100% Orange Juice Wiki
Minigame Panel (spaced).png

The Playground! field event is a unique field event that sets several  Minigame panels across the board once every 5 turns, and landing upon one triggers a minigame for the player to play. The panels can appear on any panel other than  Home panels and will overwrite the effect of the panels they replaced upon appearing. There are a total of 9 possible minigames triggered by this panel, and each game features special cards that grant the player an effect or reward upon completion, as seen below.

For the Match 2, Track the Card, and Spin the Wheel minigames, the player is simply able to choose which effect they want to receive. However, for the Whack a Poppo, Poppo Shooting, Poppo March, Saki's Bakery, Peek-a-Shroom, and Marc's Flight Training minigames, effects are split into categories of "good effects", "neutral effects", and "bad effects", receiving a good effect after doing well at the minigame or a neutral/bad effect if the minigame is done poorly, depending on the player's performance.

Minigame Effects[]

Good Effects[]

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  • Heal: Heal 2 HP (only up to full HP).
  • Stars: Receive stars equal to 6 multiplied by your level (up to level 3).
  • Win/Fame: Gain 1 Win (if playing Normal Mode). Gain 1 Fame (if playing Bounty Hunt Mode).
  • Hyper: Receive a random Hyper card (this can be any Hyper card in the game, barring Hypers that can't be held in the hand).
  • Dice: Gain 1 stack of Poppo Dice: You roll one extra dice for all your actions (similar to  Accelerator).
  • Draw: Draw 2 cards from the top of the deck.
  • Joker: Gain 1 stack of Poppo Joker: Cards can be played for no cost.
  • NoName: Receive an unowned NoName part (this effect will only appear during a School Crashers event if the player hasn't earned all four parts).

Neutral Effects[]

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  • Reverse: Gain 1 stack of Poppo Reverse: Walk in the reverse direction on the board (same effect as BacktrackBacktrack
    Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
    field event).
  • Battle: Battle an enemy (same effect as landing on an  Encounter panel).
  • Bomb: A bomb is set on your current panel (same type of bomb as those in the BomberBomber
    Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
    field event).
  • Warp: Teleport to any Warp or Warp Move panel (same effect as landing on a  Warp panel).
  • Frostwalk: Gain 1 stack of Poppo Frostwalker: Turns panels the player walks over (including the panel they stop on) into  Ice panels.

Bad Effects[]

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  • Discard: One random card from your hand is discarded.
  • Skip: Gain 1 stack of Poppo Stop: Miss next turn (same effect as  Dangerous Pudding).
  • Drop: Lose stars equal to 6 multiplied by your level.
  • Damage: Take 2 damage.

Match 2[]

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Match 2 is a relatively straight forward minigame. When the player enters the minigame, they will be presented with 8-12 facedown cards. The player begins by rolling a single dice. The player will be shown the amount of cards rolled. So if the player rolls a six, they will be shown 6 cards, likewise, if they roll 1, they will only be shown one of the cards. The player then has 3 attempts to match all the pairs. If the player successfully turns over a pair of matching cards, they will be able to continue turning over more pairs. If the player fails, the most recent pair of mismatched cards will flip back over, and 1 attempt will be used up. If the player succeeds, they will receive the effect of the last pair they matched. If the player fails after 3 attempts, they will receive a random card effect, which can either work for or against the player depending on the cards available.

Track the Card[]

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Track the Card is a classic card minigame similar to Match 2. When the player enters the minigame, they will be presented with 4-6 cards. The cards are shown face up for roughly 2 seconds and then flipped face down. The cards then scramble at a steadily increasing speed for around 6 seconds. The player will then need to pick a single card from the resorted cards, and they will receive the effect of whichever card they draw. The player's performance in this game is purely based on the skill of the player's eyes, as the last second of the game is the most difficult to keep track of. No matter the amount of cards, the game is challenging, as more cards result in more distractions from the player's card, and less cards result in the cards moving more since there are fewer of them.

Spin the Wheel[]

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Spin the Wheel is another minigame that plays exactly as it sounds. When the player enters the minigame, they will be presented with a wheel that features 4-8 card effects listed on it. The player will have 10 seconds total to stop the wheel or the game will automatically stop it. The effect under the leaf when the wheel stops will be the one the player receives. Wheels come in 3 different speeds that determine when the player's click will register relative to the pointer leaf at the top of the wheel. The player should try to recognize the speed in the first 5 seconds of spinning and then use the proper action based on it (The rules apply for all wheel sizes)

  • Slow speed: Click when the desired item is at the top of the wheel.
  • Moderate speed: Click when the desired item is at the left of the wheel.
  • Fast speed: Click when the desired item is at the bottom of the wheel.
How to read the wheel

