master Anglers'' intro cutscene
 
|''Master Anglers'' intro cutscene
 
|Returning
 
|Returning
 
|0
 
|0
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Homemark|Fishing Rod}}
 
|{{Homemark|Fishing Rod}}
 
|Returning
 
|Returning
 
|rowspan="2"|1000
 
|rowspan="2"|1000
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
|{{Spoiler|Beach [[Player Plate#Plate Borders|Plate Border]]}}
+
|Beach [[Player Plate#Plate Borders|Plate Border]]
 
|'''New'''
 
|'''New'''
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{DiceIcon|Pufferfish}}
 
|{{DiceIcon|Pufferfish}}
 
|Returning
 
|Returning
 
|rowspan="2"|2000
 
|rowspan="2"|2000
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
|{{Spoiler|Pufferfish [[Player Plate#Plate Borders|Plate Border]]}}
+
|Pufferfish [[Player Plate#Plate Borders|Plate Border]]
 
|'''New'''
 
|'''New'''
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Homemark|Fishing Trophy}}
 
|{{Homemark|Fishing Trophy}}
 
|Returning
 
|Returning
 
|rowspan="2"|3000
 
|rowspan="2"|3000
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
|{{Spoiler|Bunnyfish [[Player Plate#Plate Borders|Plate Border]]}}
+
|Bunnyfish [[Player Plate#Plate Borders|Plate Border]]
 
|'''New'''
 
|'''New'''
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|''Master Anglers'' ending cutscene, [[Illustrator_List#Gallery_Art|artwork]], and [[Player Plate#Plate Backgrounds|plate backgrounds]]
 
|''Master Anglers'' ending cutscene, [[Illustrator_List#Gallery_Art|artwork]], and [[Player Plate#Plate Backgrounds|plate backgrounds]]
 
|Returning
 
|Returning
 
|class="tablecurve-r" rowspan="6"|4000
 
|class="tablecurve-r" rowspan="6"|4000
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Saki Summer}}
 
|{{Saki Summer}}
 
|rowspan="3"|Returning
 
|rowspan="3"|Returning
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Kae Summer}}
 
|{{Kae Summer}}
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Nath Summer}}
 
|{{Nath Summer}}
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
|{{Spoiler|Koi [[Player Plate#Plate Borders|Plate Border]]}}
+
|Koi [[Player Plate#Plate Borders|Plate Border]]
 
|'''New'''
 
|'''New'''
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
|class="tablecurve-l" |{{Spoiler|Robocrab [[Player Plate#Plate Borders|Plate Border]]}}
+
|class="tablecurve-l" |Robocrab [[Player Plate#Plate Borders|Plate Border]]
 
|'''New'''
 
|'''New'''
 
|}
 
|}
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! scope="col" width="15%"|Status
 
! scope="col" width="15%"|Status
 
! scope="col" width="55%"|Unlock Method
 
! scope="col" width="55%"|Unlock Method
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Flower Hairpin}} (Suguri)
 
|{{Flower Hairpin}} (Suguri)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Flower Hairpin}} (Hime)
 
|{{Flower Hairpin}} (Hime)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Flower Hairpin}} (Sora)
 
|{{Flower Hairpin}} (Sora)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Flower Hairpin}} (QP)
 
|{{Flower Hairpin}} (QP)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Flower Hairpin}} (Marc)
 
|{{Flower Hairpin}} (Marc)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Flower Hairpin}} (Fernet)
 
|{{Flower Hairpin}} (Fernet)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Fishing Accessory}} (Syura)
 
|{{Fishing Accessory}} (Syura)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Fishing Accessory}} (Kyousuke)
 
|{{Fishing Accessory}} (Kyousuke)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Fishing Accessory}} (Sham)
 
|{{Fishing Accessory}} (Sham)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Fishing Accessory}} (Star Breaker)
 
|{{Fishing Accessory}} (Star Breaker)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Fishing Accessory}} (Sweet Breaker)
 
|{{Fishing Accessory}} (Sweet Breaker)
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Fishing Accessory}} (Tomomo (Casual))
 
|{{Fishing Accessory}} (Tomomo (Casual))
 
|Returning
 
|Returning
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
|{{Spoiler|{{Flower Hairpin}} (Saki)}}
+
|{{Flower Hairpin}} (Saki)
 
|'''New'''
 
|'''New'''
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
|{{Spoiler|{{Flower Hairpin}} (Kae)}}
+
|{{Flower Hairpin}} (Kae)
 
|'''New'''
 
|'''New'''
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
|{{Spoiler|{{Flower Hairpin}} (Nath)}}
+
|{{Flower Hairpin}} (Nath)
 
|'''New'''
 
|'''New'''
 
|Random Drop.
 
