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Turbo Charged
Drop to 1 HP.
Gain +1 ATK per lost HP.
Effect Duration: As many Chapters as lost HP.
Lose 1 ATK per turn for the duration.
Effect expires on KO.
Hyper Info
Boost
Level
2
Cost
20 ★
Symbol
[[File:|30px|link=]]
Classic wo Shinjiro
"Rumble rumble rumble." -Shifu Robot

Effect

Shifu Robot's Hyper is Turbo Charged. Upon use, the player's HP will be set to 1, and the player will gain +1 ATK for every point of HP lost, indicated by the Turbo Charged stock effect. The player will lose one stack of this effect every chapter. In addition, the player will lose all stacks upon KO.

Strategy

Turbo Charged serves as a very powerful ATK boost card that comes with a lot of risks. As it drops the player's HP to 1, they should be sure that the enemy they want to battle will be taken down after their attack and won't retaliate, since Shifu Robot won't have the tools to avoid damage unless a card like Rainbow-Colored Circleicon.png  Rainbow-Colored Circle is played.

This hyper can be combined with other ATK-boosting cards like I'm on Fire!icon.png  I'm on Fire! or Accel Hypericon.png  Accel Hyper to assure Shifu Robot's victory against opponents. The player should also consider having any healing card on their hand such as Dinnericon.png  Dinner or Puddingicon.png  Pudding to quickly heal back up after using the Hyper. It is also possible to time the use of the Hyper with Shifu Robot's Auto-Repair passive, playing the card the turn before the passive takes place.

The player should be wary of cards like Shield Countericon.png  Shield Counter or Reverse Attribute Fieldicon.png  Reverse Attribute Field which can lead Shifu Robot to fail the encounter and get KO'd. At the same time, running around the board at 1HP will incite players to use cards that deal damage at a distance such as Long-Distance Shoticon.png  Long-Distance Shot or X16 Big Rocketicon.png  x16 Big Rocket, or the possibility of rolling into a Mimyuu's Hammericon.png  Mimyuu's Hammer set by MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
, losing the stock effect.

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