For each other unit you heal, gain 5 stars.
Natsumi (ナツミ Natsumi) is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 18 alongside . She originates from the game Xmas Shooting - Scramble!! in which she was a minor antagonist.
Passives
- At the end of your turn, if not KO'd and if standing on the same panel with other active players, each active player on the panel recovers 1 HP.
- Whenever Natsumi heals another player due to any effect (including her passive, and any cards that heal), gain 5 stars per player healed.
Notes
- Natsumi's passive only counts players who are not KO'd, and does not count enemy units.
Overview
Natsumi is the first full-fledged support character with the ability to heal other players. She sports an average statline similar to
with the only drawback being her negative ATK stat. This allows her to switch between collecting stars and engaging in combat without much risk to her - the latter complementing her passive. Her passive allows her to gain stars as long as she's on the same panel as another player who isn't at full HP. It is therefore a good strategy, if a bit risky, depending on the opponent's character, to challenge them to a fight for the purpose of lowering their HP, then healing them back up. Fighting characters such as (can only defend, has a bad ATK stat) or (cannot counterattack) will be most beneficial. Cards such as will also work with her passive, giving her stars for every HP healed.However, Natsumi faces the trouble of her low ATK stat playing against her, allowing characters with high EVD such as Home and win the game safely.
, , or anyone that has played , to avoid any damage by her, and to strike back harder. Natsumi also cannot heal by any means, so having her in the match will cut Natsumi's potential star gain. There's also the obvious drawback that healing anybody in the lead will make them harder to take down, most likely allowing them to reachSummary
- Pros
- Easy self-healing.
- Healing is very easy to trigger, giving her important star generation.
- Hyper can net her a lot of stars if played at the appropriate time.
- Cons
- Healing enemies can cause more conflict than benefit.
- Negative ATK stat can cause difficulty in combat.
- Can't effectively KO someone, as she'll heal them back.
Update History
- Updated passive description.
- Old description: "If not KO'd and standing on the same panel with other active players at the end of your turn, each active player on the panel recovers 1 HP.
For each other player you heal, gain 5 stars." - New description: "If not KO'd and standing on the same panel with other active units at the end of your turn, each active unit on the panel recovers 1 HP.
For each other unit you heal, gain 5 stars."
- Old description: "If not KO'd and standing on the same panel with other active players at the end of your turn, each active player on the panel recovers 1 HP.
- Added a Co-op variation of Natsumi's unit card.
- Removed the Bounty Hunt variation of Natsumi's unit card.
- Fixed Natsumi getting 10 stars when healing another player on the same panel.
- Fixed Natsumi not being able to heal herself in Normal Mode when landing on a panel with every other unit present on it at full HP.
- Added Bounty Hunt variant of Natsumi's unit card.
- Passive:
If not KO'd and standing on the same panel with other active units at the end of your turn, each active unit on the panel recovers 1 HP.
For each other unit you heal, gain 5 stars.
- Passive:
- Fixed Natsumi healing when there's a KO'd minion on her panel.
- and Natsumi now make random comments less frequently during matches.
- Natsumi's passive heal now gives 5 stars for each other player healed (up from Lvl x stars).
- Fixed delay for Natsumi's passive being omitted when meeting specific conditions.
- Corrected the amount of stars given by Natsumi's passive effect.
Gain 5 stars for each HP recovered.
Effect
Natsumi's Hyper is Cooking Time. When used, all units will heal an amount of HP equal to the player's level. This will also affect the user. The player gains 5 stars for each point of HP healed through this effect.
Strategy
Cooking Time is an unusual utility-type Hyper that grows in strength as the game progresses. Unlike most Hypers, Cooking Time heals all players similar to Encounter panels or the field event. In general, the Hyper reaches its peak strength at Norma 4 with the arrival of Boss panels, which can easily cause substantial damage to both the player and opponents. Assuming the player has successfully advanced their Norma, both of these sources should provide the user with windows of opportunity they can exploit to gain a decent amount of stars. If timed well, the user should almost always be able to make a profit, even if it is only 5 stars. Additionally, the user should try to be missing 2-3 HP before activating the Hyper, as this will cover most of the Hyper's price. Besides being used for large star-gain, the Hyper does have other uses. If the player finds themselves in a tight spot, they can use the card as a make-shift , or prevent an opponent from KOing another opponent to stop them from gaining stars and wins. The Hyper can also be used to counter certain effects that prey on 1 HP opponents, such as and passive.
