Possessing a small stature and abrasive disposition, Nanako is a sharp-tongued warrior, ready to fight with the help of her 7 bits. Nanako, herself, sports an unusual stat spread, featuring an HP stat of 3, a neutral ATK stat, a powerful DEF stat, slightly buffed EVD stat, and an improved REC stat. Despite her low HP, Nanako's primary advantage is that she is the only character in the cast with both +2 DEF and +1 EVD. Subsequently, given the right matchup and luck, Nanako can be deceptively difficult to KO, as her tank-like DEF enables her to survive big hits, and her EVD enables the player to avoid weak attacks from both opponents andpanels. As a result of these stats, battles will generally only chip off a single point of HP from Nanako, which can be easily healed off by reaching a panel or using healing cards. The stats also enable the player to be able to benefit from both defensive and evasive cards such as and . Likewise, thanks to her improved REC stat, should the player be KO'd, they will likely be able to get back into the game quicker and potentially make a comeback. Given her low HP, the player can also possibly benefit from certain board effects to avoid being KO'd. , , and can save the player if they are on 1 HP, and can make Nanako very difficult to KO.
Unfortunately, Nanako's main faults are linked to her statline failing to deter opponents, as well as the similarly designedovershadowing much of her kit. While Nanako's buffed EVD and tank-like DEF can theoretically keep the player alive, its usefulness is diminished by her neutral ATK and low HP. Without an ATK modifier, opponents are generally willing to challenge the player at any opportunity, as they expect mediocre retaliation. Consequently, Nanako's stat prowess is undermined by her low HP, which is not designed for sustained combat. Using defense, the player can only survive 2 attacks, and if the opponent rolls a 3, using evade is already risky, as a roll of 1-2 will result in a KO. In short, Nanako is often treated like a Kyoko with less HP, as the player is often unwilling to evade, unable to KO the pursuer, and must be lucky enough to , roll far away, or have cards on hand to prevent Nanako from being KO'd. While her offensive issues can possibly be overcome with offensive cards such as or , her low HP makes it inadvisable to sacrifice her DEF or HP. Likewise, if the player is KO'd, they may have difficulty mounting a comeback play, as a result of Nanako's fickle Hyper. Given these flaws, many players consider Peat to be a safer/better character, as the threat of +1 ATK is more frightening than an additional point in DEF, and his , although technically weaker, is more reliable. With such a low HP stat, HP becomes priceless, and thus simple -1 HP effects can be extremely detrimental to the player's success when they are not at 1 HP.
As Nanako, the player will generally play passively and focus on star norma. The player will want to focus onand panels and bring healing and defensive cards to benefit from Nanako's innate defensive strengths.
- + Excellent defensive stats make it likely to survive one or two high attack rolls
- + Cheap battle Hyper that remains powerful even in an almost empty hand
- + Fast revivals allow her to take revenge on fragile bullies
- - Randomness of Hyper's stat distribution can turn against her
- - Very vulnerable to
- - Average ATK stat makes her easy to pick on when she doesn't have her Hyper