100% Orange Juice Wiki
Female Symbol.png
Natsumi (unit).png
Base Stats
If not KO'd and standing on the same panel with other active players at the end of your turn, each active player on the panel recovers 1 HP.
For each other player you heal, gain 5 stars.
Basic Info

Natsumi (ナツミ Natsumi) is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 18Mei & Natsumi Character Pack.jpg alongside Mei. She originates from the game Xmas Shooting - Scramble!! in which she was a minor antagonist.


  • At the end of your turn, if not KO'd and if standing on the same panel with other active players, each unit on the panel recovers 1 HP.
  • Whenever Natsumi heals another player due to any effect (including her passive, and any cards that heal), gain 5 stars per player healed.


Natsumi is the first full-fledged support character with the ability to heal other players. She sports an average statline similar to QP with the only drawback being her negative ATK stat. This allows her to switch between collecting stars and engaging in combat without much risk to her - the latter complementing her passive. Her passive allows her to gain stars as long as she's on the same panel as another player that isn't full HP. It is therefore a good strategy, if a bit risky, depending on the opponent's character, to challenge them to a fight for the purpose of lowering their HP, then healing them back up. Fighting characters such as Kyoko (can only defend, has a bad ATK stat) or Flying Castle (cannot counterattack) will be most beneficial. It should also be noted that if she's in the same panel as someone who is KO'd, she will regain health. Cards such as  Dinner will also work with her passive, giving her stars for every HP healed.

However, Natsumi faces the trouble of her low ATK stat playing against her, allowing characters with high EVD such as Aru, Suguri, or anyone that has played  Rainbow-Colored Circle, to avoid any damage by her, and to strike back harder. Natsumi also cannot heal Kiriko by any means, so having her in the match will cut Natsumi's potential star gain. There's also the obvious drawback that healing anybody in the lead will make them harder to take down, most likely allowing them to reach  Home and win the game safely.


+Easy self-healing.
+Healing is very easy to trigger, giving her an important star gain.
+Hyper can net her a big amount of stars if played at the appropriate time.
-Healing enemies can cause more conflict than benefit.
-Negative ATK stat can cause difficulty in combat.
-Can't effectively KO someone, as she'll heal them back.

Update History

100% Orange Juice Emoticon 100oj.png V3.9
  • Fixed Natsumi getting 10 stars when healing another player on the same panel.

100% Orange Juice Emoticon 100oj.png V3.8 (Hotfix 4)
  • Fixed Natsumi not being able to heal herself in Normal Mode when landing on a panel with every other unit present on it at full HP.
  • Added Bounty Hunt variant of Natsumi's unit card.

100% Orange Juice Emoticon 100oj.png V3.8
  • Fixed Natsumi healing when there's a KO'd minion on her panel.

100% Orange Juice Emoticon 100oj.png V1.30
  • Poppo and Natsumi now make random comments less frequently during matches.
  • Natsumi's passive heal now gives 5 stars for each other player healed (up from Lvl x stars).

100% Orange Juice Emoticon 100oj.png V1.29.1
  • Fixed delay for Natsumi's passive being omitted when meeting specific conditions.

100% Orange Juice Emoticon 100oj.png V1.29 (Hotfix 5)
  • Corrected the amount of stars given by Natsumi's passive effect.

100% Orange Juice Emoticon 100oj.png V1.29
  • Added to the game with DLC 18Mei & Natsumi Character Pack.jpg.