Despite the Hyper's multiple uses, it is not without its own issues. Its performance is almost entirely based on the opponent's performance. If the board lacks Encounter panels or is large enough to make battle infrequent, there may be few opportunities to profit from the Hyper. Similarly, if characters tend to be KO'd instead of surviving with low HP, it presents another obstacle. Another issue with the Hyper is that it is relatively easy to counter. Given that the card is based on healing others, its greatest weakness is other healing cards. Pudding and Dinner can both erase a profit opportunity, and if an opponent uses , with the added bonus of awarding the user with stars for doing so. Given that the Hyper heals an amount equal to to the user's current level, the card gains much more power in the latter half of the game where its effect can be maximized. That said, the Hyper's low price in the early game can be a viable method to a quick Norma, if many players have had their HP reduced from things such as to get the Hyper, it can completely ruin the user's chances of using the Hyper effectively. Certain characters are also particularly unhelpful toward the effect. Low HP characters such as or will provide very little stars to the user, even at their lowest. Lastly, the rising cost of the Hyper can make it more difficult to profit from, as although the card heals more, it requires more missing HP to cover the increasing cost. This results in the player needing in order to circumvent the price and maximize the effect, which can serve as a minor inconvenience.Tips
- Playing As Natsumi
- Since Natsumi can only heal people with her passive if she lands on their panel, Natsumi is forced to be aggressive to make as much use out of her passive as possible.
- Since the cost of being KO'd is minimal during normas 1 and 2, this is where Natsumi should fight anyone if she is reasonably healthy since her potential star gen is unparalleled that early in the game.
- After norma 2, Natsumi should look to be passive, unless the opponent poses little risk of KOing her and she is likely to deal damage
- triggers Natsumi's passive making it a good way for her to gain stars if she cannot land on people, and she does not have her hyper.
- makes Natsumi very likely to take 1 damage, which she will heal off. It also cannot be used against her well since using it makes the user unable to evade, guaranteeing Natsumi stars if she isn't KO'd. Its 3 star cost also means that Natsumi is able to still make a profit if she was able to deal damage if she used it.
- Since Natsumi doesn't have a positive stat, she makes good use out of and
- If Natsumi places and it heals someone after removing their hyper, it counts as her healing someone, giving her 5 stars.
- is free and deals 2 damage, which allows Natsumi to heal someone twice at minimum if she is close. It can also be used to setup her hyper.
- Playing Against Natsumi
- Characters with 2 ATK like and are unsafe for Natsumi to fight since they always have a good chance of being able to KO her in one hit, and deal more damage to her then she can heal off.
- Since Natsumi has -1 ATK, she cannot deal with characters with high EVD very well without her hyper or
- makes most characters able to most likely evade Natsumi, preventing her from healing them if they are at full HP.
- Similarly, also prevents Natsumi from healing someone if they are at full HP since they will heal off any damage that Natsumi might have done.
- , , , , , and can give Natsumi's hyper to someone else, potentially giving them massive star gen.
Recommended Cards
Standard | Recommended | Viable |
|
|
Counter Cards
Recommended | Viable |
|
|
For each other ally you heal, gain 5 stars.
Co-op
Natsumi's stats are unchanged in Co-op mode.
Natsumi's passive has a slightly different effect in Co-op. The same-panel part of the passive will only affect allies, and will not trigger against nor heal enemies.
Natsumi's Hyper, Cooking Time, has a slightly different effect in Co-op. The hyper only heals players and does not give stars, but otherwise functions similarly to its Normal mode counterpart.
Co-op Rank | ||||
---|---|---|---|---|
E | C | A | D | E |
Bounty Hunt
Natsumi's passive does not visibly change in Bounty Hunt, but has a slightly different effect. It now functions with the purchasable Minions & .
Natsumi's Hyper is unchanged in Bounty Hunt mode.
Natsumi's base stats give her 50 starting stars and a discount of -25% at shops.
Character
To unlock Natsumi as a playable character, along with her unit card and Hyper card as binder collectibles:
- Own DLC 18.
