Power-ups are special modifiers sold at shops, that the player can purchase to help them defeat monsters and other players. Power-ups provide a host of varying abilities that can massively increase a player's defensive or offensive power. Others can simply provide the player with an extra layer of options/utilities that can assist them over the course of the game.
Subsequently, the player will want to keep an eye out for useful power-ups when visiting any shop, selecting ones that either synergize with their character or are effective at dealing with the current task at hand. An element of strategy is also possible, as the player can choose quests that require them to head to a shop they desire.
Basics[edit | edit source]
Shops are unique stations that the player can choose to stop at anytime they land or pass them. When the player chooses to stop at a shop, they may use their stars to purchase one copy of any of the items listed in the shop's inventory, if they can afford it. Most of these items are consumables that can bestow the player's character with permanent or temporary stock effects, however, cards can also be purchased from certain shops. All consumable items are used instantly upon being purchased, with only cards and shoes being stored.
Each store carries its own selection of items that will restock once all items are either purchased or the locations are resets. Thus, if a player clears a shop inventory and another player visits it on the same chapter, the shop will still be sold out. Items are also shown to everyone upon purchase, however, cards are hidden to everyone except the buyer. Some items are classified as SSR-rarity items, indicated by their gold-colored glow in the shop. These items only have a base 5% chance of appearing in a shop, although this chance is increased at shop levels 5 and 8 (explained in next section).
Which items are carried are based upon the type of store the player visits, and each type of store has its own inventory (2 bakeries will have different inventories). In general, the shops can be thought of as providing 3 types of items: cards, stat boosters, and health items.
|Armory||Battle cards, hyper cards, and various equipment that boost stats. Guardians may be purchased here.|
|Bakery||Various sweets that boost stats.|
|Tavern||Various drinks that can heal HP/overheal. Mercenaries may be hired here.|
|Alchemist||Various concoctions that mainly decrease REC and sabotage items. Aurora may be hired here.|
Shop Level[edit | edit source]
Shops can gain experience and level up when players perform various tasks. A shop's current experience and level is applied to that type of shop rather than the individual shop. As items are bought from and sold to each shop, that type of shop will advance in level. For example, if a Tavern is advanced to Level 2, all taverns will be at Level 2 for all players. Each type of shop begins at Level 1 and can be leveled to a maximum of 10. As a shop is leveled up, it accrues various bonuses such as cheaper items, higher sell prices, higher chance of selling rare items, granting stars when completing quests, extra item stock, and extra shop spawns.
Actions that will give experience toward a shop include:
- Buying an item - 150 EXP
- Selling a card - 50 EXP
- Turning in a quest - 300 EXP
Table of experience requirements and level bonuses:
Price Adjustments[edit | edit source]
Shop prices are affected by the player's character stats. Based on the default stat spread of +0 ATK, +0 DEF, +0 EVD, 5 REC, and 5 HP, characters will gain an adjustment to their shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD, REC, and HP give a 10% modifier. Characters with less than 3 REC are counted as having 5 REC for the purposes of price modifier calculation. Consequently, the stronger the character's stats, the more expensive power-ups will be and vice versa, which can be seen in the table below.
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Buyable Power-ups[edit | edit source]
Below is the complete list of powerups that can be bought from each shop. It is worth noting that permanent effects can only be purchased once, and certain effects cannot be stacked.
The Armory is run by, the Blacksmith.
|Any Card (Standard Cards and Hyper Cards)||
The card is added to your hand upon closing the shop screen.
|0.5 x [Card Cost] + 10 (Standard cards)
||Hidden to everyone except the buyer.|
A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle.
A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle.
A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle.
A shield with spikes reducing incoming damage by 1. If your defense roll is greater than the opponent's attack roll, reflect damage equal to half of the attack value back to the opponent. Removed after 1 battle.
Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD.
+1 MOV, and another +1 if carrying no quest item. Purchasing this item will replace your current pair of shoes.
The card is added to your hand upon closing the shop screen.
Summon aon the field. It will scout and fight any Bounty quests you are holding. Cannot attack other players, but other players can attack it.
|100||Can't be purchased if the player already has an active minion.|
+1 MOV, and another +2 if carrying no quest item and having less than 2 cards. Purchasing this item will replace your current pair of shoes.
|Magical Enchanted Sword||
Permanently gain +1 ATK, but also -1 DEF. This can be purchased only once.
Permanently gain +1 ATK, but also -1 EVD. This can only be purchased once.
The Bakery is run byand .
The Tavern is run by, the Innkeeper.
The Alchemist is run bythe Alchemist.
Minions[edit | edit source]
Special types of units called minions can be purchased from various shops. There are 3 types of minions: Orange color, Blue color, Green color, or Yellow color equipped, depending on the player who spawned it. Minions will only trigger movement-type panels, and will take certain actions each turn depending on the type of minion. They will remain on the board until they are KO'd. Upon summoning a minion, a HUD element displaying their icon and HP will appear next to the player's HUD (on all resolutions other than 800x600). A player may not have more than one active minion at once. Minions may also hold a number of stars and/or cards that they will use automatically, depending on the type of minion., , and . Purchasing a minion will spawn them as an extra unit that will walk around on the board, taking its turn after Player 4, but before . Each minion will have either the
|Challenges other players when passing by them. 50% of the stars gained in battle are given to the summoner.|
|Cannot challenge other players. Shares the held bounties of the summoner.|
|+1 MOV. Cannot challenge other players. Heal the summoner by 1 HP, or revive them with half HP every even chapters.|
- Affected by the normal cards , , .
- Affected by the hyper cards , , , , .
- No other targeting/indirect targeting cards affect mercenaries, other than the ones listed above.
- Effected by most field events.
Update History[edit | edit source]