Sherry

Sherry (シェリー Sherī) is one of the playable characters in 100% Orange Juice. She was added to the game in DLC 6 alongside . She originates from the game Flying Red Barrel in which she was one of the many minor antagonists.
Passives
- Sherry will always attack second in battle (if the enemy is also Sherry, ignore this effect).
Overview
A calm and collected pilot who quit The Guild, Sherry is an experienced pilot with excellent play versatility. Sporting a health stat of 5, a neutral recovery stat, and above-average stats in attack, defense, and evasion, Sherry boasts a superior stat total to most of the cast that is only matched by fellow aviator
. Consequently, these stats enable Sherry to play both aggressively or defensively depending on the situation. Sherry should have little difficulty either defending or evading on panels and KOing the opponent in response. She also shouldn't have much trouble surviving bosses. This can be beneficial over time as Sherry can potentially transition between wins and stars norma as needed based on the direction of the game. The most unusual aspect of Sherry, however, is her passive ability. In any combat Sherry enters, she will always be the defender and attack second. While this may not seem like an advantage on paper, it provides Sherry with utility not available to other characters. On and panels, cards that can only be used when the player is defending can always be used, providing a massive boost to the player's survival potential. These battle cards are , , and . Similarly, these cards can be used to counter opponent's hyper cards late-game and can also be used to purposely land on a panel by attacking and then ending the battle.Sherry is not without flaw, however. Despite her strong stats, her passive can be troublesome. Since Sherry will more or less always attack second, she will always be prone to taking damage in combat. If an opponent rolls well, Sherry will be at risk of being KO'd before she can retaliate. An opponent with 1 health maybe even be able to KO her before she can attack. This can be particularly problematic for bosses at 1 health, given that they often roll incredibly powerful numbers that could very easily KO the player, even at full health. Similarly, if the player is particularly unlucky, other players may be able to KO Sherry, as a result of her passive. Another disadvantage of Sherry is that her hyper has very limited use.
Passive Interactions
Given the nature of Sherry's passive, there are some specific interactions the player should be aware of. There are only a few effects in the game that can override Sherry's passive. If Sherry uses
or the co-op version of , she will be able to go first in battle. Otherwise, Sherry's passive will override all other effects that would make her go first. This includes passive, meaning Iru will be forced to go first even if she initiates battle, granting Sherry total immunity to Iru's automatic 1 point of damage.Playstyle
Like most characters in the cast, Sherry should generally aim for star norma, but she can play either wins or stars dependent on how well the player rolls and what they draw. If the player is having a good run, +1 attack can go a long way, and Sherry may eat up a lot of opponents and
panels. However, due to Sherry's passive, playing passively is generally more advisable than playing aggressively. The player should generally try to find defensive battle cards and healing cards toward the late game. Having these cards will allow the player to survive longer, mitigating the risk of dying and losing half her stars. The player should mainly aim for and panels as opposed to .Unlock Info
- Automatically unlocked if DLC 6 is owned.
Summary
- Pros
- +Very strong base stats
- +Can always use defensive battle cards, as a result of passive ability
- +Not hyper reliant
- Cons
- -Susceptible to
- -Always attacks second, so is always prone to taking hits in combat.
Effect
Sherry's Hyper is Whimsical Windmill. When used, the player will initiate a battle with all other non-KO'd units in succession. In these battles, the player will gain +1 EVD and will be on the defending side. Players will be fought in order (Player 1, then Player 2, then Player 3, then Player 4).
