100% Orange Juice Wiki
Event Timeline
Previous Santa Scramble (2021 Rerun) Fool's Gambit Next
Event Info
Title School Crashers (2022 Rerun)
Spring2018 logo.png
Start February 21st, 2022
End March 21st, 2022
Event Clock
Story Campaign Story
Update Version 3.9.5

School Crashers (2022 Rerun) is a rerun of the original School Crashers event that ran in 2018. The rerun offers an updated experience, with a selection of new cosmetics and new minigames that can be played on Playground panels. In addition, the School Crashers ruleset now has its own dedicated game mode named School Crashers Mode, rather than replacing the PlaygroundPlayground
Places several PMinigame.png Minigame panels around the board. These panels will trigger a minigame for any player who lands on them. The panels are then removed at the end of the Chapter.
field event.

The rerun will run from February 21st, 2022 - March 21st, 2022.


In one of many potential OJ parallel universes, Marc, Syura, Sora, & Peat are enjoying their school life at Ebimanyou Private Academy. That is, until an accident leaves their teacher, NoName, as a talking head! Will they be able to get NoName's body parts back from the rats that roam the school before they get expelled?!

  • The goal of the event is to retrieve NoName's body parts from the rats infesting the school. This requires the player to play many games in single player or multiplayer, and participate in multiple minigames to retrieve each part. NoName body parts are not guaranteed to be in any match and can occur in any of the minigames, thus recovering each piece may take some time.

Rule Changes[]

Spring2018 tutorial 00.png

The School Crashers event once again primarily involves use of the Playground! field event. This is a unique field event that sets several  Minigame panels across the board, which will trigger a minigame for any players who land on one. The panels can appear on any panel with exception of  Home panels and when active negate the effect of the panel they are on top of. Thus if a player lands on an  Encounter panel with a minigame panel over it, no encounter with a NPC will occur before or after the minigame begins. There are a total of 9 possible minigames triggered by these panel and each game uses special cards that grant the player an effect or reward upon completion.

The event also introduces School Crashers Mode, a new game mode which is identical to Normal Mode except with the addition of having the Playground! field event innately enabled (not taking up a Field Event slot). In School Crashers Mode, Minigame panels will appear every 3 chapters, while the Playground! field event in other modes enables Minigame panels to appear every 5 chapters.

Minigame Panel.png

The goal of these minigames is to collect the four missing parts of NoName's body which are dispersed amongst different minigames. NoName's parts can be found in any minigame. This includes 4 parts: His right arm, his torso, his left leg, and his right leg.

In the Match 2, Track the Card, Spin the Wheel, and Poppo Shooting minigames, NoName's head can appear as a possible target during the minigame which will grant a NoName part if the player gets it. In the Whack a Poppo, Poppo March, Saki's Bakery, Peek-a-Shroom, and Marc's Flight Training minigames, the NoName part can be earned as a random reward after winning the minigame. The specific part that the player will receive is random, but it will always be one the player does not yet own. NoName parts will stop appearing as possible rewards for the player after they have earned all four.

The parts can be found from any minigame panel, including those found outside of School Crashers Mode, as well as from both singleplayer and online games. It should also be noted that when one player gets the part, the other players will NOT get the part as well. Each player must win the part in their own minigame. The probability of a part appearing increases the more matches are finished without collecting a piece, and resets after a piece is collected.[1] If the player is using single player they should NOT press shift or control, as a penalty will be applied to the increase in probability.[2]

Upon winning a NoName part, it instantly counts towards event progress, meaning that finishing the match is not required in order to save any earned NoName parts. In addition, a maximum of one NoName part can be earned per player per match.[3]

  • Message noname leftleg.png
  • Message noname rightleg.png
  • Message noname rightarm.png
  • Message noname torso.png

All minigames feature special punishment and reward cards for the player. In all scenarios with cards, if the player succeeds, the final card taken will be the effect the player receives.

Good Effects[]

Spring2018 cardshuffle card01.png
Spring2018 cardshuffle card03.png
Spring2018 cardshuffle card06.png
Spring2018 cardshuffle card12.png
Spring2018 cardshuffle card13.png
Spring2018 cardshuffle card15.png
Spring2018 cardshuffle card16.png
Spring2018 cardshuffle card08.png
  • Heal: Heal 2 HP (only up to full HP).
  • Stars: Receive stars equal to 6 multiplied by your level (up to level 3).
  • Win: Gain 1 Win.
  • Hyper: Receive a random Hyper card (this can be any Hyper card in the game, barring co-op role Hypers and Hypers that can't be held in the hand).
  • Dice: Gain 1 stack of Poppo Dice: You roll two dice for all your actions (similar to  Accelerator).
  • Draw: Draw 2 cards from the top of the deck.
  • Joker: Gain 1 stack of Poppo Joker: Cards can be played for no cost.
  • NoName: Receive an unowned NoName part (this effect can only appear if the player hasn't earned all four parts).

