RoPoChi (ロポチ RoPoChi) is a special super-powered boss only found in Co-op mode. It was originally introduced during the Master of the Minions event in Version 2.7.
Passives
- At the start of a Chapter, if neither nor Scrambled are active, use .
- Gain -2 ATK for each non-KO'd minion on the field.
- Gain +1 die to attack rolls for each non-KO'd minion on the field.
- Use every 6 chapters.
- (Below Hyper Difficulty) Gain 3 stars per combat damage dealt against players.
- (Hyper Difficulty) Gain 5 stars per combat damage dealt against players.
- (Hyper Difficulty) (Unlisted) Use at the beginning of the game.
Overview
Strategy
Due to the nature of RoPoChi being a mix of all the co-op bosses, it thankfully misses out on most of the deadliest cards and passives of each individual boss. The passive you mostly have to worry about is the added dice rolls per minion alive on the field, as this gives it high attack rolls constantly especially with the Big Poppo minion taking a while to take down. However, because it gains -2 ATK per minion as well, high-HP Avengers like Poppo can survive a hit even with 1-2 minions and hit back with Avenger-boosted ATK.
Most of RoPoChi's Level 1-2 cards serve merely as annoyances, usually either stealing stars or buffing the minions to make them harder to take down. Because your stars get frequently stolen, it may be advisable to try and gain normas via Wins. Make sure the Attacker is kept healthy as it attempts to take out Chicken minions and stepping on the many red panels to try and work their way up to Norma Level 4.
Among the level 2 cards, the most dangerous is Delusional Numbers, which allows it to roll natural 7s if you're unlucky. If you're lucky, it will roll 0s. One way you can take advantage of this is if RoPoChi rolls a 0 in a battle, it will keep rolling 0s for that battle, making you free to hit it at that point, but you have to weigh the risk of it also just rolling all 7s instead.
The Level 3 cards are what makes RoPoChi excessively dangerous. Once it starts drawing the high-level cards, your team must pay attention to the next card in play and react accordingly:
Poppo Universe - The player that moves latest with Party TIme should use the card.
Poppo Care - Keep everyone alive regardless of HP.
Refined Talons - Have only one player with as low HP as possible. A mix of Guardians and Avengers can help keep this card from doing too much damage.
Beak of the Demi-Bird - Stay away as much as possible from the boss, use Dash and Here and There cards if the player is too close to RoPoChi.
Big Po's Special - This lasts for 2 turns. Keep finding ways to heal and reduce outside damage such as Dinner cards, Metallic Monocoque cards, and Guardian's Protect.
Another special way to reduce the extra damage RoPoChi does is to keep its star count low. It has multiple cards that use stars, and if you're able to dodge its other cards which steal or gain stars, RoPoChi can easily fall under 100 stars, rendering it unable to use certain expensive cards and greatly reducing the damage Poppo Universe will deal.
Summary
Update History
- Updated passive description.
- Old description: "When Po-tect and Scrambled are not active, use Po-tect. Gain -2 ATK and +1 die when rolling attack for each minion on the field. Use Roost Boost every 6 chapters. Gain 3 stars per combat damage dealt."
- New description: "When Po-tect and Scrambled are not active, use Po-tect. Gain -2 ATK and +1 die when rolling attack for each minion on the field. Use Roost Boost every 6 chapters. Gain 3 stars per combat damage dealt against players."
- Updated passive description of the Hyper difficulty variation.
- Old description: "When Po-tect and Scrambled are not active, use Po-tect. Gain -2 ATK and +1 die when rolling attack for each minion on the field. Use Roost Boost every 6 chapters. Gain 5 stars per combat damage dealt."
- New description: "When Po-tect and Scrambled are not active, use Po-tect. Gain -2 ATK and +1 die when rolling attack for each minion on the field. Use Roost Boost every 6 chapters. Gain 5 stars per combat damage dealt against players."
- Updated Wireless Chicken description.
- Old description: "If boss has less than 50% HP remaining, Boss and each other enemy gains +2 ATK until the end of Boss turn and will attack each player within 1 panel of them. Gain 10 stars for each player affected."
- New description: "If boss has less than 50% HP remaining, Boss and each other ally gains +2 ATK until the end of Boss turn and will attack each player within 1 panel of them. Gain 10 stars for each player affected."
- Updated Poppo Universe description.
- Old description: "Cost: 50 stars. For each 50 stars boss carries, deal 1 damage to all units not within 3 panels of the boss or a minion. If the cost cannot be paid, gain 100 stars instead."
- New description: "Cost: 50 stars. For each 50 stars boss carries, deal 1 damage to all players not within 3 panels of the boss or a minion. If the cost cannot be paid, gain 100 stars instead."
- Updated Turbo Chicken description.
- Old description: "Until end of Boss turn, gain +1 move die and do not stop when challenging a player. Gain +1 ATK and 25 stars for every player fought until end of turn."
- New description: "Until end of Boss turn, gain +1 move die and do not stop when challenging an enemy. Gain +1 ATK and 25 stars for every player fought until end of turn."
- RoPochi now loses the intended 100 stars rather than 200 stars from the star reserve when Big Poppo is defeated.
- now shares the star pool with the Boss.
- Players will now be rewarded 100 stars from defeating Big Poppo.
- stock effects lowered to 2 stacks (down from 3).
- now deals damage equal to target HP instead of outright KO.
- bomb amount lowered from 3-5 to 2-3.
- no longer grants 20 stars, and now has a star cost of 5 stars per bomb.
- Fixed the roll display not showing up for RoPoChi when it rolls a 0 due to delusional numbers.
- RoPoChi's now has RoPoChi roll a minmum of 0 in battle as well.
- under & no longer loses stars when hit by .
- Fixed and not being safe around KO'd minions as ability description suggests and adjusted panel highlighting to fit new behavior.
- Fixed and highlighting extra field panels that were unaffected by the ability.
- Fixed a disco effect that was made with old panel highlights that weren't reset properly.
- Please save RoPoChi! There's still time!
- Fixed RoPoChi's lasting longer than intended.
- Fixed doing more damage than intended.
- Added to the game with the Master of the Minions event.