100% Orange Juice Wiki
Advertisement
Mixers.png

Mixers are a unique feature exclusive to Co-op Mode, added in Version 2.7. They are essentially the co-op version of field events, functioning similarly to them in many ways. The main difference is that mixers are not fully customizable, only able to be enabled or disabled by the player. In addition, there are many mixers that have a continuous effect which applies to the whole match, rather than intermittent effects which happen every few chapters.

Every day (at 00:00 PST or 01:00 PDT), two to three mixers are randomly selected, and this set of mixers is available in all Co-op Mode games for the following 24 hours. The random selection is based on the Steam server time, meaning that the set of mixers will be the same for everyone.

Mixers are only refreshed when the player begins creating an online lobby or singleplayer match, or when returning to the lobby screen after a game has finished. This makes it possible to play with a set of mixers after they have expired, but only once per lobby (since the end of the match causes the lobby's mixers to refresh).

Today's Mixers[]

Transparentlogo.png
Daily Mixers
Goo (+25%)
Treasure (+0%)

Mixer Difficulties and Reward Modifiers[]

Playing with mixers enabled will allow the player to receive additional rewards. Each mixer has a difficulty assigned, which will apply a reward modifier depending on the difficulty. This enables the player to receive more co-op role XP at the end of a Co-op match, as well as more Oranges Icon.pngOranges if it was an online game. There are three mixer difficulties, each with its own reward modifier value.

Type Reward Modifier
Positive +0%
Neutral +10%
Negative +25%

These modifiers are applied together with the other modifiers in the reward modifier equation to affect the final total of rewards received from a match. The theoretical maximum bonus from mixers would be three negative mixers making a total modifier of +75%, while the minimum amount is +0% if mixers are disabled, or with only positive mixers. Due to the way the equation works, the player can earn the same amount of rewards playing on Casual difficulty with three negative mixers as they can by playing on Hyper difficulty with mixers disabled.

List of Mixers[]

Name Chapters Type Effect
Air Raid
5 Neutral
All units will take 1 damage at the beginning of the Chapter.
Amplify
6 Neutral
All players will randomly receive a bonus stat (BoostStat0.png Attack stat +1, BoostStat1.png Defense stat +1, BoostStat2.png Evasion stat +1). Lasts for 2 Chapters.
Backtrack
8 Neutral
All players move in the reverse direction. This effect lasts for the duration of the Chapter.
Bomber
2 Neutral
A visible bomb is placed on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 3 panels in a cross-shaped area of the bomb panel will take damage.
Charity
5 Positive
All players will draw 1 card at the beginning of the Chapter.
Confusion
7 Negative
All player's cards are rearranged and put face-down, making the cards unreadable to both the owner and other players. This effect lasts for the duration of the Chapter.
Freeze
5 Neutral
1/3 of the board's panels become  Ice panels. This effect lasts for the duration of the Chapter and does not affect  Home panels.
Minelayer
3 Negative
A Trap card ( Dangerous Pudding,  Bad Pudding, or  Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents)
Miracle
5 Positive
All  Bonus,  Drop,  Encounter,  Draw,  Move,  Warp Move,  Heal, and  Damage panels will become 2x panels. This effect lasts for the duration of the Chapter.
Random Warp
5 Negative
Each player will be warped to a randomly chosen panel at the beginning of the Chapter.
Regeneration
5 Positive
All units will recover 1 HP at the beginning of the Chapter.
Sprint
6 Neutral
All players roll double dice for movement. This effect lasts for the duration of the Chapter.
Treasure
1 Positive
A chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.

Treasure chest stars.png Gives stars equal to the current number of Chapters, Treasure chest cards.png Gives a random hyper card.

Healthy Boss
Continuous Negative
The Boss gains 10 HP at the beginning of Chapter 1.
Star-chaser
Continuous Positive
All players gain double stars on  Bonus panels.
Beggar
Continuous Negative
All players drop double stars on  Drop panels.
Aggressive Heroes
Continuous Positive
All players gain an additional +1 to ATK.
Defensive Heroes
Continuous Positive
All players gain an additional +1 to DEF.
Evasive Heroes
Continuous Positive
All players gain an additional +1 to EVD.
Blazing
Continuous Neutral
All units will gain +1 ATK and -1 DEF.
Flipped
3 Neutral
Unit stats will be reversed at the start of battle. (All positive values will become negative and vice versa.) Stock effects will apply before stats are flipped.
Menacing Boss
Continuous Negative
The Boss gains an additional +1 to ATK.
Hard-shelled Boss
Continuous Negative
The Boss gains an additional +1 to DEF.
Slippery Boss
Continuous Negative
The Boss gains an additional +1 to EVD.
Joker
Continuous Positive
All cards can be played for no cost.
Bankrupt
Continuous Negative
All card costs are increased by 10 stars.
Goo
5 Negative
1/3 of the board's panels become  Goo panels. This effect lasts for the duration of the Chapter and does not affect  Home panels or  Ice panels.
Spores
3 Neutral
Several mushrooms are placed on random panels. Landing on a panel with a mushroom will give the player a mushroom card.

Trivia[]

  • Battlefield, Fish-a-Fish, Home Roulette, Mystery, and Playground! are the only field events without corresponding mixers.
  • Flipped is the only non-continuous mixer that is not based off a field event.
Advertisement