Power-Ups

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Yuki

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Kiriko

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Power-example.png

Power-ups are special modifiers sold at shops, that the player can purchase to help them defeat monsters and other players. Power-ups provide a host of varying abilities that can massively increase a player's defensive or offensive power. Others can simply provide the player with an extra layer of options/utilities that can assist them over the course of the game.

Subsequently, the player will want to keep an eye out for useful power-ups when visiting any shop, selecting ones that either synergize with their character or are effective at dealing with the current task at hand. An element of strategy is also possible, as the player can choose quests that require them to head to a shop they desire.

Basics[edit | edit source]

Shop-example.png

Shops are unique stations that the player can choose to stop at anytime they land or pass them. When the player chooses to stop at a shop, they may use their stars to purchase one copy of any of the items listed in the shop's inventory, if they can afford it. Most of these items are consumables that can bestow the player's character with permanent or temporary stock effects, however, cards can also be purchased from certain shops. All consumable items are used instantly upon being purchased, with only cards and shoes being stored.

Each store carries its own selection of items that will restock once all items are either purchased or the locations are resets. Thus, if a player clears a shop inventory and another player visits it on the same chapter, the shop will still be sold out. Items are also shown to everyone upon purchase, however, cards are hidden to everyone except the buyer. Some items are classified as SSR-rarity items, indicated by their gold-colored glow in the shop. These items only have a base 5% chance of appearing in a shop, although this chance is increased at shop levels 5 and 8 (explained in next section).

Which items are carried are based upon the type of store the player visits, and each type of store has its own inventory (2 bakeries will have different inventories). In general, the shops can be thought of as providing 3 types of items: cards, stat boosters, and health items.

Icon Name Items Carried
Bounty Mode Armory.png Armory Battle cards, hyper cards, and various equipment that boost stats. Guardians may be purchased here.
Bounty Mode Bakery.png Bakery Various sweets that boost stats.
Bounty Mode Tavern.png Tavern Various drinks that can heal HP/overheal. Mercenaries may be hired here.
Bounty Mode Alchemist.png Alchemist Various concoctions that mainly decrease REC and sabotage items. Aurora may be hired here.

Shop Level[edit | edit source]

Shops can gain experience and level up when players perform various tasks. A shop's current experience and level is applied to that type of shop rather than the individual shop. As items are bought from and sold to each shop, that type of shop will advance in level. For example, if a Tavern is advanced to Level 2, all taverns will be at Level 2 for all players. Each type of shop begins at Level 1 and can be leveled to a maximum of 10. As a shop is leveled up, it accrues various bonuses such as cheaper items, higher sell prices, higher chance of selling rare items, granting stars when completing quests, extra item stock, and extra shop spawns.

Actions that will give experience toward a shop include:

  • Buying an item - 150 EXP
  • Selling a card - 50 EXP
  • Turning in a quest - 300 EXP

Table of experience requirements and level bonuses:

Level To Next Total Bonuses
1 180 0
  • No advantage unlocked.
2 360 180
  • 5% item price reduction after all calculations.
3 360 540
  • 5% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
4 360 900
  • 5% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
5 360 1260
  • 5% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
  • Additional 3% chance to have SSR items showing up.
6 360 1620
  • 10% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
  • Additional 3% chance to have SSR items showing up.
7 360 1980
  • 10% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
  • Additional 3% chance to have SSR items showing up.
  • Delivering items will give an extra 20 stars upon completion of the quest.
8 360 2340
  • 10% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
  • Additional 10% chance to have SSR items showing up.
  • Delivering items will give an extra 20 stars upon completion of the quest.
9 360 2700
  • 25% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
  • Additional 10% chance to have SSR items showing up.
  • Delivering items will give an extra 20 stars upon completion of the quest.
10 MAX 3060
  • 25% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • Additional 10% chance to have SSR items showing up.
  • Delivering items will give an extra 20 stars upon completion of the quest.
  • Up to two additional stock of an item may be available.
  • An additional shop of this type will spawn on the field.

