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Mira has two Hypers, which will transform into each other depending on certain criteria.
Mira's secondary Hyper is Leap Through Space (Marking). When used, a unique mark will be placed on the player's current panel. This mark does not count as a Trap card, and its only effect is in how it is used in conjunction with the card Leap Through Space. Upon use, this card stays in the player's hand instead of being sent to the discard pile. If this card is held by a player who currently has a marked panel on the board, this card will transform into Leap Through Space. This card uses unique sprites corresponding to the player's Player number.
Mira's main Hyper is Leap Through Space. When used, the player will move to the panel they had previously marked with Leap Through Space (Marking). The panel will become unmarked in the process. In addition, all non-KO'd units within a 1-panel radius of the marked panel except the player will instantly gain 1 stack of Binding Smoke. This causes the affected unit to only roll natural 1, 2, or 3 for all move rolls. This effect lasts for 2 chapters. This effect does not count as a warp for the purposes of effects that trigger on warp. If this card is held by a player who does not currently have a marked panel on the board, this card will transform into Leap Through Space (Marking).