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{{Eventbox |title = School Crashers (2018) |season = blue |px = 245 |previous = Chocolate for the Sweet Gods/2018 |previoustext = Chocolate for the Sweet Gods (2018) |next = Beach Party/2018 |nexttext = Beach Party (2018) |story=School Crashers |imgname = Spring2018 logo.png |update = 1.27 |start= June 6th, 2018 |end= July 10th, 2018 |eventclock= July 10, 2018 10:00:00 -0700 }} {{spacer}} ==Overview== ''In one of many potential OJ parallel universes, {{Ca|Marc}}, {{Ca|Syura}}, {{Ca|Sora}}, & {{Ca|Peat}} are enjoying their school life at Ebimanyou Private Academy. That is, until an accident leaves their teacher, {{Ca|NoName}}, as a talking head! Will they be able to get NoName's body parts back from the {{Ca|Marie Poppo|rats}} that roam the school before they get expelled?!'' *The goal of the event is to retrieve NoName's body parts from the rats infesting the school. This requires the player to play many games in singleplayer or multiplayer, and participate in multiple minigames to retrieve each part. {{Ca|NoName}} body parts are not guaranteed to be in any match and can occur in any of the minigames, thus recovering each piece may take some time. In addition, the [[Sakura Smackdown]] board was added and was made available for all players to use for the duration of the event. This event had a [[School Crashers (2020 Rerun)|rerun]] in 2020. __TOC__ ==Rule Changes== {{spacer}} <div class="blue"><tabber> |-|Minigames=<div style="margin-left:10px;">[[File:Spring2018 tutorial 00.png|right]] The School Crashers event features a new game mechanic with the addition of the '''Playground!''' field event. This addition is a unique [[Field Events|field event]] that sets several {{Panel|Minigame}} panels across the board, activates once every 3 chapters, and landing upon one triggers a minigame for the player to play. The panels can appear on any panel with exception of {{Panel|Home}} panels and when active negate the effect of the panel they are on top of. Thus if a player lands on an {{Panel|Encounter}} panel with a minigame panel over it, no encounter with a NPC will occur before or after the minigame begins. There are a total of 4 possible minigames triggered by these panel and each game uses special cards that grant the player an effect or reward upon completion. [[File:Minigame Panel.png|center|100px|link=]] </div> |-|Cards=<div style="margin-left:10px;"> All minigames feature special punishment and '''reward cards''' for the player. In all scenarios with cards, if the player succeeds, the final card taken will be the effect the player receives.{{spacer}} {| class="frontpagecharacterchart" style="width:685px; Height:327px; margin: auto; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em;" |- style="vertical-align: top;" |<div style="margin-left:30px;">[[File:Spring2018 cardshuffle card01.png|120px]]<br><div style="text-align:left;">HP +2</div></div> |[[File:Spring2018 cardshuffle card02.png|120px]]<br><div style="text-align:left;">Discard 1 card</div> |[[File:Spring2018 cardshuffle card03.png|120px]]<br><div style="text-align:left;">Gain Stars</div> |[[File:Spring2018 cardshuffle card04.png|120px]]<br><div style="text-align:left;">Poppo Stop</div> |[[File:Spring2018 cardshuffle card05.png|120px]]<br><div style="text-align:left;">Poppo Reverse</div> |[[File:Spring2018 cardshuffle card06.png|120px]]<br><div style="text-align:left;">1 Win</div> |- |<div style="margin-left:30px;">[[File:Spring2018 cardshuffle card09.png|120px]]<br><div style="text-align:left;">Set a Bomb</div></div> |[[File:Spring2018 cardshuffle card10.png|120px]]<br><div style="text-align:left;">Random Warp</div> |[[File:Spring2018 cardshuffle card11.png|120px]]<br><div style="text-align:left;">Take 2 damage</div> |[[File:Spring2018 cardshuffle card12.png|120px]]<br><div style="text-align:left;">Random Hyper</div> |[[File:Spring2018 cardshuffle card13.png|120px]]<br><div style="text-align:left;">Poppo Dice</div> |[[File:Spring2018 cardshuffle card14.png|120px]]<br><div style="text-align:left;">Frost Walk</div> |} *Frost Walk: Turns panels the player walks over including the panel they stop on into {{Panel|Ice}} panels. *Poppo Dice: You roll two dice for all your actions (similar to {{Ci|Accelerator}}). *Poppo Stop: Miss next turn (same effect as {{Ci|Dangerous Pudding}}). *Poppo Reverse: Walk backwards (same as {{backtrack}} field event) *Set a Bomb: Same type of bomb as those in the {{Bomber}} field event.