Unit Colors
Name | Current Unlock Conditions |
---|---|
Pink color | Receive as a random drop after finishing an online game. |
Purple color | Purchase for 20000 in the Shop after reaching Level 50. |
Teal color | Purchase for 10000 in the Shop after reaching Level 25. |
Black color | Receive as a random drop after finishing an online game. |
Halloween Outfit color | Purchase for 20000 in the Shop after finishing 20 games as any character with the Black color equipped. |
Silver color | Purchase for 40000 in the Shop after reaching Level 75. |
Red and Blue color | Purchase for 60000 in the Shop after reaching Level 100. |
Christmas Outfit color |
|
Hair Colors
Name | Current Unlock Conditions |
---|---|
Hair Color | Finish 10 games as Natsumi, with the 10th game or any game after the 10th being online. |
Hair Colors | Receive as a random drop after finishing an online game. |
Hair Colors |
|
Accessories
Name | Current Unlock Conditions |
---|---|
Santa Hat | Purchase for 5000 in the Shop after giving out 10 cards with as . |
Brown Antlers | Receive as a random drop after finishing an online game as Natsumi. |
Red Antlers | Receive as a random drop after finishing an online game as Natsumi. |
Red Crown | Complete all base-game campaigns and extra episodes on Normal difficulty or higher. |
Purple Crown | Complete all base-game campaigns and extra episodes on Extreme difficulty. |
Jack o'Lantern | Purchase for 20000 in the Shop after finishing 20 games as any character with the Black color equipped. |
Poppo Mask | Purchase for 99999 in the Shop. |
Halloween Costume '17 | Receive randomly from the Mystery Bag. |
Reindeer Kigurumi | Complete Waruda Christmas Party on any difficulty. |
Leo Kigurumi | Currently unavailable. |
Pigformation | Currently unavailable. |
RPG Costume | Purchase for 5000 in the Shop after completing the retired Minions of the Master event campaign. |
Operation Halloween Costume | Currently unavailable. |
Cow Kigurumi | Purchase for 60Oranges in the Shop. |
Tiger Kigurumi | Purchase for 80Oranges in the Shop. |
Bunny Ears | Receive as a random drop after finishing an online game as Natsumi. |
Name | Current Unlock Conditions |
---|---|
Eyeglasses | Receive as a random drop after finishing an online game. |
Sunglasses | Receive randomly from the Mystery Bag. |
Other
Name | Current Unlock Conditions |
---|---|
Poses | Receive randomly from the Regular Crate. |
OJDex Entry 2 | Finish 5 online games as Natsumi. |
OJDex Entry 3 | Finish 10 online games as Natsumi. |
OJDex Entry 4 | Finish 25 online games as Natsumi. |
Idle Natsumi plate pin | Finish 50 online games as Natsumi. |
Achievements
Icon | Name | Requirement |
Nacchan | Finish 10 games as | .|
True Feast | As | , use a single to heal a total of 10 or more HP.|
Master Chef | As | , heal other players with Natsumi's passive 10 times in a single game.
Poses
Colors
Hairs