|Random Drop.
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
|class="tablecurve-l" |{{Spoiler|{{Fishing Accessory}} (Kai)}}
+
|class="tablecurve-l" |{{Fishing Accessory}} (Kai)
 
|'''New'''
 
|'''New'''
 
|class="tablecurve-r" |Random Drop.
 
|class="tablecurve-r" |Random Drop.
Line 248: Line 254:
 
! scope="col" width="15%"|Status
 
! scope="col" width="15%"|Status
 
! scope="col" width="55%"|Unlock Method
 
! scope="col" width="55%"|Unlock Method
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|{{Pet|Pufferfish}}
 
|{{Pet|Pufferfish}}
 
|Returning
 
|Returning
|Catch a pufferfish during the Fish-a-Fish minigame.
+
|Catch a pufferfish during the Fish-a-Fish minigame (only in Fish-a-Fish game mode).
  +
|- class= "wikitheme wikitheme-text"
|- bgcolor= white
 
 
|class="tablecurve-l" |{{PetVariants|Pufferfish}}
 
|class="tablecurve-l" |{{PetVariants|Pufferfish}}
  +
|Non-Seasonal
|Returning
 
 
|class="tablecurve-r" |Purchase in the shop for 25000{{$}} each after unlocking the {{Pet|Pufferfish}}.
 
|class="tablecurve-r" |Purchase in the shop for 25000{{$}} each after unlocking the {{Pet|Pufferfish}}.
 
|}
 
|}
Line 263: Line 269:
 
{{Events}}
 
{{Events}}
 
[[Category:Summer Events]]
 
[[Category:Summer Events]]
  +
[[Category:Rerun Events]]

Latest revision as of 23:13, 5 November 2023

Event Timeline
Previous Beware Pigformation (2021 Rerun) Pool Party (2021) Next
Event Info
Title Master Anglers (2021 Rerun)
Summer2020 logo
Start July 20th, 2021
End August 15th, 2021
Event Clock
Story Campaign Story
Update Version 3.7.1

Overview[ | ]

Take to the riverside to chill with fishing and BBQ with Saki, Kae and Nath!

  • The goal of the event is to play the Fish-a-Fish gamemode, filling up a player counter in the main menu by catching the most fish, with extra points if the indicated ones are caught. This event is a rerun of the original event from 2020.

Rule Changes[ | ]

This event features the return of the Fish-a-Fish game mode from the original event. This mode is mostly identical to Normal Mode, except with the main addition of a special Fish-a-Fish Minigame that activates at the end of every 10th chapter.

During the minigame, all players will be given 60 seconds to earn as many points as they can by catching fish. Players can cast their hook at any location of the river, which will cause their hook to lower at a set speed. The first fish that the hook touches will be caught, and points will be earned depending on the fish's species and size. Bonus points can also be earned by performing a combo and by completing a set of fish. Intermittently throughout the minigame, a number of Speed Up events will activate, increasing both fish speed and hook speed for a short amount of time.

At the end of the minigame, all players will earn Stars and Wins depending on their performance. Stars are awarded at a rate of 1 star for every 6 points earned, and Wins are awarded based on the player's placing within the minigame. The number of Wins earned differ depending on whether the minigame is triggered by the field event or by Fish-a-Fish Mode. Regardless of the player's placement, they will not receive any Wins if they earned 0 points.

Placement Earned Wins (Game Mode) Earned Wins (Field Event)
1st 3 2
2nd 2 1
3rd 1 0
4th 0 0

  • Fish A Fish Cast

    The player clicks to cast their hook.

  • Fish A Fish Reel

    The player catches a crab, completing a set of fish.

  • Fish A Fish Puffer

    A pufferfish about to be caught by the player.

When catching a fish, a number of base points are earned based on its species and size. Then, the player can also receive bonus points based upon their current species combo, and whether or not they complete the set of fish for the grill.

Upon starting the minigame, there will be a set of 3 randomly-selected fish species shown below the grill. The player will be awarded 20 bonus points upon catching these three species of fish, and then a set of 3 more fish will be randomly selected. Fish will disappear from below the grill as they are caught by the player, in order to indicate which species are left to catch for them. Each player has their own individual set of fish to catch for the grill.

The player can also earn a combo bonus by catching many fish of the same species in a row. When this happens, the fish's base point total will be multiplied by the combo amount. For instance, the 2nd fish of the same species will receive a x2 point multiplier, the 3rd fish of the same species will receive a x3 point multiplier, etc.

