Quests and bounties are special objectives which are the means to achieve victory in Bounty Hunt Mode. Quests and bounties are completed using unique contracts, which allow the player to complete tasks of varying difficulty and earn Fame, which is the main goal of the game mode.
Both quests and bounties involve traveling to the various locations throughout the board in order to find the quest items and monsters shown on the held contract. The player has the ability to choose which quests and bounties to take, so it is an important part of the game to assess the best objectives to choose depending on the player's current situation.
Basics[ | ]
Quests and bounties can be started by obtaining a contract. Continuously holding these contracts is a key part of completing quests and bounties, as they enable the player to interact with the locations on the field to achieve the objective listed on the contract. There are two different types of contracts; Quest contracts and Bounty contracts.
At the beginning of each game, in addition to the one card from the deck, each player will also start holding a random Quest contract. The primary way to obtain more contracts throughout the game is by triggering Home panels. At Home panels, four random contracts will appear, and the player must select one of them to be added to their hand. They cannot obtained from the deck.
Effect[ | ]
When held, contracts allow the player to complete the quest or bounty listed on the contract.
Upon use, the contract will be discarded. In addition, the contract will be discarded if the player completes the listed quest or bounty.
When this contract is discarded, it is removed from the game rather than being sent to the discard pile.
Notes[ | ]
- Contracts do not have a level or star requirement.
- While in the hand, contracts are always visible to all players. They cannot be reversed and are unaffected by .
- Contracts count as cards for the purposes of most effects that discard cards, change player ownership of cards, or count the number of cards in the hand.
- Contracts cannot be sold at Shops.
Interactions[ | ]
- : Does not affect contracts.
- : Does not add 5 stars to the use cost.
- : Cannot be used to pass out contracts to other players.
- : Cannot copy contracts.
- / : Contracts remain usable, despite not counting as Gift cards. Store Manager will not take damage upon usage.
Quests[ | ]
Quests involve moving around the board in order to pick up and deliver items.
When holding a Quest contract, the player may go to the location specified on the board to obtain a quest item, which will be automatically added to the inventory. Quest items can be collected either by passing or landing on the location, and multiple quest items may be collected from a single location simultaneously if multiple Quest contracts are held. Each type of Quest contract has its own unique quest item, and a quest item will be lost if its associated Quest contract leaves the player's hand by any means.
Once the player is holding a quest item, they may stop at the designated Shop to turn in the item and complete the quest. A white arrow will appear above any Shops on the board that match the quest items the player is holding, indicating where to go to turn in the quest. Players must enter the Shop to turn in the quest, which will consume the Quest contract and quest item. All quests award 2 Fame upon completion, and the Shop type that received the quest item will gain 300 EXP. Multiple quest items may be turned in at once if they share a Shop type.
At the start of the game, 6 locations will be chosen out of the 10 to appear in that game, and the other 4 not selected will never spawn on the board, nor can their associated Quest contracts be obtained.
Quest Contracts[ | ]
Bounties[ | ]
Bounties require seeking out various monsters and defeating them in battle. Monsters are special enemies unique to Bounty Hunt Mode, and each type of monster has its own unique stats and passives.
Monsters are found in locations, but are hidden at first. Any type of monster may spawn in any location. Whenever any player passes a location on the board, the type of monster residing there will be revealed to all players. When holding a Bounty contract, the player may go to a location that contains the specified monster to receive the option of battling it, which additionally displays that monster's stats and current HP. The battle prompt will appear either by passing or landing on the location, and the monster does not have to be revealed beforehand.