Accessories
Glasses
Voice Lines
When | Name | English | Japanese | ||||
---|---|---|---|---|---|---|---|
Rolling dice | Rolling dice 1 | ▶️ | ⏏️ | Ey! | えい♪ | ||
Rolling dice 2 | ▶️ | ⏏️ | Yah. | やぁ | |||
Rolling dice 3 | ▶️ | ⏏️ | There. | そーれ | |||
Rolling dice 4 | ▶️ | ⏏️ | Eey. | えーい | |||
Using Boost/Event/Gift/Quest/Bounty card | Use card 1 | ▶️ | ⏏️ | I'll use this one! | これでいいのかな | ||
Use card 2 | ▶️ | ⏏️ | Maybe I should play this? | うん、これにしよっかな | |||
Use card 3 | ▶️ | ⏏️ | Okay then, I'll use this one. | うーん、これかな | |||
Use card 4 | ▶️ | ⏏️ | I'm going to use a card. | カードをつかっちゃうね | |||
Placing Trap card | Trap card 1 | ▶️ | ⏏️ | A trap? | トラップ? | ||
Trap card 2 | ▶️ | ⏏️ | Hmm, maybe I should just put this down here? | うーん、ここに置いておけばいいのかな | |||
Trap card 3 | ▶️ | ⏏️ | I'll set this down here. | ここに置いておくね | |||
Trap card 4 | ▶️ | ⏏️ | This goes here... | これをこうして… | |||
Using Battle card | Battle card 1 | ▶️ | ⏏️ | Battle card. | バトルカード | ||
Battle card 2 | ▶️ | ⏏️ | I guess I'll play this. | つかっちゃおっかな | |||
Battle card 3 | ▶️ | ⏏️ | Fufu, isn't this fun? | ふふ、楽しいね | |||
Battle card 4 | ▶️ | ⏏️ | Be careful. I'm about to use a battle card. | バトルカードを使うから、気をつけてね | |||
Using Cooking Time | Hyper card 1 | ▶️ | ⏏️ | I'm going to cook so much. | お料理沢山作っちゃうね | ||
Reviving | Revived 1 | ▶️ | ⏏️ | Hmm... Is it time to get up? | うーん…起きる時間? | ||
Revived 2 | ▶️ | ⏏️ | *Yawn* I slept tight. | ふぁー、よく寝たよぉ | |||
Revived 3 | ▶️ | ⏏️ | I think I'm still sleepy... | まだちょっと眠いかも… | |||
Revived 4 | ▶️ | ⏏️ | Time to rise and shine. | しゃきっと目覚めよー | |||
Revive roll failed | Revive failed 1 | ▶️ | ⏏️ | Can I sleep in a little more...? | もうちょっと寝ていいかな… | ||
Revive failed 2 | ▶️ | ⏏️ | *Zzz, Zzz* | すぅ…すぅ… | |||
Revive failed 3 | ▶️ | ⏏️ | Hmm... | んー… | |||
Revive failed 4 | ▶️ | ⏏️ | I can sleep more... | まだ大丈夫… | |||
(Attack)/Snowball Attack/Bounty Attack | Attack 1 | ▶️ | ⏏️ | Ey ey! | えいえい! | ||
Attack 2 | ▶️ | ⏏️ | I'm attacking you. | 攻撃だよー | |||
Attack 3 | ▶️ | ⏏️ | Yah. | やー | |||
Attack 4 | ▶️ | ⏏️ | Toh! | とー! | |||
Taking out-of-battle damage | Effect Damage 1 | ▶️ | ⏏️ | Ow. | あら | ||
Effect Damage 2 | ▶️ | ⏏️ | Oww. | あわ | |||
Effect Damage 3 | ▶️ | ⏏️ | Owww? | あらら? | |||
Effect Damage 4 | ▶️ | ⏏️ | Fah? | ふぁ? | |||
Healing | Healing 1 | ▶️ | ⏏️ | That feels good. | わー気持ちいいね | ||
Healing 2 | ▶️ | ⏏️ | That's warm. | あったかーい | |||
Healing 3 | ▶️ | ⏏️ | I'm feeling great. | いい気持ちだね | |||
Healing 4 | ▶️ | ⏏️ | Healed! | かいふくー♪ | |||
Warping | Warp 1 | ▶️ | ⏏️ | Warp? | ワープ? | ||
Warp 2 | ▶️ | ⏏️ | Wah, where am I going? | わー、どこへ行くんだろ | |||
Warp 3 | ▶️ | ⏏️ | Oooh nooo. | あーれー | |||
Warp 4 | ▶️ | ⏏️ | Waah. | わー | |||
KO'd out-of-battle | KO 1 | ▶️ | ⏏️ | Can I take a little nap here? | ちょっと寝ていいかな | ||
KO 2 | ▶️ | ⏏️ | *Zzz* | すやー | |||
KO 3 | ▶️ | ⏏️ | I love my futon. | お布団すき | |||
KO 4 | ▶️ | ⏏️ | Munyaah. | むにゃー | |||
