Sakura Smackdown is the 27th board in 100% Orange Juice!. It is set in an unknown location original to the game. Sakura Smackdown is a map that separates combat and star-collector characters thanks to its divided path. The inner path sports only Encounter panels, so any combat panels are completely avoidable in this map if traversing on the outer route.
Air RaidAir Raid Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter.
Sakura Smackdown is a mid-sized board with a very balanced layout, allowing both attackers and collectors to have a chance at winning without any major issue. The home panels are very accessible from any side, only disadvantage being the Drop panels close to them. All players should note that when MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter. is active, the Heal panels in the middle will transform into Heal (x2) panels, which will logically heal more than if gone to a Home panel. Attack characters will most likely be in the inner circle which can wear down their HP quickly, so anyone with an average attack stat or with use of offensive Cards can take them down.
Wins: Players that go for wins normas will find the inner circle very comfortable, as there is nothing but Encounter panels together with some Heal panels, which allows them to remain in constant combat for longer. Since the inner circle is smaller, they can use this to catch up to other players in the outer circle and engage in combat. If the player uses this strategy they should be aware of the Warp panels and that they could play against their favor depending on their luck
Stars: Most star-collectors without good combat stats will almost always hug the outer path unless they decide to avoid another player or any of the Drop panels present in the board. They can always choose to avoid the Drop panel behind Homes by going to the other path to the Encounter panel.
This page was last edited on 9 June 2021, at 03:21.
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