Overtime is a collectible Boost card that can be acquired from the Community Pack 3.
Upon use, the player will roll 3 dice for all movement rolls that turn, including rolls fromand panels. The player's following turn will then be skipped.
- Other effects which increase the number of movement dice can stack with Overtime. However, there is a hard maximum of 4 dice that can be used in a movement roll, regardless of how many of these effects are stacked at once.
- Effects which increase or decrease MOV are applied after the final result of the dice roll, meaning they are not applied to each die.
- Effects which set the movement dice to a fixed value are applied to every dice individually.
- Landing on will cause the player to skip two turns in a row.
The turn skip means you will land on one fewer panel than normal. This can be helpful on maps with a lot of panels your character finds undesirable, or if there are a lot of traps in play.
Overtime gains 2 extra dice this turn but loses a dice next turn, so the card gives a total of one extra dice, which is the same as Dash!. However, it has a higher star cost and norma requirement, which can make it less useful, particularly for characters aiming for star normas.