Playstyle[ | ]
As Sherry, you should aim to play safe and stay relatively passive. Her stats do allow her to take fights if needed however, if a good opportunity to take out a player shows itself or there is no other option to win, Sherry can take the fight. Sherry must keep her health in mind before fighting due to her passive however, as going second means fighting while at lower HP is even riskier than usual. The player should generally prioritize Bonus panels over any other panel and prioritize Encounter panels very low, possibly even taking a Drop panel over them early game. Cards Sherry should look for are card control such as to remove other's options against her stats and boosted star generation, defensive cards such as to make it harder to take her down and protect her against boss, and healing such as to heal back lost HP.
Tips[ | ]
- Playing As Sherry
- Due to Sherry's passive Boss in order to ensure a safe fight or avoid it altogether. , , and cannot be used against Sherry by other characters and is even able to be used against the
- Card control cards such as and can help Sherry by removing cards from other characters who may use cards to overcome Sherry's strong stats through powerful hypers such as and or battle cards such as .
- Because Sherry nearly always goes second in combat, she is bound to take chip damage. Healing such as and help Sherry heal
- is a viable card because when others use it they risk the card using while Sherry can use it at less risk to use helpful Event cards, especially .
- Playing Against Sherry
- Cards that negate Sherry's stats like , , and can help the player deal more damage to Sherry.
- Damaging Sherry greatly reduces her advantage in combat as she is required to go second in almost every fight, meaning the lower her HP, the more likely she is to die before hitting the opponent. Out of battle cards such as and lower her HP out of battle.
- Characters with a high ATK stat such as Tomomo are risky for Sherry to start fights with, as she must first endure the ATK roll of them before Sherry is able to hit back. can also be used to raise your ATK to similarly high levels to force Sherry to take a high ATK roll.
Recommended Cards[ | ]
Standard | Recommended | Viable |
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Counter Cards[ | ]
Recommended | Viable |
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