Strategy
Whimsical Windmill is a somewhat lackluster Hyper card that is difficult to use effectively. However, when timed correctly and with the proper circumstances, the card can be quite powerful. Given that the card requires the player to fight all opponents in a single turn, it has a very limited window of ideal use, as facing all opponents is likely to be met with heavy retaliation. As a result, the player will want to activate the card when all other opponents are nearly KO'd, or when many of them are KO'd so the player can single out 1 or 2 opponents. While scenarios where this is possible are somewhat limited, there are multiple cases that may cause such an opportunity to arise. For instance, if multiple opponents land on
The main flaw of Whimsical Windmill is its very design. While a well-timed Whimsical Windmill has the potential to KO all opponents, if the player miscalculates or consistently rolls poorly, they more than likely will end up KO'd. The Hyper has limited use and is also rather expensive at a base price of 30 stars and a level requirement of 3. Consequently, great care should be taken to ensure that the reward justifies the risks of using the card. The card also boosts the EVD stat but does not improve either the ATK or DEF stats which are generally more critical for prolonged fights, especially when the opponent attacks first. Likewise, since the opponent attacks first they will be able to use their own battle cards to try and KO the player. An unexpected panels, they will likely be gravely wounded and some will likely be KO'd. Or in another potential scenario, multiple opponents may be at low HP due to cards such as or . Another tactic the player can use is to increase their prolonged battle endurance with the aid of battle cards such as and . Due to going second, the player can also skip certain opponents by using or in order to get to the opponent they really want to fight. Given the restrictive nature of the Hyper, the player may want to bring at least 1 copy of with them to receive a broader-use Hyper, and opponents are unlikely to copy Whimsical Windmill. or from an opponent can quickly spell certain defeat for the player. The last and most inherent flaw is that depending on the matchup, an opportunity to use the Hyper may never occur at all or may be too dangerous depending on the Hyper cards used by the opponents.Tips[edit source]
- Playing As Sherry
- Cards that remove cards from opponents' hands such as and can help Sherry by removing cards from more card reliant characters and removing cards that may help other players counter her great stats.
- Boss. , , and are advisable as other players cannot use them against Sherry due to her passive, and Sherry can use them against Encounter units and the
- Given that Sherry is likely to take chip damage either at the hands of an opponent or and panels, healing cards such as and can help Sherry stay alive.
- is a viable card because when others use it they risk the card using while Sherry can use it at less risk to use helpful Event cards.
- Playing Against Sherry
- Cards that negate Sherry's stats like , , and can help the player deal more damage to Sherry and are more or less worthless if drawn by her.
Recommended Cards[edit source]
Recommended | Viable | Neutral |
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Counter Cards[edit source]
Recommended | Viable |
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Achievements[edit source]
Icon | Name | Description |
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Free Spirit | Play 10 games as Sherry. |
