Maynie (メイニー Meinī) is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 28, alongside .
Passives
- When not in Raging Mode, gain a Rage Counter upon taking any amount of damage and lose a Rage Counter upon any amount of healing.
Overview
A mysterious girl first encountered in a cave, Maynie is quick tempered girl with an unhealthy attachment to "Lady ", to whom she is the companion of. Maynie herself possesses relatively neutral stats, with no stat or REC drawbacks, other than a slightly below-average HP pool that her +1 DEF helps counteract. Despite these defensive stats, however, Maynie is not designed to only play passively. Maynie's most notable trait, is her uniquie passive which rewards her with a Rage Counter whenever she takes damage. When paired with her Hyper, these counters become deadly stat boosts that enable her to aggressively bully and KO almost any unit, depending on the number of counters. Consequently, the player will want to take a certain amount of punishment to gain Rage Counters to power up Maynie's Hyper, and her stats provide her with some durability to encourage periodic combat. Often the player can let counters amass naturally happen as chip damage from Encounter panels, and challenging opponents to stop on their panel are often a good choice when preparing to activating her Hyper. it is important to note, however, that the damage does not have to be battle damage. Other effects such as , , etc and the field event can all be used to purposely take damage toward gaining more counters.
Although not inherently bad any task, Maynie's primary weakness is her reliance on her Hyper. Maynie's entire strategy is built around the player's ability to amass Rage Counters, which can then either be used to hunt a single opponent or dominate the late game by abusing opponents other than the one targeted by her Hyper. In short, Maynie's Hyper is basically her only way to seriously fight back as her base stats are too passive to deal sizeable damage most of the time. As a result, Maynie is extremely suspetable to cards like Home excessively to avoid healing to full and a total loss of counters. Likewise, the field event will also work against the player and effects such as do not count toward gaining any counters. The player can mitigate this problem by only using strong recovery cards such as and as the reduction in counters is not per point of HP recovered, but instead on the activation of a healing effect.
and , ammong others, which remove most of her power. A secondary drawback is that any healing removes counters from Maynie, which means the player will often either want to be KO'd early on to gain a supply of counters, or will need keep their HP around 2-3 in and not visit their
Summary
- Pros
- +Average survivability
- +Potentially endless hyper duration
- +Very powerful hyper with high Rage Counter, giving invincible ATK and EVD stats
- Cons
- -Below average HP
- -Hyper reliant