Battle (Attacker) | Challenging enemy 1 | ▶️ | ⏏️ | Why don't you play with me? | 私と遊ぼっか | ||
Challenging enemy 2 | ▶️ | ⏏️ | Fufufu, let's do a little workout. | ふふふ、運動だね | |||
Challenging enemy 3 | ▶️ | ⏏️ | We're going to play a lot, okay? | いっぱい遊ぼうね | |||
Challenging enemy 4 | ▶️ | ⏏️ | Ufufu, what do we want to do for fun? | うふふ、何して遊ぼっか | |||
Battle (Defender) | Being challenged 1 | ▶️ | ⏏️ | Hmm? Do you want to play with me? | ん?私と遊びたいのかな | ||
Being challenged 2 | ▶️ | ⏏️ | Sure, let's play together. | いいよ、いっしょに遊ぼっか | |||
Being challenged 3 | ▶️ | ⏏️ | Waah, you look full of energy. | わー、元気だね | |||
Being challenged 4 | ▶️ | ⏏️ | Fufufu, that sounds like fun. | ふふふ、楽しそうだね | |||
Attacking | Attack in battle 1 | ▶️ | ⏏️ | *Stab* | さくっ | ||
Attack in battle 2 | ▶️ | ⏏️ | Toh! | とーぅ | |||
Attack in battle 3 | ▶️ | ⏏️ | Don't get hurt, okay? | 怪我しないでね | |||
Attack in battle 4 | ▶️ | ⏏️ | Tah! | たー | |||
Light Damage | Damage 1 | ▶️ | ⏏️ | Wah! | わっ | ||
Damage 2 | ▶️ | ⏏️ | Uu? | う? | |||
Damage 3 | ▶️ | ⏏️ | Fue! | ふぇっ | |||
Damage 4 | ▶️ | ⏏️ | Fuwah! | ふわっ | |||
Heavy Damage | Major damage 1 | ▶️ | ⏏️ | Fuwawah! | ふわわ | ||
Major damage 2 | ▶️ | ⏏️ | That was incredible. | すごいね | |||
Major damage 3 | ▶️ | ⏏️ | Waah. | わー | |||
Major damage 4 | ▶️ | ⏏️ | Just incredible. | すごいすごい | |||
Evading | Evasion 1 | ▶️ | ⏏️ | Oh? | あれ? | ||
Evasion 2 | ▶️ | ⏏️ | Maybe I should move over here? | こっちかな | |||
Evasion 3 | ▶️ | ⏏️ | Oh my, I dodged that. | よけちゃった | |||
Evasion 4 | ▶️ | ⏏️ | Ufufu. | うふふっ | |||
Winning in Battle | Winning a battle 1 | ▶️ | ⏏️ | Phew, it was fun. | ふー楽しかった | ||
Winning a battle 2 | ▶️ | ⏏️ | Play with me again. | また遊んでね | |||
Winning a battle 3 | ▶️ | ⏏️ | That was a good workout. | いい運動したよー | |||
Winning a battle 4 | ▶️ | ⏏️ | Ehehe. | えへへ | |||
KO'd in Battle/Losing Game | Losing a battle 1 | ▶️ | ⏏️ | Incredibly strong... | すごく元気… | ||
Losing a battle 2 | ▶️ | ⏏️ | Very impressive. | 流石だよー | |||
Losing a battle 3 | ▶️ | ⏏️ | Wah, I lost. | わー、負けちゃった | |||
Losing a battle 4 | ▶️ | ⏏️ | You win. | あなたの勝ちだよー | |||
Bonus Panel | Bonus panels 1 | ▶️ | ⏏️ | Wah, that's pretty. | わー、綺麗だね | ||
Bonus panels 2 | ▶️ | ⏏️ | Look at how shiny these are. | いっぱいキラキラしてるね | |||
Bonus panels 3 | ▶️ | ⏏️ | Is it okay to have them? | 貰っていいの? | |||
Bonus panels 4 | ▶️ | ⏏️ | I'm happy. | 嬉しい | |||
Drop Panel | Drop panels 1 | ▶️ | ⏏️ | I dropped some... | 落としちゃった… | ||
Drop panels 2 | ▶️ | ⏏️ | No, my stars... | あ、星が… | |||
Drop panels 3 | ▶️ | ⏏️ | Oh my goodness... | あららら… | |||
Drop panels 4 | ▶️ | ⏏️ | My stars are gone...? | 星が消えちゃった…? | |||
Stepping on Trap | Stepping on a trap 1 | ▶️ | ⏏️ | What's this? | これ、なんだろう | ||
Stepping on a trap 2 | ▶️ | ⏏️ | Wah, that scared me. | わ、びっくりしたよ | |||
Stepping on a trap 3 | ▶️ | ⏏️ | Wawawah. | わわわ | |||
Stepping on a trap 4 | ▶️ | ⏏️ | Well I'll be. | ひっかかっちゃった | |||
Vs. Boss | Encountering a boss 1 | ▶️ | ⏏️ | Waah, you're very big. | わ、大きい人だねー | ||
