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{{Character | hp = 4 | attack = ±0 | defense = +1 | evade = ±0 | recover = 5 | passive = When not in Raging Mode, gain a Rage Counter upon taking damage and lose a Rage Counter upon healing. | dlc# = 28 | voice = Tanaka Takako | link = https://anidb.net/creator/49207 | origin = 11 | theme = Laid Back | gender = F }} '''Maynie''' {{Pro|(メイニー Meinī)}} is one of the playable characters in {{OJ}}. She was added to the game in {{DLC|28}}, alongside {{Ca|Arnelle}}. ==Passives== *When not in Raging Mode, gain a Rage Counter upon taking any amount of damage and lose a Rage Counter upon any amount of healing. ==Overview== A mysterious girl first encountered in a [[Shroom_Zoom/Story|cave]], Maynie is a quick-tempered girl with an unhealthy attachment to "Lady {{Ca|Arnelle}}", to whom she is the companion of. Maynie herself possesses relatively neutral stats, with no stat or REC drawbacks, other than a slightly below-average HP pool that her +1 DEF helps counteract. Despite these defensive stats, however, Maynie is not designed to only play passively. Maynie's most notable trait is her unique passive which rewards her with a Rage Counter whenever she takes damage. When paired with her Hyper, {{Ci|Raging Madness}} these counters become deadly stat boosts that enable her to aggressively bully and KO almost any unit, depending on the number of counters. Consequently, the player will want to take a certain amount of punishment to gain Rage Counters to power up Maynie's Hyper, and her stats provide her with some durability to encourage periodic combat. Often the player can let counters amass naturally from chip damage from {{Panel|Encounter}} panels, and challenging opponents to stop on their panel are often a good choice when preparing to activate her Hyper. it is important to note, however, that the damage does not have to be battle damage. Other effects such as {{ci|Indiscriminate Fire Support}} and the {{Air Raid}} field event can all be used to purposely take damage toward gaining more counters. Although not inherently bad at any task, Maynie's primary weakness is her reliance on her Hyper. Maynie's entire strategy is built around the player's ability to amass Rage Counters, which can then either be used to hunt a single opponent or dominate the late game by abusing opponents other than the one targeted by her Hyper. In short, Maynie's Hyper is basically her only way to seriously fight back as her base stats are too passive to deal sizeable damage most of the time. As a result, Maynie is extremely susceptible to cards like {{Ci|Gift Exchange}} and {{Ci|Scrambled Eve}}, among others, which remove most of her power. A secondary drawback is that any healing removes counters from Maynie, which means the player will often either want to be KO'd early on to gain a supply of counters, or will need to keep their HP around 2-3 in and not visit their {{Panel|Home}} excessively to avoid healing to full and a total loss of counters. Likewise, the {{Regeneration}} field event will also work against the player, and effects such as {{Ci|Invisible Bomb}} do not count toward gaining any counters. The player can mitigate this problem by only using strong recovery cards such as {{Ci|Dinner}} and {{Ci|Pudding}}, as the reduction in counters is not per point of HP recovered, but instead on the activation of a healing effect. ==Summary== ; Pros : +Average survivability : +Potentially endless hyper duration : +Very powerful hyper with high Rage Counter, giving invincible ATK and EVD stats ; Cons : -Below average HP : -Hyper reliant <br /> ==Update History== {{Patch Changes| {{Patch|Version 3.16|3.16|Updated Raging Madness description. **Old description: "Gain +1 Rage Counter. Target another active unit and enter Raging Mode: gain +X ATK and +X EVD where X is the number of your Rage Counters. Raging Mode ends and Rage Counters become 0 upon target's KO. Gain +2 Wins if you KO target in battle, and -50% Stars and Wins if you KO any other unit." **New description: "Gain +1 Rage Counter. Target another active '''player''' and enter Raging Mode: gain +X ATK and +X EVD where X is the number of your Rage Counters. Raging Mode ends and Rage Counters become 0 upon target's KO. Gain +2 Wins if you KO target in battle, and -50% Stars and Wins if you KO any other unit."}} {{Patch|Version 3.1#Versioned Hotfix 4|3.1 (Hotfix 4)|Fixed Raging Mode's stacks being cleared when using Raging Madness again.|Fixed stretched Maynie portrait when being prompted to revive her in Co-op.}} {{Patch|Version 3.1|3.1|Added to the game with {{DLC|28}}.}} }}
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