Robo Ball
Base Stats
HP
3
ATK
-1
DEF
+1
EVD
-1
REC
4
Passive
Lose 1/4 stars and give 1 Win when KO'd in battle.
Basic Info
Theme
For the enemy unit version of this character, see: Robo Ball (Enemy)
Robo Ball (ロボボール Robobōru) is one of the playable NPC characters in 100% Orange Juice!.
Passives
- Lose 1/4 stars when KO'd in battle (as opposed to the standard 1/2).
- Give 1 Win when KO'd in battle (as opposed to the standard 2).
Overview
Summary
- Pros
- + Above average DEF
- + Loses half the normal amount of stars on KO
- + Low recovery time
- + Only worth one win, making it a less likely target for win seekers
- + Hyper is very inexpensive and has a very low Norma requirement, and can be used to both protect Robo Ball and to strike back at opponents
- Cons
- - Very low HP
- - Low ATK and EVD
Update History
V3.1
- Fixed issues regarding Reflective Shell not recognizing the proper base attack with some special units and card effects.
V2.7
- Made Reflective Shell not power up if the defensive unit was meant to take no damage.
V1.30
- Robo Ball and now lose 1/4 stars (and chocolate) in battles (down from 1/2).
V1.19.2
- Adjusted the roll pose for Robo Ball.
V1.16.6
- Fixed a graphic error with Robo Ball’s Christmas costume.
V1.16
- Changed . New description: "Base Attack is 0 in this battle. Absorb up to 2 damage. Gain an additional +2 Attack for every damage absorbed. Can only be used when defending." (Previously: Base Attack is 0 in this battle. Gain an additional +2 Attack for every damage taken, up to +4. Can only be used when defending.)
V1.15.1
- now works correctly while is active.
V1.15
- New Hyper cards and BGM added for the 6 playable "NPC" characters.
V1.12.1
- , Robo Ball, and now give 1 Win when defeated in battle (down from 2).
V1.7.1
- Halved chance to get , Robo Ball or while choosing a Random character.