Neutral Effects[]

Spring2018 cardshuffle card05.png
Spring2018 cardshuffle custom.png
Spring2018 cardshuffle card09.png
Spring2018 cardshuffle card10.png
Spring2018 cardshuffle card14.png
  • Reverse: Gain 1 stack of Poppo Reverse: Walk in the reverse direction on the board (same effect as BacktrackBacktrack
    Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
    field event).
  • Battle: Battle an enemy (same effect as landing on an  Encounter panel).
  • Bomb: A bomb is set on your current panel (same type of bomb as those in the BomberBomber
    Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
    field event).
  • Warp: Teleport to any Warp or Warp Move panel (same effect as landing on a  Warp panel).
  • Frostwalk: Gain 1 stack of Poppo Frostwalker: Turns panels the player walks over (including the panel they stop on) into  Ice panels.

Bad Effects[]

Spring2018 cardshuffle card02.png
Spring2018 cardshuffle card04.png
Spring2018 cardshuffle card07.png
Spring2018 cardshuffle card11.png
  • Discard: One random card from your hand is discarded.
  • Skip: Gain 1 stack of Poppo Stop: Miss next turn (same effect as  Dangerous Pudding).
  • Drop: Lose stars equal to 6 multiplied by your level.
  • Damage: Take 2 damage.

Spring2018 tutorial 01.png

Match 2 is a relatively straight forward minigame. When the player enters the minigame, they will be presented with 8-12 facedown cards. The player begins by rolling a single dice. The player will be shown the amount of cards rolled. So if the player rolls a six, they will be shown 6 cards, likewise if they roll 1, they will only be shown one of the cards. The player then has 3 attempts to match all the pairs. If the player successfully turns over a pair of matching cards, they will be able to continue turing over more pairs. If the player fails, the most recent pair of mismatched cards will flip back over, and 1 attempt will be used up. If the player succeeds, they will receive the effect of the last pair they matched. If the player fails after 3 attempts, they will receive a random card effect, which can either work for or against the player depending on the cards available.


Spring2018 tutorial 02.png

Track the Card is a classic card minigame similar to Match 2. When the player enters the minigame, they will be presented with 4-6 cards. The cards are shown face up for roughly 2 seconds and then flipped face down. The cards then scramble at a steadily increasing speed for around 6 seconds. The player will then need to pick a single card from the resorted cards, and they will receive the effect of whichever card they draw. The player's performance in this game is purely based on skill of the player's eyes, as the last second of the game is the most difficult to keep track of. No matter the amount of cards, the game is challenging, as more cards results in more distractions from the player's card, and less cards results in the cards moving more since there are less of them.


Spring2018 tutorial 03.png

Spin the Wheel is another minigame that plays exactly like it sounds. When the player enters the minigame, they will be presented with a wheel that features 4-8 card effects listed on it. The player will have 10 seconds total to stop the wheel or the game will automatically stop it. The effect under the leaf when the wheel stops will be the one the player receives. Wheels come in 3 different speeds that determine when the player's click will register relative to the pointer leaf at the top of the wheel. The player should try to recognize the speed in the first 5 seconds of spinning and then use the proper action based on it (The rules apply for all wheel sizes)

  • Slow speed: Click when the desired item is below the top pointer.
  • Moderate speed: Click when the desired item is 90 degrees to the left of the center.
  • Fast speed: Click when the desired item is at the bottom of the wheel.
How to read the wheel

Spring2018 tutorial 04.png
Whack a Poppo is based off of "whack-a-mole" where the player must use Mimyuu's mallet on Marie Poppos dressed in the Rad Poppo Icon.pngRad Poppo color while avoiding Altes and Tomomos. Each Poppo is worth 100 points. If the player strikes an Alte, they will lose half of their points and if a player strikes a Tomomo, they will lose 1/4 of their total points. The higher the player scores, the more likely they are to receive a better effect; however, they may still receive a bad effect.[6] Like all minigames, there is no guarantee that the part will drop. The player must score a minimum of 2300 points (lowered from 2600), have Dapper Poppo on the left, and make no mistakes to get the part.[7]

Spring2018 tutorial 06.png
Poppo Shooting is a dart-throwing game where balloons must be shot with darts. Darts are shot from a fixed position on the player's sprite. Balloons with symbols signifying the bonus they give will float up, and 3 balloons with the same symbol must be popped to get the bonus. The player only has 6 darts to throw in order to accomplish this. If all darts are thrown, or time runs out without popping three balloons with matching symbol, the player will receive a negative effect.

