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| hp = 5 |
| hp = 5 |
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| attack = +1 |
| attack = +1 |
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− | | defense = 0 |
+ | | defense = ±0 |
| evade = -1 |
| evade = -1 |
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| recover = - |
| recover = - |
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+ | | passive = Start and revive with 2 HP. -1 ATK for 3 turns after revival. If active and below maximum HP for 3 consecutive turns, heal 1 HP. |
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− | | nprice = 30000 |
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− | | dprice = 21000 |
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− | | voice = |
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− | | link = |
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| origin = 5 |
| origin = 5 |
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| theme = glitch |
| theme = glitch |
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}} |
}} |
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{{NPC|Shifu Robot (Boss)}} |
{{NPC|Shifu Robot (Boss)}} |
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− | '''Shifu Robot''' is one of the playable characters in {{OJ}}. |
+ | '''Shifu Robot''' {{Pro|(シフロボ Shifurobo)}} is one of the playable characters in {{OJ}}. |
+ | ==Passives== |
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− | {{Spacer}} |
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⚫ | |||
− | ==Passive== |
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+ | *-1 ATK for 3 turns after revival. |
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⚫ | |||
− | * |
+ | *Heal 1 HP every 3 chapters while alive if HP is not full. |
− | {{Spacer}} |
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==Overview== |
==Overview== |
||
− | Shifu Robot is the character with the |
+ | '''Shifu Robot''' is the character with the best REC stat (tied with {{Ca|Tomato & Mimyuu|Mimyuu}}), instantly reviving the next turn after being taken down. It sports a balanced stat line, with an increased ATK stat, decent HP and reduced EVD stat, allowing it to perform relatively well in battles. It also automatically heals 1 HP every 3 chapters, allowing it to sustain itself relatively well. The caveat to all these advantages is that it revives and starts the match at 2 HP, leaving it very vulnerable and susceptible to a downward spiral of repeated bullying when at low HP. |
− | + | These traits make Shifu Robot very frail and vulnerable at low HP, yet also make Shifu Robot decently difficult to take down when at high HP, allowing it to pick and choose its battles with almost unparalleled self-sustain. At low HP, the player will need to avoid {{Encounter}} panels and other players as much as possible, turning to any healing options such as {{Home}} panels, its passive, or healing cards like {{ci|Saki's Cookie}} or {{ci|Dinner}}. Once at full HP, Shifu Robot can then decide to to go for either Stars or Wins Norma as the situation requires, taking {{Encounter}} panels and challenging opponents with little risk of running out of HP in the long run. |
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==Summary== |
==Summary== |
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: +Hyper is able to last for multiple chapters |
: +Hyper is able to last for multiple chapters |
||
;Cons |
;Cons |
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− | : -Always reviving at |
+ | : -Always reviving at 2 HP with -1 ATK makes it prone to being repeatedly bullied |
− | : -Below average EVD makes it even harder to survive at |
+ | : -Below average EVD makes it even harder to survive at low HP |
− | : -Hyper causes |
+ | : -Hyper causes it to be at low HP even more frequently |
+ | |||
+ | ==Update History== |
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+ | {{Patch Changes| |
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+ | {{Patch|Version 3.9.8|3.9.8|Now starts and revives at 2 HP (up from 1).|Upon revival, now gains -1 ATK for 3 turns.|Auto-repair now heals at the start of turn if active for 3 consecutive turns (changed from every 3 chapters).}} |
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+ | {{Patch|Version 3.8|3.8|Added Burn Out passive to Shifu Robot in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters.|Shifu Robot now starts and revives after 2 turns with 2 HP in co-op.}} |
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+ | {{Patch|Version 1.17.3|1.17.3|Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.}} |
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+ | {{Patch|Version 1.15|1.15|New Hyper cards and BGM added for the 6 playable "NPC" characters.|Shifu Robot maximum HP is now 5 (down from 6).}} |
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+ | {{Patch|Version 1.11|1.11|Extend and Hyper Mode should now resurrect Shifu Robot with full HP.}} |
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+ | {{Patch|Version 1.7.7|1.7.7|Fixed Shifu Robot Color Pack I name in shop.}} |
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+ | {{Patch|Version 1.7|1.7|Renamed Schiff Robot to Shifu Robot.}} |
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+ | {{Patch|Version 1.5|1.5|Lowered Shifu Robot's max HP to 6 (down from 7)}} |
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+ | {{Patch|Version 1.3.2|1.3.2|Playable versions of the three boss characters {{Ca|Store Manager}}, '''Shifu Robot''', and {{Ca|Flying Castle}} added to the game.}} |
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+ | }} |
Revision as of 19:02, 3 May 2022
Shifu Robot (シフロボ Shifurobo) is one of the playable characters in 100% Orange Juice!.
Passives
- Starts the game and revives with only 2 HP.
- -1 ATK for 3 turns after revival.
- Heal 1 HP every 3 chapters while alive if HP is not full.
Overview
Shifu Robot is the character with the best REC stat (tied with
), instantly reviving the next turn after being taken down. It sports a balanced stat line, with an increased ATK stat, decent HP and reduced EVD stat, allowing it to perform relatively well in battles. It also automatically heals 1 HP every 3 chapters, allowing it to sustain itself relatively well. The caveat to all these advantages is that it revives and starts the match at 2 HP, leaving it very vulnerable and susceptible to a downward spiral of repeated bullying when at low HP.These traits make Shifu Robot very frail and vulnerable at low HP, yet also make Shifu Robot decently difficult to take down when at high HP, allowing it to pick and choose its battles with almost unparalleled self-sustain. At low HP, the player will need to avoid Encounter panels and other players as much as possible, turning to any healing options such as Home panels, its passive, or healing cards like or . Once at full HP, Shifu Robot can then decide to to go for either Stars or Wins Norma as the situation requires, taking Encounter panels and challenging opponents with little risk of running out of HP in the long run.
Summary
- Pros
- +Auto-healing
- +Above average HP and ATK
- +Has the best REC stat in the game
- +Hyper is able to last for multiple chapters
- Cons
- -Always reviving at 2 HP with -1 ATK makes it prone to being repeatedly bullied
- -Below average EVD makes it even harder to survive at low HP
- -Hyper causes it to be at low HP even more frequently
Update History
- Now starts and revives at 2 HP (up from 1).
- Upon revival, now gains -1 ATK for 3 turns.
- Auto-repair now heals at the start of turn if active for 3 consecutive turns (changed from every 3 chapters).
- Added Burn Out passive to Shifu Robot in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters.
- Shifu Robot now starts and revives after 2 turns with 2 HP in co-op.
- Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.
- New Hyper cards and BGM added for the 6 playable "NPC" characters.
- Shifu Robot maximum HP is now 5 (down from 6).
- Extend and Hyper Mode should now resurrect Shifu Robot with full HP.
- Fixed Shifu Robot Color Pack I name in shop.
- Renamed Schiff Robot to Shifu Robot.
- Lowered Shifu Robot's max HP to 6 (down from 7)
- Playable versions of the three boss characters , Shifu Robot, and added to the game.