</div> |-|Match 2=<div style="margin-left:10px;">[[File:Spring2018 tutorial 01.png|right]] '''Match 2''' is a relatively straight forward minigame. When the player enters the minigame, they will be presented with 8-12 facedown cards. The player begins by rolling a single dice. The player will be shown the amount of cards rolled. So if the player rolls a six, they will be shown 6 cards, likewise if they roll 1, they will only be shown one of the cards. The player then has 3 attempts to match all the pairs. If the player successfully turns over a pair of matching cards, they will be able to continue turing over more pairs. If the player fails, the most recent pair of mismatched cards will flip back over, and 1 attempt will be used up. If the player succeeds, they will receive the effect of the last pair they matched. If the player fails after 3 attempts, they will receive a random card effect, which can either work for or against the player depending on the cards available. <center><div class="mainbordercolor2px circular"> [[File:match.gif|link=]]</div></center><ref name="source6">Gifs provided by the OJ R&D server.</ref> </div> |-|Track the Card=<div style="margin-left:10px;">[[File:Spring2018 tutorial 02.png|right]] '''Track the Card''' is a classic card minigame similar to Match 2. When the player enters the minigame, they will be presented with 4-6 cards. The cards are shown face up for roughly 2 seconds and then flipped face down. The cards then scramble at a steadily increasing speed for around 6 seconds. The player will then need to pick a single card from the resorted cards, and they will receive the effect of whichever card they draw. The player's performance in this game is purely based on skill of the player's eyes, as the last second of the game is the most difficult to keep track of. No matter the amount of cards, the game is challenging, as more cards results in more distractions from the player's card, and less cards results in the cards moving more since there are less of them. <center><div class="mainbordercolor2px circular"> [[File:track.gif|link=]]</div></center> </div> |-|Spin the Wheel= <div style="margin-left:10px;">[[File:Spring2018 tutorial 03.png|right]]'''Spin the Wheel''' is another minigame that plays exactly like it sounds. When the player enters the minigame, they will be presented with a wheel that features 4-8 card effects listed on it. The player will have 10 seconds total to stop the wheel or the game will automatically stop it. The effect under the leaf when the wheel stops will be the one the player receives. Wheels come in 3 different speeds that determine when the player's click will register relative to the pointer leaf at the top of the wheel. The player should try to recognize the speed in the first 5 seconds of spinning and then use the proper action based on it (The rules apply for all wheel sizes) *Slow speed: Click when the desired item is below the top pointer. *Moderate speed: Click when the desired item is 90 degrees to the left of the center. *Fast speed: Click when the desired item is at the bottom of the wheel. <div style="float:left; margin-left: 10em;">[[File:Speed chart.png|220px|center|How to read the wheel]]</div> <div class="mainbordercolor2px circular" style="margin-left: 10em;">[[File:wheel.gif|link=]]</div> </div> |-|Whack a Poppo= <div style="margin-left:10px;">[[File:Spring2018 tutorial 04.png|right]] '''Whack a Poppo''' is based off of "whack-a-mole" where the player must use {{Ca|Mimyuu|Mimyuu's}} mallet on {{Ca|Marie Poppo|Marie Poppos}} dressed in the {{Rad Poppo}} while avoiding {{Ca|Alte|Altes}} and {{Ca|Tomomo|Tomomos}}. Each Poppo is worth 100 points. If the player strikes an Alte, they will lose half of their points and if a player strikes a Tomomo, they will lose 1/4 of their total points. The higher the player scores, the more likely they are to receive a better effect, however, they may still receive a bad effect.<ref name="source5">The result of 500 Whack a Poppo minigames as recorded by Discord user Machinewarlock: [[Media:Whack_a_Poppo_Results.png|Results Chart]]</ref> Like all minigames, there is no guarantee that the part will drop. The player must score a minimum of 2300 points (lowered from 2600), have Dapper Poppo on the left, and make no mistakes to get the part.<ref name="source1">Confirmed by Fruitbat developer, Rive, on [[Media:Spring_Proof_3.png|Discord]], and then [[Media:Spring_Proof_4.png|reconfirmed]] post patch.</ref></div> {{spacer}} {{spacer}} <center><div class="mainbordercolor2px circular"> [[File:whack.gif|link=]]</div></center> |-|Goal=<div style="margin-left:10px;">The goal of these minigames is to collect the four missing parts of {{Ca|NoName|NoName's}} body which are dispersed amongst different minigames. As of Version 1.27.1 Hotfix NoName's parts can be found in any minigame. This includes 4 parts: His right arm, his torso, and his legs. If any part is present in a minigame (besides Whack a Poppo), NoName's head will appear on the wheel panel or card to signify such. Which part the player receives will be random. The parts can be found in both single-player (with the exception of [[campaigns|camapign]]) and multiplayer. It should also be noted that when one player gets the part, the other players will NOT get the part as well. Each player must win the part in their own minigame. The probability of a part appearing increases the more games played, and resets after a piece is collected.<ref name="source2">Confirmed by Fruitbat developer, Rive, on [[Media:Spring_Proof_2.png|Discord]].