School Crashers (2022 Rerun) is a rerun of the original School Crashers event that ran in 2018. The rerun offers an updated experience, with a selection of new cosmetics and new minigames that can be played on Playground panels. In addition, the School Crashers ruleset now has its own dedicated game mode named School Crashers Mode, rather than replacing the field event.
The rerun will run from February 21st, 2022 - March 21st, 2022.
In one of many potential OJ parallel universes,, , , & are enjoying their school life at Ebimanyou Private Academy. That is, until an accident leaves their teacher, , as a talking head! Will they be able to get NoName's body parts back from the that roam the school before they get expelled?!
- The goal of the event is to retrieve NoName's body parts from the rats infesting the school. This requires the player to play many games in single player or multiplayer, and participate in multiple minigames to retrieve each part. body parts are not guaranteed to be in any match and can occur in any of the minigames, thus recovering each piece may take some time.
The School Crashers event once again primarily involves use of the Playground! field event. This is a unique field event that sets several panels across the board, which will trigger a minigame for any players who land on one. The panels can appear on any panel with exception of panels and when active negate the effect of the panel they are on top of. Thus if a player lands on an panel with a minigame panel over it, no encounter with a NPC will occur before or after the minigame begins. There are a total of 9 possible minigames triggered by these panel and each game uses special cards that grant the player an effect or reward upon completion.
The event also introduces School Crashers Mode, a new game mode which is identical to Normal Mode except with the addition of having the Playground! field event innately enabled (not taking up a Field Event slot). In School Crashers Mode, Minigame panels will appear every 3 chapters, while the Playground! field event in other modes enables Minigame panels to appear every 5 chapters.
In the Match 2, Track the Card, Spin the Wheel, and Poppo Shooting minigames, NoName's head can appear as a possible target during the minigame which will grant a NoName part if the player gets it. In the Whack a Poppo, Poppo March, Saki's Bakery, Peek-a-Shroom, and Marc's Flight Training minigames, the NoName part can be earned as a random reward after winning the minigame. The specific part that the player will receive is random, but it will always be one the player does not yet own. NoName parts will stop appearing as possible rewards for the player after they have earned all four.
The parts can be found from any minigame panel, including those found outside of School Crashers Mode, as well as from both singleplayer and online games. It should also be noted that when one player gets the part, the other players will NOT get the part as well. Each player must win the part in their own minigame. The probability of a part appearing increases the more matches are finished without collecting a piece, and resets after a piece is collected. If the player is using single player they should NOT press shift or control, as a penalty will be applied to the increase in probability.
Upon winning a NoName part, it instantly counts towards event progress, meaning that finishing the match is not required in order to save any earned NoName parts. In addition, a maximum of one NoName part can be earned per player per match.
All minigames feature special punishment and reward cards for the player. In all scenarios with cards, if the player succeeds, the final card taken will be the effect the player receives.
- Heal: Heal 2 HP (only up to full HP).
- Stars: Receive stars equal to 6 multiplied by your level (up to level 3).
- Win: Gain 1 Win.
- Hyper: Receive a random Hyper card (this can be any Hyper card in the game, barring co-op role Hypers and Hypers that can't be held in the hand).
- Dice: Gain 1 stack of Poppo Dice: You roll two dice for all your actions (similar to ).
- Draw: Draw 2 cards from the top of the deck.
- Joker: Gain 1 stack of Poppo Joker: Cards can be played for no cost.
- NoName: Receive an unowned NoName part (this effect can only appear if the player hasn't earned all four parts).
- Reverse: Gain 1 stack of Poppo Reverse: Walk in the reverse direction on the board (same effect as field event).
- Battle: Battle an enemy (same effect as landing on an panel).
- Bomb: A bomb is set on your current panel (same type of bomb as those in the field event).
- Warp: Teleport to any Warp or Warp Move panel (same effect as landing on a panel).
- Frostwalk: Gain 1 stack of Poppo Frostwalker: Turns panels the player walks over (including the panel they stop on) into panels.
- Discard: One random card from your hand is discarded.
- Skip: Gain 1 stack of Poppo Stop: Miss next turn (same effect as ).
- Drop: Lose stars equal to 6 multiplied by your level.
- Damage: Take 2 damage.