Spring2018 tutorial 05.png
Poppo March is a minigame featuring many different Poppos with various cosmetics equipped. Three certain types of Poppos will be shown at the start of the minigame, and the goal is to click on the Poppos with the right costumes as they march past. The player only has 3 clicks to accomplish this with. The higher the player scores, the more likely they are to receive a better effect.

Spring2018 tutorial 07.png

Saki's Bakery is a straightforward minigame, new to the rerun, where Saki must collect sweets falling from above while avoiding any bombs. Left-clicking moves Saki left, while right-clicking moves Saki right. The player is given 3 lives. There are 3 objects of note in this minigame. They are:

  1. Cookie: Grants the player 10 points when collected.
  2. Bomb: Will stun Saki and remove a life if it hits her head.
  3. Candy: Grants the player 30 points when collected
The game will end after enough objects on the screen have fallen. If the player controlling Saki loses all 3 lives, the game ends there. Finishing the game with extra lives will award 50 points for each life, up to 150 extra points. The higher the player scores, the more likely they are to receive a better effect.

Spring2018 tutorial 08.png

Peek-a-Shroom is a memory minigame, new to the rerun, featuring mushrooms from the SporesSpores
Every 3 chapters, spawns mushrooms on the field, which give free cards with random effects when picked up.
event. Mushrooms will slide across the screen in 3 rounds. For each round, the player is then tasked to click the mushroom images in the order they appeared on screen. Each round gets harder, with the hardest being the final (Round 3). The rounds are as follows:

  1. Three mushrooms; slow speed; player is given 6 seconds.
  2. Four mushrooms; moderate speed; foliage covers more of the screen; player is given 7 seconds.
  3. Five mushrooms; fast speed; foliage covers even more of the screen; player is given 8 seconds.

If the player incorrectly orders a mushroom, they will lower the possible score and forfeit that round. The player also loses the round if time runs out before all mushrooms are ordered. The higher the player scores, the more likely they are to receive a good effect.

Spring2018 tutorial 09.png
Marc's Flight Training is a simulated computer flying minigame, new to the rerun, where the player must fly a plane to the end of a map while avoiding obstacles. The obstacles are two colors of walls, which the player avoids touching by controlling the plane on screen, using their mouse as an analog stick (visualized by the red dot in the center). Score is accumulated over time by flying through the course. The player is given 3 lives, and 1 life will be lost for any obstacle that is flown into. Although the player does not get a score bonus at the end for any remaining lives, losing a life temporarily halts score gain for a short while, consequently affecting the final score. Once the end of the course is reached, or all 3 lives are lost, the minigame ends. The higher the player scores, the more likely they are to receive a good effect.

Event Rewards[]

The event goal is progressed by acquiring NoName's body parts from  Minigame panels. There are six NoName parts in total, with two of them being acquired automatically (the head and the left arm). After collecting all six parts, rewards are received upon returning to the main menu.

Name Status Unlock Method
School Event intro cutscene Returning Open the game.
School Event ending cutscene, artwork, and plate backgrounds Returning Collect all of NoName's body parts.
School Outfit Icon.pngSchool Outfit color New / Returning
Sakura Smackdown shop icon.pngSakura Smackdown board Returning

Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/8 in the event pop-up).

Name Status Unlock Method
NoName's Whistle Icon.pngNoName's Whistle Returning Random Drop from singleplayer or online games (any mode).
Sakura Dice.pngSakura Dice Returning Random Drop from singleplayer or online games (any mode).
Pencil Dice.pngPencil Dice Returning Random Drop from singleplayer or online games (any mode).
NoName Dice.pngNoName Dice Returning Random Drop from singleplayer or online games (any mode).
Card Homemark Icon.pngCard Homemark Returning Random Drop from singleplayer or online games (any mode).
Pencil Homemark Icon.pngPencil Homemark Returning Random Drop from singleplayer or online games (any mode).
Flowerpot Homemark Icon.pngFlowerpot Homemark New Random Drop from singleplayer or online games (any mode).
Sakura Tree Plate Border New Random Drop from singleplayer or online games (any mode).


  1. Confirmed by Fruitbat developer, Rive, on Discord.
  2. Confirmed by Fruitbat developer, Rive, on Discord.
  3. Confirmed by Fruitbat developer, cyaneko, on Discord.
  4. Battle cannot be earned in Match 2 or Track the Card. Therefore, for display purposes, the Battle card was designed by Discord user Ryu Xero.
  5. Gifs provided by the OJ R&D server.
  6. The result of 500 Whack a Poppo minigames as recorded by Discord user Machinewarlock: Results Chart
  7. Confirmed by Fruitbat developer, Rive, on Discord.