100% Orange Juice Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
To do
Admin noticeboard
Useful Pages
Mechanics
Characters
Cards
Fields
Campaigns
Events
Collectibles
Other
Achievements
DLC
Soundtrack
Version History
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
100% Orange Juice Wiki
2,354
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
To do
Admin noticeboard
Useful Pages
Mechanics
Characters
Cards
Fields
Campaigns
Events
Collectibles
Other
Achievements
DLC
Soundtrack
Version History
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Out of Ammo
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Out of Ammo
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Strategy== Cards allow players to increase their survivability, mess with opponents, and many other things. Out of Ammo effectively denies players this privilege, forcing them to rely solely on their base stats and passive abilities in combat. Characters with base stats that favor battle like {{Ca|Suguri}} or {{Ca|Tomomo}} can play this card to prevent weakened opponents from using battle card to defend themselves. As such, Out of Ammo is an effective counter to characters with powerful battle card Hypers like {{Ca|Peat}}. If an opponent lands on the player's home base, particularly ones with trap Hypers like {{Ca|Saki}} or {{Ca|Chicken}}, the player can use Out of Ammo to prevent them from laying a trap there. The {{Ca|Cuties}} can play this card in their deck as a cheap event card to gain stacks of Events Crashed. As mentioned above, characters with battle card Hypers should avoid Out of Ammo. {{Ca|Alte}} and {{Ca|Syura}} in particular are affected by this, as the most efficient time for them to play {{Ci|Self-Destruct}} and {{Ci|Beyond Hell}} are when they are low on HP. Being hit with an Out of Ammo after preparing a bait and switch with their Hypers is extremely devastating. Characters who are lacking in combat abilities should also steer clear of this card, as it can be dangerous when used against them and they usually have little use of it themselves. {{Cards}} [[Category:Level 2 cards]] [[Category:Event cards]] [[Category:Base pack]] [[Category:Cards that restrict card use]] [[Category:Cards with a 3 copy limit]]
Summary:
Please note that all contributions to the 100% Orange Juice Wiki are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab