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Mixers

Mixers are a unique feature exclusive to Co-op Mode, added in Version 2.7. They are essentially the co-op version of field events, functioning similarly to them in many ways. The main difference is that mixers are not fully customizable, only able to be enabled or disabled by the player. In addition, there are many mixers that have a continuous effect which applies to the whole match, rather than intermittent effects which happen every few chapters.

Every day (at 00:00 UTC−08:00), two to three mixers are randomly selected, and this set of mixers is available in all Co-op Mode games for the following 24 hours. The random selection is based on the Steam server time, meaning that the set of mixers will be the same for everyone.

Mixers are only refreshed when the player begins creating an online lobby or singleplayer match, or when returning to the lobby screen after a game has finished. This makes it possible to play with a set of mixers after they have expired, but only once per lobby (since the end of the match causes the lobby's mixers to refresh).

Today's Mixers[]

Transparentlogo
Daily Mixers
Treasure (+0%)
Blazing (+10%)
Bomber (+10%)

Mixer Difficulties and Reward Modifiers[]

Playing with mixers enabled will allow the player to receive additional rewards. Each mixer has a difficulty assigned, which will apply a reward modifier depending on the difficulty. This enables the player to receive more co-op role XP at the end of a Co-op match, as well as more Oranges IconOranges if it was an online game. There are three mixer difficulties, each with its own reward modifier value.

Type Reward Modifier
Positive +0%
Neutral +10%
Negative +25%

These modifiers are applied together with the other modifiers in the reward modifier equation to affect the final total of rewards received from a match. The theoretical maximum bonus from mixers would be three negative mixers making a total modifier of +75%, while the minimum amount is +0% if mixers are disabled, or with only positive mixers. Due to the way the equation works, the player can earn the same amount of rewards playing on Casual difficulty with three negative mixers as they can by playing on Hyper difficulty with mixers disabled.

List of Mixers[]

Name Chapters Type Effect
Air Raid
5 Neutral
All units will take 1 damage at the beginning of the Chapter.
Amplify
6 Neutral
All units will randomly receive a bonus stat (BoostStat0 ATK +1, BoostStat1 DEF +1, BoostStat2 EVD +1). This effect lasts for 2 Chapters.
Backtrack
8 Neutral
All units move in the reverse direction. This effect lasts for the duration of the Chapter.
Bomber
2 Neutral
A visible bomb is placed on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 3 panels in a cross-shaped area of the bomb panel will take 2 damage.
Charity
5 Positive
All players will draw 1 card at the beginning of the Chapter.
Confusion
7 Negative
All player's cards are rearranged and put face-down, making the cards unreadable to both the owner and other players. This effect lasts for the duration of the Chapter.
Freeze
5 Neutral
1/3 of the board's panels become Mass snow0 Ice panels. This effect lasts for the duration of the Chapter and does not affect Mass check0 Home panels.
Minelayer
3 Negative
A Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents)
Miracle
5 Positive
All Mass bonus0 Bonus, Mass drop0 Drop, Mass encount0 Encounter, Mass draw0 Draw, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal, and Mass damage0 Damage panels will become 2x panels. This effect lasts for the duration of the Chapter.
Random Warp
5 Negative
All units will be warped to randomly chosen panels at the beginning of the Chapter.
Regeneration
5 Positive
All units will recover 1 HP at the beginning of the Chapter.
Sprint
6 Neutral
All units roll double dice for movement. This effect lasts for the duration of the Chapter.
Treasure
1 Positive
A chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.

Treasure chest stars Gives stars equal to the current number of Chapters, Treasure chest cards Gives a random hyper card.

Healthy Boss
Continuous Negative
The Boss gains 10 HP at the beginning of Chapter 1.
Star-chaser
Continuous Positive
All players gain double stars on Mass bonus0 Bonus panels.
Beggar
Continuous Negative
All players drop double stars on Mass drop0 Drop panels.
Aggressive Heroes
Continuous Positive
All players gain an additional +1 to ATK.
Defensive Heroes
Continuous Positive
All players gain an additional +1 to DEF.
Evasive Heroes
Continuous Positive
All players gain an additional +1 to EVD.
Blazing
Continuous Neutral
All units will gain +1 ATK and -1 DEF.
Flipped
3 Neutral
Unit stats will be reversed at the start of battle. (All positive values will become negative and vice versa.) Stock effects will apply before stats are flipped.
Menacing Boss
Continuous Negative
The Boss gains an additional +1 to ATK.
Hard-shelled Boss
Continuous Negative
The Boss gains an additional +1 to DEF.
Slippery Boss
Continuous Negative
The Boss gains an additional +1 to EVD.
Joker
Continuous Positive
All cards can be played for no cost.
Bankrupt
Continuous Negative
All card costs are increased by 10 stars.
Goo
5 Negative
1/3 of the board's panels become Mass mud Goo panels. This effect lasts for the duration of the Chapter and does not affect Mass check0 Home panels or Mass snow0 Ice panels.
Spores
3 Neutral
Several mushrooms are placed on random panels. Landing on a panel with a mushroom will give the player a mushroom card.

Trivia[]

  • Battlefield, Fish-a-Fish, Home Roulette, Mystery, and Playground! are the only standard field events without corresponding mixers.
  • Flipped is the only non-continuous mixer that is not based off a field event.

Update History[]

100% Orange Juice Emoticon 100oj V3.13.3
  • Changed the internal logic of mixer randomization (no noticeable effect to players apart from mixers resetting upon update).

100% Orange Juice Emoticon 100oj V3.13.2 (Hotfix 4)
  • Fixed mixer bonuses for Goo and Spores, now correctly and respectively Negative and Neutral.
    • (Previously, Goo was Neutral and Spores was Positive.)

100% Orange Juice Emoticon 100oj V3.0
  • Goo and Spores mixers added.

100% Orange Juice Emoticon 100oj V2.9.3

100% Orange Juice Emoticon 100oj V2.8.2 (Hotfix 6)
  • Fixed a bug where the bonus oranges from Mixers weren't given out in online games.

100% Orange Juice Emoticon 100oj V2.8.1
  • Updated Co-op's Mixers timer format to match the existing Daily Challenges timer format.
  • Added chapter duration display for Mixers in effect to the in-game info plate.

100% Orange Juice Emoticon 100oj V2.7.2 (Hotfix 8)
  • Fixed the mixer "Flipped" incorrectly reversing unit stats after a battle card is played.

100% Orange Juice Emoticon 100oj V2.7.2 (Hotfix 6)
  • Fixed reproduced variable cost cards still taking stars from players when used while the mixer "Joker" is active.
  • Fixed players being unable to use X16 Big Rocketicon x16 Big Rocket, Tactical Retreaticon Tactical Retreat and Subspace Tunnelicon Subspace Tunnel if they weren't carrying enough stars even when the mixer "Joker" is active.

100% Orange Juice Emoticon 100oj V2.7
  • Mixers added to the game.
    • Air Raid, Amplify, Backtrack, Bomber, Charity, Confusion, Freeze, Minelayer, Miracle, Random Warp, Regeneration, Sprint, Treasure, Healthy Boss, Star-chaser, Beggar, Aggressive Heroes, Defensive Heroes, Evasive Heroes, Blazing, Flipped, Menacing Boss, Hard-shelled Boss, Slippery Boss, Joker, and Bankrupt mixers added.

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