Price Adjustments[edit | edit source]

Shop prices are affected by the player's character stats. Based on the default stat spread of +0 ATK, +0 DEF, +0 EVD, 5 REC, and 5 HP, characters will gain an adjustment to their shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD, REC, and HP give a 10% modifier. Characters with less than 3 REC are counted as having 5 REC for the purposes of price modifier calculation. Consequently, the stronger the character's stats, the more expensive power-ups will be and vice versa, which can be seen in the table below.

Price Characters
-35%
Robo Ball, Mimyuu
-30%
Tequila
-25%
Marie Poppo, Chicken, Marie Poppo (Mixed), Nath, Tomomo (Casual & Sweet Eater)*, Natsumi, Chris
-15%
Aru, Fernet, Kyoko, Aru (Scramble)
-10%
QP (Dangerous), Mei, Arthur, Yuuki
-5%
Seagull, Kyousuke, Miusaki
0%
QP, Krilalaris, Kae, Alte, Sweet Breaker, Ceoreparque, Tsih, Nico, Iru, Cuties, Lulu, Maynie, Kyupita
+5%
NoName (Normal & Head)*
+10%
Syura, Saki, Sham, Mio, Suguri (46 Billion Years)
+15%
Marc, Shifu Robot, Flying Castle, Yuki (Dangerous), Marc (Pilot), Alicianrone, Arnelle
+20%
Nanako, Kiriko, Teotoratta
+25%
Suguri, Hime, Sora, Kai, Sora (Military), Tomato, Suguri (Ver.2), Mira, Sumika, Ellie
+30%
Yuki, Tomomo (Softened)
+35%
Peat
+40%
Store Manager, Star Breaker
+45%
Sherry, Islay
+60%
Tomomo (Unsoftened)

Buyable Power-ups[edit | edit source]

Below is the complete list of powerups that can be bought from each shop. It is worth noting that permanent effects can only be purchased once, and certain effects cannot be stacked.

The Armory is run by Marc, the Blacksmith.

Icon Name Effect Base Cost Notes
Ms card large.png Any Card (Standard Cards and Hyper Cards)
The card is added to your hand upon closing the shop screen.
Stars Icon.png0.5 x [Card Cost] + 10 (Standard cards)

Stars Icon.png0.5 x [Card Cost] + 20 (Hyper cards)

Hidden to everyone except the buyer.
Shop woodenshield.png Wooden Shield
A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle.
Stars Icon.png15
Shop ironshield.png Iron Shield
A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle.
Stars Icon.png30
Shop mithrilshield.png Mithril Shield
A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle.
Stars Icon.png45
Shop spiked shield.png Spiked Shield
A shield with spikes reducing incoming damage by 1. If your defense roll is greater than the opponent's attack roll, reflect damage equal to half of the attack value back to the opponent. Removed after 1 battle.
Stars Icon.png60
Shop smokebomb.png Smoke Bomb
Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD.
Stars Icon.png40
Shop leather boots.png Leather Boots
+1 MOV, and another +1 if carrying no quest item. Purchasing this item will replace your current pair of shoes.
Stars Icon.png75
Shop adventurer's radar.png  Adventurer's Radar
The card is added to your hand upon closing the shop screen.
Stars Icon.png100
Shop guardian.png Guardian

Summon a Guardian on the field. It will scout and fight any Bounty quests you are holding. Cannot attack other players, but other players can attack it.

Stars Icon.png100 Can't be purchased if the player already has an active minion.
Shop gale shoes.png Gale Shoes
+1 MOV, and another +2 if carrying no quest item and having less than 2 cards. Purchasing this item will replace your current pair of shoes.
Stars Icon.png130 SSR
Shop magicalenchantedsword.png Magical Enchanted Sword
Permanently gain +1 ATK, but also -1 DEF. This can be purchased only once.
Stars Icon.png135 SSR
Shop executioner.png Executioner
Permanently gain +1 ATK, but also -1 EVD. This can only be purchased once.
Stars Icon.png150 SSR

The Bakery is run by Star Baker and Sky Baker.