Upon selecting Yes to the battle prompt, a special Bounty Battle will be initiated with the monster. By default, Bounty Battles automatically act as if
were in effect, causing the combat to last for 10 rounds. Players must defeat the monster to complete the bounty, which will consume the Bounty contract. Bounties will award 2, 3, or 4 Fame depending on the difficulty of the monster, and the location that the monster was in will despawn after its defeat. Multiple bounties may not be completed at once if they share a monster type. If the player fails to defeat the monster, its current HP will be retained in any future battles, until locations are refreshed. Defeating a monster also grants 1 Win.There are a total of 12 types of monsters. At the start of the game, 6 monsters will be chosen out of the 12 to appear in that game, and the other 6 not selected will not spawn in any location, nor can their associated Bounty contracts be obtained. The game will always select two monsters worth 2 Fame, two monsters worth 3 Fame, and two monsters worth 4 Fame.
Bounties are generally riskier than quests, as monsters are much stronger than generic enemies due to their better stats, passives, and the extra rounds of combat. However, they come with the advantage of possibly giving more Fame than quests. Purchasing Shop items can be extremely important to the player's success, as they can provide increased durability and power to deal with the prolonged battles against monsters.
Bounty Contracts[ | ]
Event Bounty Contracts[ | ]
Two unique bounties only appear in the Treasure Tails event.
Icon | Name | Description | Monster | Fame |
---|---|---|---|---|
Key Lime Mousse will take your Lvl x stars every time it damages you. | 3 | |||
Strawberry Mousse will take your Lvl x stars every time it damages you. | 4 |
Interactions[ | ]
- : No effect. Bounty battles will stay at 10 rounds (3 rounds for Heliseed).
- : The monster will be KO'd, but the player will not gain any rewards.
- : Monsters will gain -1 ATK if their location is on a marked panel.
Update History[ | ]
- Key Lime Mousse and Strawberry Mousse Bounty contracts added with the Treasure Tails event.
- Fixed being able to duplicate Bounty Hunt contracts.
- Fixed artwork misplacement on Bounty/Quests cards.
- Fixed bounties counting for Unruly Friend's achievement.
- CPU players are now trained to understand the value and risks of Bounties when prompted to select one.
- Volcano, Misty Forests, Mountain, Crimson Forests, and Desert Quest contracts added.
- Only the Quest contracts for the 6 locations randomly selected for that game will appear.
- Wolly, Göst, Globbu, Emerangler, Ruffshroom, and Terrawyrmer Bounty contracts added.
- Only the Bounty contracts for the 6 monsters randomly selected for that game will appear.
- Players now begin the game with a Quest contract instead of an Easy Bounty contract.
- It is now possible to hold more than one of the same type of quest item.
- Quest items are now integrated with the new inventory system and are no longer visible on the player HUD.
- Quests are now integrated with the new Shops level system and grant EXP towards Shops upon completion.
- Losing a Quest contract now causes the player to lose the relevant quest item.
- Names and descriptions for quest items added.
- Updated description of the Field Quest contract.
- Old description: "I want to make a new remedy using some herbs that grow in the field. Could you help me out and get some?"
- New description: "I want to make a new dish using some herbs that grow in the field. Could you help me out and get some?"
- Updated description of the Ruins Quest contract.
- Old description: "Lots of adventurers' quests come to an end abruptly in the ruins. Could you take a look around and bring me any abandoned weapons you find in there?"
- New description: "Oh, you need something sharp to cut food? If you bring me the materials I'll gladly make something for you. Even a broken weapon would do."
- Updated description of the Cave (Armory) Quest contract.
- Old description: "Trollite horns are an amazing material to make weapons with, but I'm running out. They replace their horns every 3 days so there should be some just lying around in their hideouts."
- New description: "Trollite horns are an amazing material to make cooking tools with, but I'm running out. They replace their horns every 3 days so there should be some just lying around in their hideouts."
- Players can now move the camera while on the bounty select screen.
- Quests and bounties added to the game with the Bounty Hunters event.
- Quest and Bounty contracts added.
- Field, Swamp, Cave (Bakery), Castle, Ruins, and Cave (Armory) Quest contracts added.
- Turnislime, Trollite, Bunnizard, Mousse, Heliseed, and Haunted Doll Bounty contracts added.
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