
Seagull (カモメ Kamome), also known as Jonathan (ジョナサン Jonasan), is one of the playable NPC characters in 100% Orange Juice!.
Passives
- Lose 1/4 stars when KO'd in battle (as opposed to the standard 1/2).
- Give 1 Win when KO'd in battle (as opposed to the standard 2).
Overview
Sporting a lower recovery stat, lower HP pool, and lower defensive options, Seagull is an overall tricky character to play as. As such the best way to play Seagull is to be far away from others. Much like an actual seagull, Jonathan must wait for an opportune time to attack.
With only a +1 to attack, Seagull is not meant for wins. Rather it is best to gather stars and draw cards until one manages to get their hyper. Seagull's hyper,
, is his strongest tool and as such the game should be played around obtaining this hyper and waiting for a player with a lot of stars to enter a low health threshold.Luckily, Jonathan's passive is perfect for this play style, as players attempting to steal your stars only get a measly 1/4 of your stars allowing Seagull to make a getaway without losing too much from retaliation.
It is recommended to bring a few battle cards such as
in order to help secure a strategic kill. This is imperative as many characters like have a high evasion stat.Owing to his minuscule health pool and terrible defensive stats, Encounter and Boss panels should be avoided at all costs, especially the latter as an encounter with the boss is almost certain death.
Summary
- Pros
- + Low recovery
- + Positive attack stat
- + Strong hyper
- + Passive helps cover for Cons
- Cons
- - Bad health stat
- - Bad defensive options
- - Hyper reliant
Update History
Target gains -1 DEF.
After the battle, your turn ends.
Effect
Seagull's Hyper is Jonathan Rush. When used, the player will be prompted to target a non-KO'd opponent. Upon doing so, the player will move to the target's current panel and initiate a battle with them. The target will gain -1 DEF for the duration of the battle. After the battle, the player's turn ends.
Notes
- This effect does not count as a warp for the purposes of effects that trigger on warp.
Strategy
Jonathan Rush allows the player to attack any player regardless of how far away they may be. As a result, a viable usage of this card is to pick off enemies with low HP. It is advised to combo this card with another attack-boosting card if dealing with characters with a high EVD stat. Another use of this card is to move to a more advantageous position on the board, such as near the player's home.Tips
- Playing As Seagull
Seagull is best played as an opportunist rather than a bully. Even the meekest characters are capable of deadly retaliation if they survive due to Seagull's bad DEF, EVD, and HP. Because of this, he will want to obtain his Hyper early and often to ensure he can get a kill.
- Because Seagull is very Hyper reliant, and are a must. can also help him find Hypers late game if he is desperate.
- Seagull's Hyper combos extremely well with any offensive Battle card, such as , , or . The latter is perhaps best, as the DEF and HP costs of the former two respectively are proportionally very high for Seagull.
- can soften up enemies for a kill, and Seagull's DEF is bad enough anyway that landing on it himself isn't the worst thing in the world.
- heals one-third of Seagull's HP while having a negligible effect on less frail characters.
- If planning on using expensive Battle cards to secure kills, may be worthwhile. It greatly reduces their cost and allows for to be played on the same turn at a much cheaper cost.
- is a double-edged sword. It does allow Seagull to catch up to weak enemies, but also allows other players to catch up to Seagull. Offensive characters like can take advantage of this to score easy wins off of Seagull.
- Playing Against Seagull
Seagull's weak defensive stats make him susceptible to bullying. Offensive characters such as
or can take advantage of this, but even weaker characters can take him out if his HP is low.- is a good source of chip damage, but be aware that Seagull can also use it to soften enemies up for a kill.
- Due to Seagull's passive, is often the best way to take stars from him.
- will ruin a Jonathan's day. Not only does it counter , but it also causes him to lose half of his stars, bypassing his passive.
- and are also good counters to .
- Any method of depriving Seagull of his Hyper, such as , , , or , can be useful. The latter two can also circulate Seagull's Hyper into other character's hands, and most characters can make use of it.
Recommended Cards
Standard | Recommended | Viable |
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Counter Cards
Recommended | Viable |
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Co-op
In Co-op mode, Seagull's REC stat is increased from 4 to 5, due to his base ATK of +1. Seagull's passive does not visibly change; however, part of Seagull's passive does not function:
- Seagull does not lose 1/4 stars when KO'd in battle, but loses 1/8 stars like any other character.
Seagull's Hyper, Jonathan Rush, does not visibly change in Co-op, but has a slightly different effect. The Hyper can only target enemies and not players, but otherwise functions the same as in Normal mode.
Co-op Rank | ||||
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C | E | E | E | E |
Bounty Hunt
Seagull's passive and Hyper are unchanged in Bounty Hunt mode.
Seagull's base stats give him 42 starting stars and a discount of -5% at shops.
Character
To unlock Seagull as a playable character, along with its unit card and Hyper card as binder collectibles:
Unit Colors
Name | Current Unlock Conditions |
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Receive as a random drop after finishing an online game. |
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Purchase for 20000![]() |
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Purchase for 10000![]() |
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Receive as a random drop after finishing an online game. |
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Purchase for 40000![]() |
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Purchase for 60000![]() |
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Currently unavailable. |
Accessories
Name | Current Unlock Conditions |
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Purchase for 5000![]() |
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Receive as a random drop after finishing an online game as Seagull. |
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Receive as a random drop after finishing an online game as Seagull. |
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Complete all base-game campaigns and extra episodes on Normal difficulty or higher. |
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Complete all base-game campaigns and extra episodes on Extreme difficulty. |
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Receive randomly from the Mystery Bag. |
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Purchase for 99999![]() |
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Receive randomly from the Mystery Bag. |
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Complete Waruda Christmas Party on any difficulty. |
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Purchase for 5000![]() |
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Currently unavailable. |
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Currently unavailable. |
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Purchase for 60![]() |
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Purchase for 80![]() |
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Receive as a random drop after finishing an online game as Seagull. |
Name | Current Unlock Conditions |
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Receive as a random drop after finishing an online game. |
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Receive randomly from the Mystery Bag. |
Other
Name | Current Unlock Conditions |
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Poses ![]() ![]() ![]() ![]() ![]() |
Receive randomly from the Regular Crate. |
Poses






Colors
Accessories
Glasses
Trivia
- Seagull appears in the artwork for and is quoted in the descriptions of and . He also appears in the artwork for .
- Seagulls are completely docile in Flying Red Barrel unless shot at first, which causes them to come back and attack.[1]
- A Seagull named Jonathan appears in Flying Crimson Barrel,[2] likely as a reference to Jonathan Livingston Seagull[citation needed]. The name Jonathan later became a consistently used name for Seagull in both 100% Orange Juice! and 200% Mixed Juice!.
- Seagull's
Beach Accessory appears to be a reference to the character Jotaro Kujo from JoJo's Bizarre Adventure.
- Prior to Version 1.15, Seagull had no music theme of his own; when leveling up, theme ▶️ was played instead.