Icon Name Effect Base Cost Notes
Shop cookie.png Cookie
Effect Duration: 3 Chapters. Gain +1 ATK. Cannot stack the same effect twice.
Stars Icon.png20
Shop muffin.png Muffin
Effect Duration: 3 Chapters. Gain +2 ATK. Cannot stack the same effect twice.
Stars Icon.png50
Shop pastry.png Pastry Effect Duration: 3 Chapters. Gain +3 ATK. Cannot stack the same effect twice. Stars Icon.png80
Shop candy.png Candy Effect Duration: 3 Chapters. Gain +1 DEF. Cannot stack the same effect twice. Stars Icon.png20
Shop caramel.png Caramel Effect Duration: 3 Chapters. Gain +2 DEF. Cannot stack the same effect twice. Stars Icon.png50
Shop chocolate.png Chocolate Effect Duration: 3 Chapters. Gain +3 DEF. Cannot stack the same effect twice. Stars Icon.png80
Shop icecream.png Ice Cream Effect Duration: 3 Chapters. Gain +1 EVD. Cannot stack the same effect twice. Stars Icon.png20
Shop sorbet.png Sorbet Effect Duration: 3 Chapters. Gain +2 EVD. Cannot stack the same effect twice. Stars Icon.png50
Shop gelato.png Gelato Effect Duration: 3 Chapters. Gain +3 EVD. Cannot stack the same effect twice. Stars Icon.png80
Shop accelhypercandy.png Accel Hyper Candy Effect Duration: 1 Chapter. Roll two dice for any action. Stars Icon.png50
Shop cottonspongecake.png Cotton Sponge Cake Effect Duration: 1 Chapter. Cards will have no base cost and no level requirement. Stars Icon.png30
Shop pudding.png Pudding Stock Effect. If KO'd in battle, revive with 3 HP and continue the battle. Stars Icon.png40
Shop redbeanicecream.png Red Bean Ice Cream Stock Effect: Gain +1 ATK. This effect is removed upon KO. This effect cannot stack. Stars Icon.png70
Shop shokupan.png  Shokupan The card is added to your hand upon closing the shop screen. Stars Icon.png30 Only sold by Star Baker.
Shop melonpan.png Melonpan Permanently gain +1 DEF and EVD, but also -1 ATK. This can be purchased only once. Stars Icon.png150 SSR
Shop fluffy shokupan.png  Fluffy Shokupan The card is added to your hand upon closing the shop screen. Stars Icon.png140 SSR
Only sold by Sky Baker.

The Tavern is run by Natsumi, the Innkeeper.

Icon Name Effect Base Cost Notes
Shop cupofcoffee.png Cup of Coffee Heal yourself by 2 HP. Stars Icon.png10
Shop lemonade.png Lemonade Heal yourself by 4 HP. Stars Icon.png20
Shop elixir.png Elixir Fully heal yourself. Removes the Doom stock effect from your unit. Stars Icon.png30 Doom stock effect can be inflicted by The Harbinger.
Shop energydrink.png Energy Drink Heal 2 HP, then gain 1 HP. Stars Icon.png30 Price increased if player already has overheal HP.
Shop puddingmixture.png Pudding Mixture Heal 2 HP, then gain 2 HP. Stars Icon.png60
Shop redblueisland.png Red & Blue Island Heal 4 HP, then gain 3 HP. Stars Icon.png120
Shop herbalremedy.png Herbal Remedy Effect Duration: 1 Chapter. Cannot take damage. Stars Icon.png50
Shop mercenary.png Mercenary Summon a Mercenary on the field. It will attack any unit (excepted the summoner) when passing them on the field. If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary. No stars or cards held. Stars Icon.png30 Can't be purchased if the player already has an active minion.
Shop sweettonic.png Sweet Tonic Permanently increase your Max HP by 1. This can be purchased only once. Stars Icon.png150 SSR
Shop holy water.png  Holy Water The card is added to your hand upon closing the shop screen. Stars Icon.png80 SSR

The Alchemist is run by Saki the Alchemist.