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A Whimsical Beatdown | KO all three other players using Sherry's hyper. |
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Combat Flight | Achieving the 14 Wins Norma while playing as Sherry three times. |
Poses






Colors
Hairs












Accessories
Glasses
Poses






Voice Lines
When | English | Kanji | |||||
---|---|---|---|---|---|---|---|
Rolling | ▶️ | Ey! | えいっ | ||||
▶️ | Toh. | とぉ | |||||
▶️ | There! | それっ | |||||
▶️ | There you go! | そーれっ | |||||
Using a Card | ▶️ | I'll use a card. | カードを使うわ | ||||
▶️ | How about I play this? | これはどうかしら | |||||
▶️ | Like this? | こうかしら! | |||||
▶️ | This is it! | これねっ | |||||
Placing Trap | ▶️ | I'm setting this here. | セットするわ | ||||
▶️ | This ought to be fun. | 面白いことになりそうね | |||||
▶️ | I'm putting a card down here. | カードを置くわね | |||||
▶️ | Who's going to walk into this, I wonder? | 誰が引っかかるかしら | |||||
Using Battle Card | ▶️ | Here's my special card. | とっておきよ | ||||
▶️ | It's now or never. | 使うなら今ね | |||||
▶️ | I'll play this card here! | ここでこのカード! | |||||
▶️ | I have something good. | いいものがあるの | |||||
Whimsical Windmill | ▶️ | All right, let's get started! | さぁて、始めましょうか! | ||||
Reviving | ▶️ | I got her running again. | 再始動できたわ | ||||
▶️ | All right, we're back up. | よし、動いたわ | |||||
▶️ | Repairs complete. | 修理完了ね | |||||
▶️ | Okay, it's time to resume! | さぁ、再開よ! | |||||
Revive Failed | ▶️ | Failed to restart the engine. | 再始動失敗ね | ||||
▶️ | We can't move yet. | 動かないわね | |||||
▶️ | Guess we'll have to wait a little more. | まだ駄目みたいね | |||||
▶️ | We'll be ready soon. | もうちょっとね | |||||
(Attack)/Snowball Attack | ▶️ | Take that! | 当たって! | ||||
▶️ | Fire! | 発射! | |||||
▶️ | Eeey! | ええいっ! | |||||
▶️ | How do you like that! | どうかしら! | |||||
Field Damage | ▶️ | Ouch! | あいたっ | ||||
▶️ | How dare you! | このっ | |||||
▶️ | That hurts. | 痛いわね | |||||
▶️ | That came from a blind spot! | どこからっ! | |||||
Healing | ▶️ | Time for repairs... | 修理…と | ||||
▶️ | With this... everything's fine. | これで良し…と | |||||
▶️ | Ah, it saved my life. | ああ、助かったわ | |||||
▶️ | That's a relief. | 一安心ね | |||||
Warping | ▶️ | Oh, dear. | あらあら | ||||
▶️ | Goodness. | おっとっと | |||||
▶️ | Where will it fly me over? | どこに飛ばされるのかしら | |||||
▶️ | This is so thrilling! | スリル満点! | |||||
KO'd in Field | ▶️ | We got beaten. | やられちゃったわ | ||||
▶️ | Oh no, she's broken... | 駄目ね、壊れちゃったわ | |||||
▶️ | She needs repairs. | これは修理が必要ね | |||||
▶️ | We won't be able to fly for a while. | しばらく動けないわね | |||||
Battle (Attacker) (even though you go second) |
▶️ | Bring it on! | 勝負よ! | ||||
▶️ | I request that you fight me. | 失礼するわ | |||||
▶️ | Here I come! | いくわよ! | |||||
▶️ | I won't go easy! | 手加減抜きよ! | |||||
Battle (Defender) | ▶️ | So you want to fight me? | あなたが相手ね | ||||
▶️ | Let me see what you've got. | あなたの腕、見せてもらうわ | |||||
▶️ | If you want to fight, I am game. | 来るなら来なさい | |||||
▶️ | Don't be shy to challenge me. | さぁ、どんどん来なさい | |||||
Attacking | ▶️ | Prepare yourself! | 覚悟なさい! | ||||
▶️ | Can you dodge this! | 避(よ)けられるかしら! | |||||
▶️ | There! | そこね! | |||||
▶️ | Got you! | 捉(とら)えた! | |||||
Light Damage | ▶️ | Good work. | やるわね | ||||
▶️ | Ouch! | いたっ! | |||||
▶️ | Did I get hit!? | 当たった!? | |||||
▶️ | I got hit! | 被弾っ! | |||||
Heavy Damage | ▶️ | Owww! | あいたた! | ||||
▶️ | That was very good! | すごいっ! | |||||
▶️ | This is bad. | まずいわ | |||||
▶️ | That really hurt. | いったーい | |||||
Evading | ▶️ | That was so close. | 危ない危ない | ||||
▶️ | You can't hit me. | 当たらないわよ | |||||
▶️ | Not good enough. | まだまだね | |||||
▶️ | You still have a long way to go. | あまいあまい | |||||
Winning in Battle | ▶️ | Victory! | 勝利! | ||||
▶️ | One down! | 一機撃墜! | |||||
▶️ | I won this one. | 私の勝ちね | |||||
▶️ | I hope to fight you again. | またお相手願うわ | |||||
