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Delta Field
Delta Field.png
All other units receive the following effect until your next turn: All dice rolls will be 1.
Hyper Info
20 ★
"If you insist on staying here, I'll take you back no matter how!" ―Sham


Sham's Hyper is Delta Field. When used, all units except the player will roll natural 1s for all dice rolls for 1 chapter.


Delta Field, if timed properly, can be used to great effect in a variety of ways. Similar to  Witch's Hair Lock, the card enables the player to control the opponents' next actions at a relatively affordable price, but also features the added bonus of making the opponent extremely vulnerable in the process. The Hyper also essentially removes all the power from effects that grant additional dice such as  Accelerator,  Accel Hyper, and the SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
field event, as a result of forcing 1s. As to be expected, the effect enables a variety of both offensive and defensive tactics, including, but not limited to:

  • Causing the lead player to land on a  Boss panel at low health resulting in the player likely being KO'd
  • Use the Hyper before fighting an opponent for a high chance of surviving the battle, as the opponent needs to have at least +3 ATK to be able to do more than 1 damage to Sham
  • Slowing the opponent to prevent them from getting to their  Home panel or for the player to catch them
  • Force the opponent to land on  Drop panel for a small star loss
  • Force an opponent to land on a  Home panel so that the player can attack them to land on that Home panel
  • Force KO'd opponents to fail their next revive roll, stalling them for a little longer

The main downside to Delta Field is that it is only powerful at opportune moments, and is solely based on the opponents' movement/luck. As the Hyper's effect does not deal damage, or increase Sham's stats, it is critical that the player times the effect perfectly or its effect will be wasted and have very little impact. The Hyper is also specifically vulnerable to cards like  Extraordinary Specs and  Awakening of Talent, as the most recently used card will take precedence.