Serene Hush is a collectible Event card that can be acquired from the Pudding Pack.
When used, no battles can take place for 1 chapter. This includesand panel battles.
- , , and are unable to be used during Serene Hush.
- Some cards that initiate battles can still be used during Serene Hush. Battles will not occur, but other effects of the card still take place.
- , , and will instantly end the player's turn.
- will not cause other players to stop on the user's panel.
- , , , and can still be triggered, but will do nothing.
Serene Hush offers players a turn without having to worry about bosses or opponents smashing their HP and taking their hard-earned stars. Serene Hush is extremely useful duringor , as players cannot trigger the panels while it is active. This allows more passive characters to go a turn without worrying about taking damage from combat and can deny more offensive characters some wins. Since the card prevents players from challenging opponents that they pass, Serene Hush can be an effective tool for players to get their opponents in front of them. From there, the player can seize the initiative in combat the next turn or keep the player from attacking them by staying behind them. Just about any character that plays cards can benefit from Serene Hush, but passive players tend to get the most use out of it.
Although aggressive characters likeor can benefit from the card if played on their terms, it can also be used by their opponents to escape their attacks. Serene Hush can also cause characters with hypers that provide a multi-turn combat advantage to lose a valuable turn of their boost, such as and his hyper, . is perhaps the character most harmed by this card, as she depends on gaining wins from battles in order to achieve norma and win.
In co-op mode, Serene Hush can be extremely useful, as it can be used to negate dangerous, potentially game-ending, boss cards such as , or . Activating the card before the boss activates these cards will effectively nullify the damage that could be done to the player and their allies. Furthermore, this card can be used to buy the player's team precious time during the Terror event (which spawns additional panels throughout the board), by providing protection to the living characters and another opportunity for recovering players. This can prove especially effective in Hyper difficulty, where bosses have the ability to spam dangerous high-level event cards that trigger battles early on. Consequently, the card has a rather high deck point cost, since under the right circumstance it can save a team from complete defeat, and thus players must decide carefully how many copies of the card they can feasibly pack.