Tips[ | ]
- Playing As Seagull
Seagull is best played as an opportunist rather than a bully. Even the meekest characters are capable of deadly retaliation if they survive due to Seagull's bad DEF, EVD, and HP. Because of this, he will want to obtain his Hyper early and often to ensure he can get a kill.
- Because Seagull is very Hyper reliant, and are a must. can also help him find Hypers late game if he is desperate.
- Seagull's Hyper combos extremely well with any offensive Battle card, such as , , or . The latter is perhaps best, as the DEF and HP costs of the former two respectively are proportionally very high for Seagull.
- can soften up enemies for a kill, and Seagull's DEF is bad enough anyway that landing on it himself isn't the worst thing in the world.
- heals one-third of Seagull's HP while having a negligible effect on less frail characters.
- If planning on using expensive Battle cards to secure kills, may be worthwhile. It greatly reduces their cost and allows for to be played on the same turn at a much cheaper cost.
- is a double-edged sword. It does allow Seagull to catch up to weak enemies, but also allows other players to catch up to Seagull. Offensive characters like can take advantage of this to score easy wins off of Seagull.
- Playing Against Seagull
Seagull's weak defensive stats make him susceptible to bullying. Offensive characters such as
or can take advantage of this, but even weaker characters can take him out if his HP is low.- is a good source of chip damage, but be aware that Seagull can also use it to soften enemies up for a kill.
- Due to Seagull's passive, is often the best way to take stars from him.
- will ruin a Jonathan's day. Not only does it counter , but it also causes him to lose half of his stars, bypassing his passive.
- and are also good counters to .
- Any method of depriving Seagull of his Hyper, such as , , , or , can be useful. The latter two can also circulate Seagull's Hyper into other character's hands, and most characters can make use of it.
Recommended Cards[ | ]
Standard | Recommended | Viable |
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Counter Cards[ | ]
Recommended | Viable |
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