Whack a Poppo[]

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Whack a Poppo is based off of "whack-a-mole" where the player must use Mimyuu's mallet on Marie Poppos dressed in the Rad Poppo Icon.pngRad Poppo color while avoiding Altes and Tomomos. Each Poppo is worth 100 points. If the player strikes an Alte, they will lose half of their points and if a player strikes a Tomomo, they will lose 1/4 of their total points. The higher the player scores, the more likely they are to receive a good effect. However, they may still receive a neutral or bad effect.[2]

Poppo March[]

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Poppo March is a minigame featuring many different Poppos with various accessories equipped. Three unique Poppos will be shown at the start of the minigame, and the goal is to click on the Poppos wearing the correct accessories as they march past. The player only has 3 clicks to accomplish this with. The higher the player scores, the more likely they are to receive a good effect.

Poppo Shooting[]

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Poppo Shooting is a dart-throwing game where balloons must be shot with darts. Darts are shot from a fixed position on the player's sprite. Balloons with symbols signifying good effects will float up, and 3 balloons with the same symbol must be popped to receive the effect. The player only has 6 darts to throw in order to accomplish this. If time runs out or if all darts are thrown without popping three balloons with matching symbols, the player will receive a neutral or bad effect.

Saki's Bakery[]

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Saki's Bakery is a straightforward minigame. The player controls Saki, who must collect cookies falling from above while avoiding any bombs. Left-clicking moves Saki left, while right-clicking moves Saki right. The player is given 3 lives. There are 3 objects of note in this minigame. They are:

  1. Cookie: Grants the player 10 points when collected.
  2. Bomb: Will stun Saki and remove a life if it hits her head.
  3. Candy: Grants the player 30 points when collected

The game will end after enough objects on the screen have fallen. If the player controlling Saki loses all 3 lives, the game ends there. Finishing the game with extra lives will award 50 points for each life, up to 150 extra points. The higher the player scores, the more likely they are to receive a better effect.


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Peek-a-Shroom is a memory minigame featuring mushrooms from the SporesSpores
Every 3 chapters, spawns mushrooms on the field, which give free cards with random effects when picked up.
event. Mushrooms will slide across the screen in 3 rounds. For each round, the player is then tasked to click the mushroom images in the order they appeared on screen. Each round gets harder, with the hardest being the final (Round 3). The rounds are as follows:

  1. Three mushrooms; slow speed; player is given 6 seconds.
  2. Four mushrooms; moderate speed; foliage covers more of the screen; player is given 7 seconds.
  3. Five mushrooms; fast speed; foliage covers even more of the screen; player is given 8 seconds.

If the player incorrectly orders a mushroom, they will lower the possible score and forfeit that round. The player also loses the round if time runs out before all mushrooms are ordered. The higher the player scores, the more likely they are to receive a better effect.

Marc's Flight Training[]

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Marc's Flight Training is a simulated computer flying minigame where the player must fly a plane to the end of a map while avoiding obstacles. The obstacles are two colors of walls, which the player avoids touching by controlling the plane on screen, using their mouse as an analog stick (visualized by the red dot in the center). Score is accumulated over time by flying through the course. The player is given 3 lives, and 1 life will be lost for any obstacle that is flown into. Although the player does not get a score bonus at the end for any remaining lives, losing a life temporarily halts score gain for a short while, consequently affecting the final score. Once the end of the course is reached, or all 3 lives are lost, the minigame ends. The higher the player scores, the more likely they are to receive a better effect.

Update History[]

100% Orange Juice Emoticon 100oj.png V3.9.5
  • Saki's Bakery, Peek-a-Shroom, and Marc's Flight Training minigames added.

100% Orange Juice Emoticon 100oj.png V3.0
  • Minigames made available to the Arcade with the addition of the School Crashers game machine.

100% Orange Juice Emoticon 100oj.png V2.8
  • Poppo Shooting and Poppo March minigames added.
  • Drop, Draw, and Joker effects added as possible rewards.

100% Orange Juice Emoticon 100oj.png V1.28
  • Minigames made available permanently with the PlaygroundPlayground
    Places several PMinigame.png Minigame panels around the board. These panels will trigger a minigame for any player who lands on them. The panels are then removed at the end of the Chapter.
    field event.

100% Orange Juice Emoticon 100oj.png V1.27


  1. Battle cannot be earned in Match 2 or Track the Card. Therefore, for display purposes, the Battle card was designed by Discord user Ryu Xero.
  2. The result of 500 Whack a Poppo minigames as recorded by Discord user Machinewarlock: Results Chart