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100% Orange Juice Wiki
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Party Time
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Party Time
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==Strategy== Party Time is a powerful re-positioning card for offensive players that lets them corral all of their opponents together in order to take them out via combat or by other means. Although Party Time does prevent the user from doing anything else that turn, this is a blessing in disguise. Skipping their movement allows the player to stay behind their opponents, giving them their choice of who to attack on their next turn. Characters who excel at combat and prefer to obtain wins, like {{Ca|Kai}} or {{Ca|Sora}}, can easily capitalize on this card to potentially KO many of their opponents. {{Ca|Mei}} can also benefit from this card, although more so when one of her opponents plays it. Having all of her opponents on one panel allows her to use {{Ci|White Christsmasher}} or {{Ci|True White Christsmasher}} to great effect, but playing Party Time herself will allow her opponents to escape before she can play one of them. Since the warp is random, there are times when it will allow opponents to escape via nearby {{Panel|Warp}} or {{Panel|Move}} panels. Even high movement rolls can make it difficult for the player to fight their opponents while they are clustered together. Since each other player has a chance to act before the user can attack, this card can be countered by cards like {{Ci|Here and There}}, {{Ci|Dash!}} or even another Party Time. Bullied characters such as {{Ca|Marie Poppo}} or {{Ca|Aru}} should not put this card in their decks, as they will have a tough time surviving if surrounded by their opponents. Their poor defenses will make them prime targets for the other players. Tanks such as {{Ca|Fernet}} or {{Ca|Nanako}} also risk taking a lot of damage despite their high defenses due to the potential for repeated attacks from their opponent. {{Cards}} [[Category:Level 3 cards]] [[Category:Event cards]] [[Category:Community pack 1]] [[Category:Cards that warp]] [[Category:Cards with a 3 copy limit]]
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