KO'd in Battle/Losing Game | ▶️ | You defeated me. | やられたわ | ||||
▶️ | I lost. | 負けちゃった | |||||
▶️ | You're good. | いい腕ね | |||||
▶️ | I surrender. | 降参よ | |||||
Bonus Panel | ▶️ | I like this. | よしよし | ||||
▶️ | Good progress. | いい調子ね | |||||
▶️ | How nice! | 素敵! | |||||
▶️ | I'll keep getting more and more. | どんどん集めましょう | |||||
Drop Panel | ▶️ | Oh, that's unfortunate. | あら、残念 | ||||
▶️ | I don't like this. | 参ったわね | |||||
▶️ | Not fair. | ひどいわね | |||||
▶️ | Oh no. | ああ、大変 | |||||
Stepping on Trap | ▶️ | Oh, dear. | まぁ | ||||
▶️ | Someone got me. | してやられたわ | |||||
▶️ | Ah, this is annoying. | あら、くやしい | |||||
▶️ | Who set this up? | 誰が置いたのかしら | |||||
Boss Panel | ▶️ | That's some enemy. | すごいのが出たわね | ||||
▶️ | Oh, what a surprise. | まぁ、驚いたわ | |||||
▶️ | Looks like big trouble. | 大変なことになったわね | |||||
▶️ | Well, what should I do now? | さて、どうしたものかしら | |||||
Star Norma | ▶️ | I'll gather stars. | 星を集めましょう | ||||
▶️ | I'd rather go for stars. | 星がいいわね | |||||
▶️ | Let's gather plenty. | たくさん集めましょう | |||||
▶️ | This is my choice. | こっちにするわ | |||||
Wins Norma | ▶️ | Fufu, I guess I feel like doing this. | ふふ、こっちでいいのかしら | ||||
▶️ | I'm enjoying myself. | なんだか楽しくなってきたわ | |||||
▶️ | How savage. | まぁ、野蛮 | |||||
▶️ | This is what I usually do. | いつものことね | |||||
Selecting Character | ▶️ | Me? Sure. | 私ね、いいわ | ||||
▶️ | So you want to go with me. | 私でいいのね | |||||
▶️ | I believe in you. | 期待してるわ | |||||
▶️ | Let's give it our all. | 頑張りましょう | |||||
Starting Game | ▶️ | Let's get pumped. | 張り切っていきましょう | ||||
▶️ | I'm so excited. | ワクワクするわね | |||||
▶️ | I can't wait to have fun. | 楽しみね | |||||
▶️ | Bring it! | かかってきなさい! | |||||
Winning Game | ▶️ | Boy, was that fun. | ああ、楽しかったわ | ||||
▶️ | Easy win. | 勝った、勝った | |||||
▶️ | Let's go get Islay and toast to my victory. | アイラを誘って、祝杯ね | |||||
▶️ | Let's have another round. | もう一勝負、いきましょうか | |||||
Item Drop/Crate Drop | ▶️ | I had no idea there was something like this. | こんなものもあったのね | ||||
▶️ | Oh, I'm glad I got this. | あら、嬉しい | |||||
▶️ | Let's add it to the collection. | コレクションに加えましょう | |||||
▶️ | I'll take it. | いただくわ | |||||
Whack a Poppo/Track the Card | ▶️ | Good. | いいわ | ||||
▶️ | Nice. | いいね | |||||
Whack a Poppo | ▶️ | Yes. | はい | ||||
Whack a Tomomo/Alte | ▶️ | No. | いいえ | ||||
Bad Prize | ▶️ | That's bad. | 駄目ねぇ | ||||
Star Treasure | ▶️ | Ah, talk about lucky. | あら、ラッキー | ||||
Neutral Prize | ▶️ | What is it? | なぁに? | ||||
Battle Prize/Supporter Revive | ▶️ | Now, let's go! | さぁ、いくわよ! | ||||
▶️ | Here goes! | はいっ | |||||
▶️ | Go, go. | ごーごー | |||||
Greeting (Home Screen/Joining Lobby) | ▶️ | Hello. | こんにちは | ||||
Miss Prize/Track the Card | ▶️ | Hmm... | むむ… | ||||
▶️ | There, there. | よしよし | |||||
Hyper Treasure/Good Prize | ▶️ | You impressed me. | すごいじゃない | ||||
Miss Match/Bad Prize (Match 2) | ▶️ | Uh-oh. | あらー | ||||
Using Other Hyper | ▶️ | Seems like a fun card to play! | 面白そうね! | ||||
▶️ | Good to know I can do this. | こんなこともできるのね | |||||
▶️ | Not sure what this does... but, here goes! | よくわからないけど…、せいっ | |||||
▶️ | Allow me to use this one. | 使わせてもらうわ | |||||
Unique Interaction Lines | |||||||
Vs. Marc | ▶️ | Come at me, Marc! | 勝負よ、後輩ちゃん! | ||||
Vs. Islay (attacking) | ▶️ | Fufu, I've been waiting for this moment. | ふふ、待っていたわ | ||||
Vs. Peat | ▶️ | You still have a lot to work on, little rascal. | まだまだね、やんちゃ坊主くん | ||||
Vs. QP (any)/Yuki (any)/Aru (any)/Arthur/Nico/Tomomo (regular/Sweet Eater)/Poppo (any) (attacking only) | ▶️ | Are those ears in fashion these days? | そういう耳が流行っているの? | ||||
▶️ | No going easy on me, please. | 手加減しないでくださいね | |||||
Vs. Cast Off Kyousuke | ▶️ | Do you have any idea how ungentlemanly you look right now? | まぁ、紳士にあるまじき格好ね | ||||
