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As Nanako, the player will generally play passively and focus on star norma. The player will want to focus on  Draw and  Bonus panels, and bring healing and defensive cards to benefit from Nanako's innate defensive strengths.


Playing As Nanako
  • Nanako takes, on average, the least amount of damage out of anyone on the roster against neutral ATK (0.83), the second-least against -1 ATK (0.58, only Cook and Hime (Moonlight) in her Full Moon form beat this at 0.53), and also the second-least against +1 ATK (1.13, which is only bested by Kyoko at 1.11). Her shocking durability is lent to her aptitude in tanking moderately high rolls fairly well, while usually dodging anything lower than a 3. It is important to moderate your HP and your competition at any opportunity, prioritize  Home and  Heal panels for added restoration, as well as  Draw panels for expanded options.
  •  Saki's Cookie is by far her best healing card, recovering an entire third of her HP with each usage, while being less effective for a good chunk of the roster that has a higher HP stat or relies more on evasion. Constant recovery is key for her, as she will always be taking chip damage, and cannot survive prolonged combat.  Dinner and  Pudding are usable, but not as advisable, as they are much more helpful on other characters.
  • Nanako's prime defensive option is  Quick Restoration, practically fixing the damage she takes to 0 as long as the difference between her rolls and that of her foe's are not polarizing. As with Kyoko,  Portable Pudding is also a fantastic choice if you feel less than confident in evading.  Desperate Modification can also help against flimsier attackers, but is not the best card to bring thanks to its steep benefit for aggressors like Yuki and Yuuki in her Devil form.
  • As Nanako's  Hyper is often best used as a retaliatory tool, it is usually safe to bring  Shield and  Shield Counter to help minimize the advances of aggressors (playing Nanako offensively is suboptimal in the first place). They can easily shut her out of making a comeback if she suffers an unlucky death, though.
  • Getaway options like  Here and There,  Go Away and  Serene Hush help Nanako avoid potential certain death scenarios a lot more easily, while not necessarily harming her as much due to her passive playstyle (unless she is warped to a cluster of  Encounter panels during a Battlefield field event).
Playing Against Nanako
  • Card control absolutely debilitates Nanako, as her stats mean very little if she has no way of circumventing brute force from piercing her paper-thin core such as steady heals.  Bad Pudding and  Flamethrower are among the prime options, with  Gift Exchange being the most brutal, as it puts one of the game's most potent lead stealers in the hands of an enemy player more often than not.
  • For similar reasons,  Mimic is also a card that Nanako should avoid decking.
  • Cards that impact Nanako's statline like  Poppoformation,  Reverse Attribute Field and  Serious Battle also devastate her, turning her from a potent sub-tank into an absolutely paper-thin rascal with almost no redeeming qualities. Though less impactful,  Accelerating Sky alters her statline in a way that makes her take slightly more damage on average for a whole 3 chapters, as it drops her DEF in turn for a slight EVD boost, which hardly matters to her as evading a 3 is usually a desperation move to begin with.
  • Out-of-damage battle cards, especially  Long-Distance Shot, make Nanako especially prone to getting sniped, especially when paired with characters that have means of dealing indirect combat damage such as Iru.
  • Offensive cards like  I'm on Fire!,  Big Magnum and  Super All-Out Mode makes Nanako's shell much easier to crack, while not aiding her as much thanks to the harsh tradeoffs each card has contextually.  Accel Hyper, though more usable by her, is also not worth bringing, as she will die to it on average if the user has at least +1 ATK.

Recommended Cards[]

Standard Recommended Viable

 Saki's Cookie
 Quick Restoration
 Nice Present
 Metallic Monocoque

 Rainbow-Colored Circle
 Portable Pudding

 Desperate Modification
 Lonely Chariot
 Serene Hush
 Princess's Privilege
 Tactical Retreat
 Windy Enchantment

Counter Cards[]

Recommended Viable

 Big Magnum
 Bad Pudding
 Brutal Prank
 Final Battle
 Gift Exchange
 Long-Distance Shot
 Present Thief
 Scrambled Eve

 Accelerating Sky
 Accel Hyper
 Cloud of Seagulls
 Flip Out
 For the Future of the Toy Store
 Indiscriminate Fire Support
 I'm on Fire!
 Little War
 Lucky Sevens
 Mimyuu's Hammer
 Sealed Guardian
 Sky Restaurant 'Pures'
 Super All-Out Mode