Icon Name Effect Base Cost Notes
Shop philosopher's stone.png Philosopher's Stone Gain +4 stars each chapter, and +1 extra star every 5 chapters. Can only be purchased once, for the cost of all your stars (minimum 120). Stars Icon.pngAll held Price does not scale with player stats or shop level.
Shop potion of vigor.png Potion of Vigor Reduce your REC by 1 the next time you're KO'd. Stars Icon.png10
Shop potion of vitality.png Potion of Vitality Reduce your REC by 2 the next time you're KO'd. Stars Icon.png30
Shop phoenix essence.png Phoenix Essence Reduce your REC by 3 the next time you're KO'd. Stars Icon.png50
Shop aurora.png Aurora Summon Aurora on the field. She will heal your unit by 1 HP every even chapter. If you are KO'd, she will revive you instead with half your max HP. Cannot attack other players, but other players can attack her. No stars or cards held. Stars Icon.png75 Can't be purchased if the player already has an active minion.
Shop slimebomb.png  Slimebomb The card is added to your hand upon closing the shop screen. Stars Icon.png50
Shop lure.png  Lure The card is added to your hand upon closing the shop screen. Stars Icon.png75
Shop smoke of the lost memories.png  Smoke of the Lost Memories The card is added to your hand upon closing the shop screen. Stars Icon.png90
Shop energizer.png Energizer Permanently reduce your REC by 1. This can be purchased only once. Stars Icon.png120 SSR
Shop teleportation potion.png  Teleportation Potion The card is added to your hand upon closing the shop screen. Stars Icon.png130 SSR

Minions[edit | edit source]

Special types of units called minions can be purchased from various shops. There are 3 types of minions: Mercenary, Guardian, and Aurora. Purchasing a minion will spawn them as an extra unit that will walk around on the board, taking its turn after Player 4, but before The Harbinger. Each minion will have either the Orange Icon.pngOrange color, Blue Icon.pngBlue color, Green Icon.pngGreen color, or Yellow Icon.pngYellow color equipped, depending on the player who spawned it. Minions will only trigger movement-type panels, and will take certain actions each turn depending on the type of minion. They will remain on the board until they are KO'd. Upon summoning a minion, a HUD element displaying their icon and HP will appear next to the player's HUD (on all resolutions other than 800x600). A player may not have more than one active minion at once. Minions may also hold a number of stars and/or cards that they will use automatically, depending on the type of minion.

Teq minion 00 00.png
Mercenary
HP ATK DEF EVD Fame
5 +1 -1 -1 0
Other Info
Challenges other players when passing by them. 50% of the stars gained in battle are given to the summoner.
Guardian 00 00.png
Guardian
HP ATK DEF EVD Fame
5 +2 +2 -1 0
Other Info
Cannot challenge other players. Shares the held bounties of the summoner.
Fae 00 00.png
Aurora
HP ATK DEF EVD Fame
4 -1 ±0 +1 0
Other Info
+1 MOV. Cannot challenge other players. Heal the summoner by 1 HP, or revive them with half HP every even chapters.

Interactions Notes

Update History[edit | edit source]

100% Orange Juice Emoticon 100oj.png V2.9.3
  • Increased the cost of overheal items (by tier):
    - I: 20->30
    - II: 40->60
    - III: 80->120
  • Increased the base price of permanent stat boost items from 100 to 150.
  • Fixed so Bounty Hunt mercenaries cannot be affected by the CharityCharity
    Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
    field event.

100% Orange Juice Emoticon 100oj.png V2.9.2
  • Kiriko can now benefit from "gain HP" effects.
  • Mercenaries are now affected with the following cards: Dinner, Magical Massacre, Super All Out Mode, Sealed Guardian, Indiscriminate Fire Support, Blazing!, Magical Inferno, Big Bang Bell.
  • Red & Blue Island overheal effect lowered from 4 to 3 in Bounty Hunt mode.
  • Fixed so players using Indiscriminate Fire Support correctly take damage if a missile land on them. (Ally mercenaries are excluded.)
  • Fixed co-op cards being included in Bounty Hunt weapon armories.

100% Orange Juice Emoticon 100oj.png V 2.9.1 (Hotfix)
  • The Mercenary cannot be targeted by cards like long-distance shot anymore.

100% Orange Juice Emoticon 100oj.png V 2.9 (Hotfix)
  • Fixed the CPU throwing a hissy-fit if not allowed to buy their favorite thing in the Shops in Bounty Hunt mode and refusing to leave it.