Vs. Nanako/Poppo (any)/Star Devourer (defending) | ▶️ | Behave yourself, okay? | おいたは駄目よ | ||||
Vs. Natsumi (defending) | ▶️ | You're one dangerous girl. | 物騒な子ね | ||||
▶️ | Wow, that's quite a magic trick. | すごい。マジックね | |||||
Vs. Sora (any) (defending) | ▶️ | Just looking at her... makes me wanna like her; I wonder why. | この子を見てると…可愛がってあげたくなるのはなぜかしら | ||||
Defeat Pirate Minion | ▶️ | You're as much of a small fry as you look. | 見事な三下っぷりね | ||||
Someone else plays Little War | ▶️ | It's not as safe as it used to be around here. | 物騒な世の中になったわね | ||||
Use I'm on Fire! | ▶️ | I'm getting the thrills! | 楽しくなってきたわ! | ||||
Use Final Battle | ▶️ | We'll decide who's stronger once and for all. | ここで決着をつけましょう | ||||
Steal a card using Tragedy in the Dead of Night | ▶️ | It's mine now. | いただき | ||||
Use Long-Distance Shot | ▶️ | Taking aim. | 狙い撃ちよ | ||||
Use Gentleman's Battle | ▶️ | I'll challenge you! Just kidding. | あなたに挑戦! なんてね | ||||
Use Extension | ▶️ | What kind of equipment will I get? | どんな装備が届くのかしら | ||||
Use Forced Revival | ▶️ | It's not good for you to sleep down there. | そんなところで寝ちゃ駄目よ | ||||
▶️ | Maybe I overdid it a little. | やりすぎてしまったかしら |
When | English | Kanji | |
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Opening the game | ▶️ | Orange_Juice and Fruitbat Factory. | オレンジジュースアンドフルーツバットファクトリー |
▶️ | Shindenken. | しんでんけん | |
Title screen | ▶️ | 100% Orange Juice! | 100%おれんじじゅ~すっ! |
Start of player 1 turn | ▶️ | Player 1. | プレイヤーワン |
Start of player 2 turn | ▶️ | Player 2. | プレイヤーツー |
Start of player 3 turn | ▶️ | Player 3. | プレイヤースリー |
Start of player 4 turn | ▶️ | Player 4. | プレイヤーフォー |
Starting a battle | ▶️ | Battle. | バトル |
Winning a battle | ▶️ | Win. | ウィン |
Triggering a bonus panel | ▶️ | Bonus. | ボーナス |
Triggering a drop panel | ▶️ | Drop. | ドロップ |
Triggering a draw panel | ▶️ | Card draw. | カードドロー |
Triggering warp panel | ▶️ | Warp. | ワープ |
Triggering a move panel | ▶️ | Move. | ムーブ |
Triggering warp move panel | ▶️ | Warp move. | ワープムーブ |
Triggering a trap | ▶️ | Trap triggered. | トラップ発動 |
Skipping a turn | ▶️ | Skip. | スキップ |
Stopping on a panel affected by Immovable Object | ▶️ | Stop. | ストップ |
Triggering a norma check without meeting the requirements | ▶️ | Norma check. | ノルマチェック |
Reaching level 2 | ▶️ | Norma level 1 achieved. | ノルマレベルワン達成 |
Reaching level 3 | ▶️ | Norma level 2 achieved. | ノルマレベルツー達成 |
Reaching level 4 | ▶️ | Norma level 3 achieved. | ノルマレベルスリー達成 |
Reaching level 5 | ▶️ | Norma level 4 achieved. | ノルマレベルフォー達成 |
Winning the game | ▶️ | Final norma achieved! | 最終ノルマ達成! |
Attempting to connect to a lobby | ▶️ | Connecting. | コネクティング |
Successfully connecting to a lobby | ▶️ | Connected. | コネクティド |
Failing to connect to a lobby | ▶️ | Failed. | フェイルド |
Attempting to connect to a full lobby | ▶️ | Lobby full. | ロビーフル |
Another player joins the lobby | ▶️ | Player joined. | プレイヤージョインド |
Another player leaves the lobby | ▶️ | Player left. | プレイヤーレフト |
Trivia[edit source]
- Sherry appears in the artwork for and is quoted in the descriptions of and .
- Sherry is the stage 4 mid-boss in Flying Red Barrel.[1]
- In Flying Red Barrel, Sherry is a skilled pilot who operates the Rose Windmill, and was formerly a member of the guild that and are members of. She left the guild to oppose its increasingly restrictive policing of the skies.[1]
Update History[edit source]

- Fixed Sherry keeping her battle card boost if used with her hyper in the last battle.
- Using while not being on a flowery panel and attacking someone on a flowery panel no longer gives -1 ATK to both units.
References[edit source]
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