</ref> If the player is using single player they should NOT press shift or control, as a penalty will be applied to the probability.<ref name="source3">Confirmed by Fruitbat developer, Rive, on [[Media:Spring_Proof_1.png|Discord]].</ref> It should also be noted that if the player loses connection mid-game after winning one of NoName's parts, they will still keep the part after losing connection. <center><div><ul> <li style="display: inline-block;"> [[File:Message noname leftleg.png|150px|link=]] </li> <li style="display: inline-block;"> [[File:Message noname rightleg.png|150px|link=]] </li> <li style="display: inline-block;"> [[File:Message noname rightarm.png|150px|link=]] </li> <li style="display: inline-block;"> [[File:Message noname torso.png|150px|link=]] </li> </ul></div></center></div> </tabber></div> ==Event Rewards== <div class="blue"><tabber> |-|Event Goal=<div style="margin-left:10px;"> The event goal is progressed by acquiring NoName's body parts from {{Panel|Minigame}} panels. There are six NoName parts in total, with two of them being acquired automatically (the head and the left arm). After collecting all six parts, rewards are received upon returning to the main menu. {| class="tablecolor" style="width: 90%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;" |- ! scope="col" width="30%"|Name ! scope="col" width="15%"|Status ! scope="col" width="55%"|Unlock Method |- class="wikitheme wikitheme-text" |''School Crashers'' intro cutscene |'''New <font color=#0066FF><abbr title="The collectible could be unlocked during this event, but was not added to the game until Version 1.31.6">(Future)</abbr></font>''' |Open the game. |- class="wikitheme wikitheme-text" |{{School Outfit}} <abbr title="For Marc, Peat, Sora, and Sora (Military)">*</abbr> |'''New''' |class="tablecurve-r" rowspan="5"|Collect all of NoName's body parts. |- class="wikitheme wikitheme-text" |[[Sakura Smackdown]] board |'''New''' |- class="wikitheme wikitheme-text" |''School Crashers'' [[Illustrator_List#Gallery_Art|artwork]] |'''New <font color=#0066FF><abbr title="The collectible could be unlocked during this event, but was not added to the game until Version 1.29">(Future)</abbr></font>''' |- class="wikitheme wikitheme-text" | ''School Crashers'' ending cutscene |'''New <font color=#0066FF><abbr title="The collectible could be unlocked during this event, but was not added to the game until Version 1.31.6">(Future)</abbr></font>''' |- class="wikitheme wikitheme-text" |class="tablecurve-l" | ''School Crashers'' [[Player Plate#Plate Backgrounds|plate backgrounds]] |'''New <font color=#0066FF><abbr title="The collectible could be unlocked during this event, but was not added to the game until Version 3.5">(Future)</abbr></font>''' |} </div> |-|Bonus Items=<div style="margin-left:10px;"> Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/6 in the event pop-up). {| class="tablecolor" style="width: 90%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;" |- ! scope="col" width="30%"|Name ! scope="col" width="15%"|Status ! scope="col" width="55%"|Unlock Method |- class="wikitheme wikitheme-text" |{{NoName's Whistle}} |'''New''' |Random Drop. |- class="wikitheme wikitheme-text" |{{DiceIcon|Sakura}} |'''New''' |Random Drop. |- class="wikitheme wikitheme-text" |{{DiceIcon|Pencil}} |'''New''' |Random Drop. |- class="wikitheme wikitheme-text" |{{DiceIcon|NoName}} |'''New''' |Random Drop. |- class="wikitheme wikitheme-text" |{{Homemark|Card}} |'''New''' |Random Drop. |- class="wikitheme wikitheme-text" |class="tablecurve-l" |{{Homemark|Pencil}} |'''New''' |class="tablecurve-r" |Random Drop. |} </div> </tabber></div> {{spacer}} ==Trivia== *NoName's body parts were originally tied to specific minigames. His torso could only be found on Spin the Wheel, his legs on Match 2 and Track the Card, and his arm on Whack a Poppo. Each part appeared as is, (instead of NoName's head) to show that a part was present. This was changed in [[Version 1.27.1|Version 1.27.1 (Hotfix 1)]]. *When the event was originally released, the Whack a Poppo Event was bugged. Even though the prize was suppose to require 2600 points, no mistakes, and Dapper Poppo, some players received a NoName part with scores as low as 1800 and without Dapper Poppo. The minigame was later overhauled in [[Version 1.27.1]] to fix most of the bugs, make the game easier, and lower the score cap necessary for a part. *Collecting all NoName parts except for the torso would result in the collected parts forming [[Media:School Crashers Easter Egg.png|a unique arrangement]] on the main menu. This Easter egg has reappeared in reruns of School Crashers. *Sakura Smackdown is both the first board to feature {{Panel|Heal}} panels and the board that introduced the panels to the game. The panels were originally green but switched to pink in [[Version 1.27.1]], after user feedback. *This event is the first event to break the traditional seasonal event model. ===References=== {{reflist}} {{spacer}} {{Events}} [[Category:Unique Events]]
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