Encountering a boss 2 | ▶️ | ⏏️ | Look at how huge you are. | すごいねー | |||
Encountering a boss 3 | ▶️ | ⏏️ | Wah, things are getting excited. | わー、盛り上がってきたね | |||
Encountering a boss 4 | ▶️ | ⏏️ | Fufufu, I feel like this is going to be fun. | ふふふ、なんだか楽しそうだね | |||
Star Norma | Star Norma 1 | ▶️ | ⏏️ | I think I'd like to get some stars. | スターを集めようかな | ||
Star Norma 2 | ▶️ | ⏏️ | Well... I choose stars. | じゃあ…星のほう | |||
Star Norma 3 | ▶️ | ⏏️ | I hope to get a lot of them. | いっぱい集めたいな | |||
Star Norma 4 | ▶️ | ⏏️ | A sight of countless stars would be very beautiful. | スターいっぱい集めたら、きっと綺麗だよね | |||
Wins Norma/Fame Norma | Win Norma 1 | ▶️ | ⏏️ | I want to play with everyone. | みんなと遊びたいな | ||
Win Norma 2 | ▶️ | ⏏️ | I'm going to play so much. | いっぱい遊ぼっか | |||
Win Norma 3 | ▶️ | ⏏️ | I think I'll pick this. | こっちにしよっかな | |||
Win Norma 4 | ▶️ | ⏏️ | I guess I'll do a little workout. | 運動しよっかな | |||
Selecting Character | Selecting character 1 | ▶️ | ⏏️ | Hi there, I'm Natsumi. | ナツミだよ、よろしくね | ||
Selecting character 2 | ▶️ | ⏏️ | Okay, let's play, shall we? | うん、それじゃあ遊ぼっか | |||
Selecting character 3 | ▶️ | ⏏️ | Ehehe, I'm glad you picked me. | えへへ、選んでくれてありがとう | |||
Selecting character 4 | ▶️ | ⏏️ | Me? Sure, why not? | 私? うん、いいよ | |||
Starting Game | Game starts 1 | ▶️ | ⏏️ | Did it start? | 始まったの? | ||
Game starts 2 | ▶️ | ⏏️ | Fufufu, I can't wait to have fun. | ふふふ、楽しみだね | |||
Game starts 3 | ▶️ | ⏏️ | Game start! | ゲームスタート♪ | |||
Game starts 4 | ▶️ | ⏏️ | Hum hu hum. | ふっふふーんふーん♪ | |||
Winning Game | Winning games 1 | ▶️ | ⏏️ | Wah, did I win? | わ、勝っちゃった? | ||
Winning games 2 | ▶️ | ⏏️ | Thanks, everyone. I had so much fun. | みんなありがとう、すっごく楽しかったよ | |||
Winning games 3 | ▶️ | ⏏️ | Fufufu, we all should play together again. | ふふふ、またみんなで遊ぼうね | |||
Winning games 4 | ▶️ | ⏏️ | All right, I'll make a special dinner tonight. | よーし、今日の晩御飯はごちそう作っちゃうね | |||
Item Drop/Crate Drop | Obtaining new stuff 1 | ▶️ | ⏏️ | Wah, it looks like you've got a good one. | わ、いいもの見つかったみたいだよ | ||
Obtaining new stuff 2 | ▶️ | ⏏️ | Did you... want this? | これ…欲しかったの? | |||
Obtaining new stuff 3 | ▶️ | ⏏️ | Fufufu, here you go. | ふふふ、はい、どうぞ | |||
Obtaining new stuff 4 | ▶️ | ⏏️ | Are you that glad to get a new thing? | 新しいものだって、嬉しい? | |||
Whack a Poppo/Track the Card | Generic Line 1 | ▶️ | ⏏️ | Okay. | おっけーだよ | ||
Roll 0 on Drop panel | Generic Line 2 | ▶️ | ⏏️ | Yeah, that's good. | うん、いいね | ||
Whack a Poppo/Snowball Position | Generic Line 3 | ▶️ | ⏏️ | Sure. | いいよ | ||
Whack a Tomomo/Alte | Generic Line 4 | ▶️ | ⏏️ | I'm sorry. | ごめんね | ||
Bad Prize | Generic Line 5 | ▶️ | ⏏️ | Oh no. | あらー | ||
Star Treasure | Generic Line 6 | ▶️ | ⏏️ | Fufufu, you're lucky. | ふふふ、ラッキーだね | ||
Neutral Prize | Generic Line 7 | ▶️ | ⏏️ | Oh my? | あらー? | ||
Battle Prize/Supporter Revive | Generic Line 8 | ▶️ | ⏏️ | Let's go! | れっつごー♪ | ||
