Tips[ | ]
- Playing As Peat
- While Peat has amazing stats his low HP makes it important to not get overconfident. Try to avoid unnecessary battles and preserve his HP as much as possible, prioritizing Bonus and Draw panels in order to secure easy level ups and to fill out his hand. He can usually hold his own against Encounter panel enemies, but if the option is available, it's better to avoid the possibility of chip damage.
- On the other hand, his low REC allows Peat to take more risks during combat, allowing him to recover quickly from a KO and potentially turn the tables on his opponent. Depending on the situation he could try evading moderately high attack rolls to preserve HP or switch to a more aggressive playstyle when he's behind on stars.
- is preferred for recovering HP as , and favor characters with higher HP.
- Cards like , and do not only help with drawing Peat's Hyper but also boost its power by increasing the number of cards in his hand.
- Because lowers Peat's EVD - down to an abysmal -2 with a hand of 3 cards, it should only be used when above 1 HP or when it's certain that his opponent will not survive his attack.
- The card is surprisingly an effective option for Peat as it allows for him to gain access to cards of opponents, this is a pretty good deal as at worst he can get his cute stolen by the opponent, but a chunk of the time he can use it to either fuel his hyper, or to steal cards from the opponent, trading Tragedy for a higher card value.
- can help protect Peat's HP against field events and non-battle cards while also serving as an additional card in hand for . It's worth discarding if it's causing him to lose a star lead, however.
- can be combined with to greatly increase the odds of winning a battle as long as Peat is at 2 or 3 HP. Because of the high cost it's best to rely on to get into play.
- is a really good card for the more aggressive Peat players. For the low chance of rolling a zero sometimes, Peat gains a strict offensive and sometimes even defensive bonus. Peat who can now roll 8s has a significantly higher chance of KOing the opponent if he is doing multiple combats per turn. It also allows for him to RES faster than before keeping downtime to a minimum.
- While can boost Peat's attack and can help him survive at low HP, battle cards that increase DEF should be avoided as they could be used by his opponents to survive against and are not very helpful for Peat due to his low HP. is also a good option, as when paired with Rainbow-Colored Circle, it boosts his EVD to a staggering +4, allowing him to usually get away from pursuers if he's at 1 HP.
- Unsurprisingly, as the card art depicts him, can be a lifesaver for Peat when being attacked at 1 HP - increasing his chance of evading a 6 from 16.7% to 50%, just as a point of reference, and due to its double-edged effect, can also help him snipe enemies at low HP without having to use his Hyper.
- Is another card glanced over, as it is not typically seen as an orthodox choice. However, this is Peat's best Tankbuster option. as it allows him (Peat) to generate the heals that he will need to get, and the ability to steal precious from tanks such as and
- Playing Against Peat
- While most cannot contend with Peat's excellent statline, characters with naturally high ATK such as and are very troublesome for Peat to deal with, as his +1 to DEF will likely not be enough to deter them, and some poor rolls could cause instant death against their brute force. In the early game, he's not terribly bothered by bullying, but this approach later on can devastate him.
- Peat is terrified of the boss, as well as other sources of unexpected damage, so Encounter panels like Tomomo's Abyss and Vortex. and can help slow his progress immensely, especially on boards with plenty of
- Cards that lower Peat's HP like , and can be used to bring Peat down to 1 HP, making it easier to take him out while preventing him from using his Hyper to the best effect.
- In a similar vein, attacking Peat while he's at 1 HP will not allow him to use in defense as it would lower his EVD. Be aware of his low REC as if he recovers from his KO quick enough he could potentially use his Hyper in retaliation once he catches up.
- Cards like and can reduce the number of cards in Peat's hand, potentially rendering his Hyper useless, or even removing it from his hand altogether. Similarly, as his Hyper is one of the strongest Battle cards in the game, allowing even weak attackers like to swipe a lead, and can put it in the hands of other players.
- Although can potentially be used to have Peat end up with 6 or more cards in hand for one turn, using it is a risky gamble as there's no guarantee that he'll draw , while could also be used against him to temporarily reduce the cards in his hand to 0 and in the worst case steal his Hyper.
- and can help survive against while being less useful in the hands of Peat.
- is one of the best battle cards against Peat and will usually also leave him at a disadvantage due to his low HP. With an accurate read, they can also make his Hyper backfire hilariously.
- His low HP stat causes and similar Hypers like that of and to be a very effective counter to him, given that they're paired with offensive boosts, as well as , due to his stats being less than ideal for prolonged combat. However, he might be able to defend and hit back using his Hyper, so it's ideal to use it when there is 1 card or less in his hand. and can also catch him severely off-guard, especially at low HP.
- Sadly Peat's biggest counter is the card a card which forces him to step on the crippling cards known as (Saki is one of Peat's biggest counters in general), and even which can even steal or force him to drop Crow. If you followed the above guide as well, he can be forced to whiff his causing him to lose value.
Recommended Cards[ | ]
Standard | Recommended | Viable |
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Counter Cards[ | ]
Recommended | Viable |
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