There are a number of different species of fish that can be caught during the minigame, which each having its own unique point total, swimming speed, swimming style, and spawning depth. Fish of the same species can also vary in size and swimming speed, and this can affect the points earned for catching it. However, there are some types of fish which always award the same amount of points, regardless of size. In addition, there is a special species called the Pufferfish, which only appears when the minigame is triggered by Fish-a-Fish Mode. The two pieces of junk and the pufferfish will never be selected as fish for the grill.

Appearance Base Point Total
Fish2 4 points
Fish7
Fish9
Fish6 5 points
Fish13
Fish5 6 points
Fish10 4-5 points
Fish11 4-7 points
Fish1 6-8 points
Fish12
Fish3 0 points
Fish4
Fish8 16 points

Summer2020 counter

As points are earned in the Fish-a-Fish minigame, points will be added to the event goal counter. Upon finishing a game in Fish-a-Fish Mode, your total earned score from all your minigames will be taken and added to your counter. Fishing points for the event goal can be earned in either singleplayer or online play. However, there will be a penalty if the player pressed shift or control during a singleplayer game.

Most notably, points can also be earned outside of Fish-a-Fish Mode by enabling the Fish-a-FishFish-a-Fish
Every 9 chapters, a fishing event occurs. Catch fish and get the indicated ones to get bonus points. Visit the Fish-a-Fish page for more info.
field event in either Normal Mode or Bounty Hunt Mode. This field event cannot be enabled in Fish-a-Fish Mode.

The player's progression is monitored by the bucket of fish on the main menu of the game, which lists the total amount of earned fishing points and progress to the next tier.

Event Rewards[ | ]

The event goal is progressed by earning points in the Fish-a-Fish minigame. After finishing a game, the total earned score will be added to the player's event total. There are numerous tiers of points that can be achieved, with rewards being earned upon the completion of each goal.

Name Status Milestone
Master Anglers intro cutscene Returning 0
Fishing Rod Homemark IconFishing Rod Homemark Returning 1000
Beach Plate Border New
Pufferfish DicePufferfish Dice Returning 2000
Pufferfish Plate Border New
Fishing Trophy Homemark IconFishing Trophy Homemark Returning 3000
Bunnyfish Plate Border New
Master Anglers ending cutscene, artwork, and plate backgrounds Returning 4000
SakiSwimsuitSelectSaki Summer Costume Returning
KaeSwimsuitSelectKae Summer Costume
NathSwimsuitSelectNath Summer Costume
Koi Plate Border New
Robocrab Plate Border New

Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/16 in the event pop-up). These bonus items can be earned in all game modes, including campaign episodes.

Name Status Unlock Method
Flower Hairpin IconFlower Hairpin (Suguri) Returning Random Drop.
Flower Hairpin IconFlower Hairpin (Hime) Returning Random Drop.
Flower Hairpin IconFlower Hairpin (Sora) Returning Random Drop.
Flower Hairpin IconFlower Hairpin (QP) Returning Random Drop.
Flower Hairpin IconFlower Hairpin (Marc) Returning Random Drop.
Flower Hairpin IconFlower Hairpin (Fernet) Returning Random Drop.
Fishing Accessory IconFishing Accessory (Syura) Returning Random Drop.
Fishing Accessory IconFishing Accessory (Kyousuke) Returning Random Drop.
Fishing Accessory IconFishing Accessory (Sham) Returning Random Drop.
Fishing Accessory IconFishing Accessory (Star Breaker) Returning Random Drop.
Fishing Accessory IconFishing Accessory (Sweet Breaker) Returning Random Drop.
Fishing Accessory IconFishing Accessory (Tomomo (Casual)) Returning Random Drop.
Flower Hairpin IconFlower Hairpin (Saki) New Random Drop.
Flower Hairpin IconFlower Hairpin (Kae) New Random Drop.
Flower Hairpin IconFlower Hairpin (Nath) New Random Drop.
Fishing Accessory IconFishing Accessory (Kai) New Random Drop.

There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table.

Name Status Unlock Method
PufferfishPet1 Pufferfish Pet Returning Catch a pufferfish during the Fish-a-Fish minigame (only in Fish-a-Fish game mode).
PufferfishPet2PufferfishPet3PufferfishPet4PufferfishPet5PufferfishPet6 Pufferfish Pet (Variants) Non-Seasonal Purchase in the shop for 25000Stars Icon each after unlocking the PufferfishPet1 Pufferfish Pet.