Generic Line 9 | ▶️ | ⏏️ | It's dice time. | サイコロだよー | |||
Using Fury/Iron Defense | Generic Line 10 | ▶️ | ⏏️ | Shall we go? | いこっか | ||
Greeting (Home Screen/Joining Lobby) | Generic Line 11 | ▶️ | ⏏️ | Hello. | こんにちは | ||
Miss Prize/Track the Card | Generic Line 12 | ▶️ | ⏏️ | Oh my goodness? | あららー? | ||
Generic Line 13 | ▶️ | ⏏️ | That's wonderful. | 素敵だね | |||
Hyper Treasure/Good Prize | Generic Line 14 | ▶️ | ⏏️ | That's awesome! | すごいすごい! | ||
Fail Norma check/Roll 0 on Bonus panel/Miss Match/Bad Prize (Match 2) | Generic Line 15 | ▶️ | ⏏️ | Wah... What do I do? | わー…どうしよう | ||
Generic Line 16 | ▶️ | ⏏️ | Thank you. | ありがとうだよ | |||
Using Other Hyper | Enemy Hyper 1 | ▶️ | ⏏️ | Wah, is it okay to use this? | わ、これ使っていいの? | ||
Enemy Hyper 2 | ▶️ | ⏏️ | How do I use this? | どう使うんだろう | |||
Enemy Hyper 3 | ▶️ | ⏏️ | I'm going to borrow this for a bit. | ちょっと借りちゃうね | |||
Enemy Hyper 4 | ▶️ | ⏏️ | This card is incredible. | すごいカードだね | |||
Special Lines | |||||||
Vs. QP (any) (attacking) | Special Line 1 | ▶️ | ⏏️ | Q, let's play. | きゅーちゃん、遊ぼっか | ||
Vs. QP (any) (defending) | Special Line 2 | ▶️ | ⏏️ | Oh, you want me to play with you? | あら、遊んでほしいの? | ||
Defeat QP (any) | Special Line 3 | ▶️ | ⏏️ | Oh Q, are you sleepy? | あら、きゅーちゃんお眠? | ||
KO'd by QP (any) | Special Line 4 | ▶️ | ⏏️ | You're so strong, Q. | きゅーちゃん、元気だね | ||
Vs. Yuki (any) (attacking) | Special Line 5 | ▶️ | ⏏️ | Yuki, you mustn't play too many pranks, okay? | ユキ、あんまりイタズラしちゃだめだよ | ||
Vs. Yuki (any) (defending) | Special Line 6 | ▶️ | ⏏️ | Fufufu, I don't mind playing with you. | ふふふ、遊んであげるね | ||
Defeat Yuki (any) | Special Line 7 | ▶️ | ⏏️ | Fufufu, I'll put you in charge of doing the dishes today. | ふふふ、今日の洗い物はユキにお願いしよっかな | ||
KO'd by Yuki (any) | Special Line 8 | ▶️ | ⏏️ | Oh geez, Yuki. | もー、ユキったら | ||
Vs. Mei (attacking) | Special Line 9 | ▶️ | ⏏️ | Mei, you want to join my game? | メイちゃんも一緒に遊ぶ? | ||
Vs. Mei (defending) | Special Line 10 | ▶️ | ⏏️ | Mei, hiya. | メイちゃん、やっほー | ||
Defeat Mei | Special Line 11 | ▶️ | ⏏️ | Fufu, I win, Mei. | ふふ、私の勝ちだね、メイちゃん | ||
KO'd by Mei | Special Line 12 | ▶️ | ⏏️ | You win, Mei. That's incredible. | メイちゃんの勝ちだね、すごいよ | ||
Be on Hime's panel without fighting | Special Line 13 | ▶️ | ⏏️ | Let me take a nap with you... | 私も一緒に寝るよ… | ||
Be on Fernet (any)'s panel without fighting | Special Line 14 | ▶️ | ⏏️ | Tea time? Would you like me to get us some sweets? | お茶するの? 私、お茶菓子用意しよっか? | ||
Vs. Saki (attacking) | Special Line 15 | ▶️ | ⏏️ | Why don't we make some sweets? | 一緒にお菓子作りしよ | ||
Vs. Saki (defending) | Special Line 16 | ▶️ | ⏏️ | You want to cook something with me? | 一緒にお料理作る? | ||
Defeat Saki | Special Line 17 | ▶️ | ⏏️ | Fufufu, make me something delicious, okay? | ふふふ、今度何か作ってね | ||
KO'd by Saki | Special Line 18 | ▶️ | ⏏️ | All right, I'll give you a feast tonight. | よーし、今夜は私がごちそうするね | ||
Randomly said | Special Line 19 | ▶️ | ⏏️ | Ufufu, everyone looks like they're having fun. | うふふ、みんな楽しそう | ||
