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100% Orange Juice Wiki
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==Overview== A tomboy with a loud mouth and lack of grace, Miusaki is a chipper and spirited magical girl who's ready to play. Miusaki features a very unusual stat line with an average 4 HP, a buffed ATK stat, a heavily debuffed DEF stat, and a standard REC and EVD stat. As to be expected, the extra +1 to ATK can be extremely useful in combat, and her neutral EVD stat can help her dodge low rolls from wild units on {{Panel|Encounter}} panels. However, the true hallmark of Miusaki that stands out above the rest of her stat line is her passive. Similar to {{Ca|NoName}}, Miusaki is constructed around a passive that can make her extremely difficult to KO. When defending, she will only take a maximum of 2 damage. Given that she has 4 HP, it will always take at least 2 battles to KO her without the help of effects that damage her outside of battle. Unsurprisingly, this can be extremely useful, Miusaki is immune to Hypers that usually cause almost certain KO's like {{Ci|Accelerator}} and {{Ci|Extraordinary Specs}} if she has at least 3 HP going into the battle. This also makes Miusaki a strong player in the late game, as she can survive the powerful attacks of [[boss|bosses]] and opponents will be unable to KO the player on a home panel to get stars and win the game if Miusaki has more than 2 HP. Better yet, even if the player's HP is reduced to 2, they can easily put the HP barrier back up through simple means such as landing on a {{Panel|Home}} panel, using a cheap healing card like {{Ci|Saki's Cookie}}, landing on a {{Panel|Heal}} panel, or recovering from a board effect like {{Regeneration}}. The ability to survive, compounded with Miusaki's Hyper that prevents her from taking damage, makes her a great, if not an unusual tank. Despite her ability to survive where many characters would not, Miusaki is far from unbeatable. One of the key disadvantages of Miusaki is her DEF stat, which actively counterbalances her passive. Miusaki has the lowest DEF stat in the game at -2, which means she is basically guaranteed to take 2 damage whenever an opponent attacks her with a strong roll. As a result, a steady stream of powerful abuse from bullies can take her down quickly under the right circumstances. HP is a very big deal for Miusaki, so simple effects like {{Air Raid}} and {{Ci|Mimyuu's Hammer}} become much more influential if the player is already damaged. Miusaki is also not quite as resilient as NoName, as neither her passive nor Hyper protect her from KO effects. ===Playstyle=== Miusaki should more often than not try to aim for [[norma|star norma]] and play passively unless the opportunity to attack a weak opponent presents itself. In the early game, the player should focus on {{Panel|Draw}} and {{Panel|Bonus}} panels as the better the player's hand, the more prepared they will be for the later game. The player will want to have healing cards on hand at all times.
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