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Shifu Robot
Transparent.png
Shifu Robot (unit).png
Base Stats
HP
5
ATK
+1
DEF
±0
EVD
-1
REC
-
Passive
Start and revive with 2 HP. -1 ATK for 3 turns after revival. If active and below maximum HP for 3 consecutive turns, heal 1 HP.
Basic Info
Origin
Hono
Voice Actor
[{{{link}}} {{{voice}}}]
Theme
For the enemy unit version of this character, see: Shifu Robot (Boss)

Shifu Robot (シフロボ Shifurobo) is one of the playable characters in 100% Orange Juice!.

Passives

  • Starts the game and revives with only 2 HP.
  • -1 ATK for 3 turns after revival.
  • Heal 1 HP every 3 chapters while alive if HP is not full.

Overview

Shifu Robot is the character with the best REC stat (tied with Mimyuu), instantly reviving the next turn after being taken down. It sports a balanced stat line, with an increased ATK stat, decent HP and reduced EVD stat, allowing it to perform relatively well in battles. It also automatically heals 1 HP every 3 chapters, allowing it to sustain itself relatively well. The caveat to all these advantages is that it revives and starts the match at 2 HP, leaving it very vulnerable and susceptible to a downward spiral of repeated bullying when at low HP.

These traits make Shifu Robot very frail and vulnerable at low HP, yet also make Shifu Robot decently difficult to take down when at high HP, allowing it to pick and choose its battles with almost unparalleled self-sustain. At low HP, the player will need to avoid  Encounter panels and other players as much as possible, turning to any healing options such as  Home panels, its passive, or healing cards like  Saki's Cookie or  Dinner. Once at full HP, Shifu Robot can then decide to to go for either Stars or Wins Norma as the situation requires, taking  Encounter panels and challenging opponents with little risk of running out of HP in the long run.

Summary

Pros
+Auto-healing
+Above average HP and ATK
+Has the best REC stat in the game
+Hyper is able to last for multiple chapters
Cons
-Always reviving at 2 HP with -1 ATK makes it prone to being repeatedly bullied
-Below average EVD makes it even harder to survive at low HP
-Hyper causes it to be at low HP even more frequently

Update History

100% Orange Juice Emoticon 100oj.png V3.9.8
  • Now starts and revives at 2 HP (up from 1).
  • Upon revival, now gains -1 ATK for 3 turns.
  • Auto-repair now heals at the start of turn if active for 3 consecutive turns (changed from every 3 chapters).

100% Orange Juice Emoticon 100oj.png V3.8
  • Added Burn Out passive to Shifu Robot in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters.
  • Shifu Robot now starts and revives after 2 turns with 2 HP in co-op.

100% Orange Juice Emoticon 100oj.png V1.17.3
  • Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.

100% Orange Juice Emoticon 100oj.png V1.15
  • New Hyper cards and BGM added for the 6 playable "NPC" characters.
  • Shifu Robot maximum HP is now 5 (down from 6).

100% Orange Juice Emoticon 100oj.png V1.11
  • Extend and Hyper Mode should now resurrect Shifu Robot with full HP.

100% Orange Juice Emoticon 100oj.png V1.7.7
  • Fixed Shifu Robot Color Pack I name in shop.

100% Orange Juice Emoticon 100oj.png V1.7
  • Renamed Schiff Robot to Shifu Robot.

100% Orange Juice Emoticon 100oj.png V1.5
  • Lowered Shifu Robot's max HP to 6 (down from 7)

100% Orange Juice Emoticon 100oj.png V1.3.2

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