Special Line 20 | ▶️ | ⏏️ | Hmmm! La lah! | ふふふーん♪ らんらー♪ | |||
Heal another player on your tile | Special Line 21 | ▶️ | ⏏️ | It's time for dinner! | ごはんの時間だよー♪ |
When | English | Japanese | ||
---|---|---|---|---|
Opening the game | ▶️ | ⏏️ | Orange_Juice and Fruitbat Factory. | オレンジジュースアンドフルーツバットファクトリー |
▶️ | ⏏️ | Shindenken. | しんでんけん | |
Title screen | ▶️ | ⏏️ | 100% Orange Juice! | 100%おれんじじゅ~すっ! |
Start of player 1 turn | ▶️ | ⏏️ | Player 1. | プレイヤーワン |
Start of player 2 turn | ▶️ | ⏏️ | Player 2. | プレイヤーツー |
Start of player 3 turn | ▶️ | ⏏️ | Player 3. | プレイヤースリー |
Start of player 4 turn | ▶️ | ⏏️ | Player 4. | プレイヤーフォー |
Starting a battle | ▶️ | ⏏️ | Battle. | バトル |
Winning a battle | ▶️ | ⏏️ | Win. | ウィン |
Triggering a bonus panel | ▶️ | ⏏️ | Bonus. | ボーナス |
Triggering a drop panel | ▶️ | ⏏️ | Drop. | ドロップ |
Triggering a draw panel | ▶️ | ⏏️ | Card draw. | カードドロー |
Triggering warp panel | ▶️ | ⏏️ | Warp. | ワープ |
Triggering a move panel | ▶️ | ⏏️ | Move. | ムーブ |
Triggering warp move panel | ▶️ | ⏏️ | Warp move. | ワープムーブ |
Triggering a trap | ▶️ | ⏏️ | Trap triggered. | トラップ発動 |
Skipping a turn | ▶️ | ⏏️ | Skip. | スキップ |
Stopping on a panel affected by Immovable Object | ▶️ | ⏏️ | Stop. | ストップ |
Triggering a norma check without meeting the requirements | ▶️ | ⏏️ | Norma check. | ノルマチェック |
Reaching level 2 | ▶️ | ⏏️ | Norma level 1 achieved. | ノルマレベルワン達成 |
Reaching level 3 | ▶️ | ⏏️ | Norma level 2 achieved. | ノルマレベルツー達成 |
Reaching level 4 | ▶️ | ⏏️ | Norma level 3 achieved. | ノルマレベルスリー達成 |
Reaching level 5 | ▶️ | ⏏️ | Norma level 4 achieved. | ノルマレベルフォー達成 |
Winning the game | ▶️ | ⏏️ | Final norma achieved! | 最終ノルマ達成! |
Attempting to connect to a lobby | ▶️ | ⏏️ | Connecting. | コネクティング |
Successfully connecting to a lobby | ▶️ | ⏏️ | Connected. | コネクティド |
Failing to connect to a lobby | ▶️ | ⏏️ | Failed. | フェイルド |
Attempting to connect to a full lobby | ▶️ | ⏏️ | Lobby full. | ロビーフル |
Another player joins the lobby | ▶️ | ⏏️ | Player joined. | プレイヤージョインド |
Another player leaves the lobby | ▶️ | ⏏️ | Player left. | プレイヤーレフト |
Trivia
- Natsumi uses her design from the game Xmas Shooting - Scramble!!, rather than her design from the original Christmas Shooting.
- Natsumi appears in the artwork for and is quoted in the descriptions of and .
- Natsumi, wearing her RPG Costume, is featured as the shopkeeper of the Tavern in Bounty Hunt Mode, where she is known as Innkeeper.
- Innkeeper is quoted in the description of .
- Her first appearance was as the boss of the first stage of Christmas Shooting together with
- Natsumi is one of the six Sweet Gods, alongside [1]. , , , , and . Her moniker is Sweet Blogger
- The title of Sweet Blogger was once stated to belong to [2] . However this is probably a joke or retconned later by Hono.
- Natsumi is 15 years old in Xmas Shooting - Scramble!![3]