Match 2 is a relatively straight forward minigame. When the player enters the minigame, they will be presented with 8-12 facedown cards. The player begins by rolling a single dice. The player will be shown the amount of cards rolled. So if the player rolls a six, they will be shown 6 cards, likewise if they roll 1, they will only be shown one of the cards. The player then has 3 attempts to match all the pairs. If the player successfully turns over a pair of matching cards, they will be able to continue turing over more pairs. If the player fails, the most recent pair of mismatched cards will flip back over, and 1 attempt will be used up. If the player succeeds, they will receive the effect of the last pair they matched. If the player fails after 3 attempts, they will receive a random card effect, which can either work for or against the player depending on the cards available.
Track the Card is a classic card minigame similar to Match 2. When the player enters the minigame, they will be presented with 4-6 cards. The cards are shown face up for roughly 2 seconds and then flipped face down. The cards then scramble at a steadily increasing speed for around 6 seconds. The player will then need to pick a single card from the resorted cards, and they will receive the effect of whichever card they draw. The player's performance in this game is purely based on skill of the player's eyes, as the last second of the game is the most difficult to keep track of. No matter the amount of cards, the game is challenging, as more cards results in more distractions from the player's card, and less cards results in the cards moving more since there are less of them.
Spin the Wheel is another minigame that plays exactly like it sounds. When the player enters the minigame, they will be presented with a wheel that features 4-8 card effects listed on it. The player will have 10 seconds total to stop the wheel or the game will automatically stop it. The effect under the leaf when the wheel stops will be the one the player receives. Wheels come in 3 different speeds that determine when the player's click will register relative to the pointer leaf at the top of the wheel. The player should try to recognize the speed in the first 5 seconds of spinning and then use the proper action based on it (The rules apply for all wheel sizes)
- Slow speed: Click when the desired item is below the top pointer.
- Moderate speed: Click when the desired item is 90 degrees to the left of the center.
- Fast speed: Click when the desired item is at the bottom of the wheel.
Saki's Bakery is a straightforward minigame, new to the rerun, wheremust collect sweets falling from above while avoiding any bombs. Left-clicking moves Saki left, while right-clicking moves Saki right. The player is given 3 lives. There are 3 objects of note in this minigame. They are:
- Cookie: Grants the player 10 points when collected.
- Bomb: Will stun Saki and remove a life if it hits her head.
- Candy: Grants the player 30 points when collected
Peek-a-Shroom is a memory minigame, new to the rerun, featuring mushrooms from theevent. Mushrooms will slide across the screen in 3 rounds. For each round, the player is then tasked to click the mushroom images in the order they appeared on screen. Each round gets harder, with the hardest being the final (Round 3). The rounds are as follows:
- Three mushrooms; slow speed; player is given 6 seconds.
- Four mushrooms; moderate speed; foliage covers more of the screen; player is given 7 seconds.
- Five mushrooms; fast speed; foliage covers even more of the screen; player is given 8 seconds.
If the player incorrectly orders a mushroom, they will lower the possible score and forfeit that round. The player also loses the round if time runs out before all mushrooms are ordered. The higher the player scores, the more likely they are to receive a good effect.
The event goal is progressed by acquiring NoName's body parts frompanels. There are six NoName parts in total, with two of them being acquired automatically (the head and the left arm). After collecting all six parts, rewards are received upon returning to the main menu.
|School Event intro cutscene||Returning||Open the game.|
|School Event ending cutscene, artwork, and plate backgrounds||Returning||Collect all of NoName's body parts.|
|School Outfit color||New / Returning|
|Sakura Smackdown board||Returning|
Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/8 in the event pop-up).
|NoName's Whistle||Returning||Random Drop from singleplayer or online games (any mode).|
|Sakura Dice||Returning||Random Drop from singleplayer or online games (any mode).|
|Pencil Dice||Returning||Random Drop from singleplayer or online games (any mode).|
|NoName Dice||Returning||Random Drop from singleplayer or online games (any mode).|
|Card Homemark||Returning||Random Drop from singleplayer or online games (any mode).|
|Pencil Homemark||Returning||Random Drop from singleplayer or online games (any mode).|
|Flowerpot Homemark||New||Random Drop from singleplayer or online games (any mode).|
|Sakura Tree Plate Border||New||Random Drop from singleplayer or online games (any mode).|
- Confirmed by Fruitbat developer, Rive, on Discord.
- Confirmed by Fruitbat developer, Rive, on Discord.
- Confirmed by Fruitbat developer, cyaneko, on Discord.
- Battle cannot be earned in Match 2 or Track the Card. Therefore, for display purposes, the Battle card was designed by Discord user Ryu Xero.
- Gifs provided by the OJ R&D server.
- The result of 500 Whack a Poppo minigames as recorded by Discord user Machinewarlock: Results Chart
- Confirmed by Fruitbat developer, Rive, on Discord.