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| evade = -1
 
| evade = -1
 
| recover = -
 
| recover = -
| passive = Starts and Revives with 2 HP. -1 ATK for 3 turns after revival. If active and below maximum HP for three consecutive turns, heal 1 HP.
+
| passive = Start and revive with 2 HP. -1 ATK for 3 turns after revival. If active and below maximum HP for 3 consecutive turns, heal 1 HP.
 
| origin = 5
 
| origin = 5
 
| theme = glitch
 
| theme = glitch
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==Overview==
 
==Overview==
'''Shifu Robot''' is the character with the best REC stat (tied with {{Ca|Tomato & Mimyuu|Mimyuu}}), instantly reviving the next turn after being taken down. It sports a balanced stat line, with an increased attack stat, decent HP and reduced evade stat, allowing it to perform relatively well in battles. It also automatically heals 1 HP every 3 chapters (2 only at the start of the game), allowing it to sustain itself relatively well. The caveat to all these advantages is that it revives and starts the match at 2 HP, leaving it very vulnerable and susceptible to a downward spiral of repeated bullying when at low HP.
+
'''Shifu Robot''' is the character with the best REC stat (tied with {{Ca|Tomato & Mimyuu|Mimyuu}}), instantly reviving the next turn after being taken down. It sports a balanced stat line, with an increased ATK stat, decent HP and reduced EVD stat, allowing it to perform relatively well in battles. It also automatically heals 1 HP every 3 chapters, allowing it to sustain itself relatively well. The caveat to all these advantages is that it revives and starts the match at 2 HP, leaving it very vulnerable and susceptible to a downward spiral of repeated bullying when at low HP.
   
 
These traits make Shifu Robot very frail and vulnerable at low HP, yet also make Shifu Robot decently difficult to take down when at high HP, allowing it to pick and choose its battles with almost unparalleled self-sustain. At low HP, the player will need to avoid {{Encounter}} panels and other players as much as possible, turning to any healing options such as {{Home}} panels, its passive, or healing cards like {{ci|Saki's Cookie}} or {{ci|Dinner}}. Once at full HP, Shifu Robot can then decide to to go for either Stars or Wins Norma as the situation requires, taking {{Encounter}} panels and challenging opponents with little risk of running out of HP in the long run.
 
These traits make Shifu Robot very frail and vulnerable at low HP, yet also make Shifu Robot decently difficult to take down when at high HP, allowing it to pick and choose its battles with almost unparalleled self-sustain. At low HP, the player will need to avoid {{Encounter}} panels and other players as much as possible, turning to any healing options such as {{Home}} panels, its passive, or healing cards like {{ci|Saki's Cookie}} or {{ci|Dinner}}. Once at full HP, Shifu Robot can then decide to to go for either Stars or Wins Norma as the situation requires, taking {{Encounter}} panels and challenging opponents with little risk of running out of HP in the long run.
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==Update History==
 
==Update History==
 
{{Patch Changes|
 
{{Patch Changes|
{{Patch|Version 3.9.8|3.9.8|Shifu Robot mechanics have been adjusted.|Now revives with 2 HP (up from 1).|On revival, now receives -1 ATK debuff for 3 chapters.|Auto-repair now only counts turns while alive and damaged. Turn counter is reset while KO'd or at full HP. No longer called Auto-repair.}}
+
{{Patch|Version 3.9.8|3.9.8|Now starts and revives at 2 HP (up from 1).|Upon revival, now gains -1 ATK for 3 turns.|Auto-repair now heals at the start of turn if active for 3 consecutive turns (changed from every 3 chapters).}}
 
{{Patch|Version 3.8|3.8|Added Burn Out passive to Shifu Robot in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters.|Shifu Robot now starts and revives after 2 turns with 2 HP in co-op.}}
 
{{Patch|Version 3.8|3.8|Added Burn Out passive to Shifu Robot in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters.|Shifu Robot now starts and revives after 2 turns with 2 HP in co-op.}}
 
{{Patch|Version 1.17.3|1.17.3|Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.}}
 
{{Patch|Version 1.17.3|1.17.3|Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.}}

Revision as of 19:02, 3 May 2022

Shifu Robot
Transparent
Shifu Robot (unit)
Base Stats
HP
5
ATK
+1
DEF
±0
EVD
-1
REC
-
Passive
Start and revive with 2 HP. -1 ATK for 3 turns after revival. If active and below maximum HP for 3 consecutive turns, heal 1 HP.
Basic Info
Origin
Hono
[{{{link}}} {{{voice}}}]
Theme
For the enemy unit version of this character, see: Shifu Robot (Boss)

Shifu Robot (シフロボ Shifurobo) is one of the playable characters in 100% Orange Juice!.

Passives

  • Starts the game and revives with only 2 HP.
  • -1 ATK for 3 turns after revival.
  • Heal 1 HP every 3 chapters while alive if HP is not full.

Overview

Shifu Robot is the character with the best REC stat (tied with Mimyuu), instantly reviving the next turn after being taken down. It sports a balanced stat line, with an increased ATK stat, decent HP and reduced EVD stat, allowing it to perform relatively well in battles. It also automatically heals 1 HP every 3 chapters, allowing it to sustain itself relatively well. The caveat to all these advantages is that it revives and starts the match at 2 HP, leaving it very vulnerable and susceptible to a downward spiral of repeated bullying when at low HP.

These traits make Shifu Robot very frail and vulnerable at low HP, yet also make Shifu Robot decently difficult to take down when at high HP, allowing it to pick and choose its battles with almost unparalleled self-sustain. At low HP, the player will need to avoid Mass encount0 Encounter panels and other players as much as possible, turning to any healing options such as Mass check0 Home panels, its passive, or healing cards like Saki's Cookieicon Saki's Cookie or Dinnericon Dinner. Once at full HP, Shifu Robot can then decide to to go for either Stars or Wins Norma as the situation requires, taking Mass encount0 Encounter panels and challenging opponents with little risk of running out of HP in the long run.

Summary

Pros
+Auto-healing
+Above average HP and ATK
+Has the best REC stat in the game
+Hyper is able to last for multiple chapters
Cons
-Always reviving at 2 HP with -1 ATK makes it prone to being repeatedly bullied
-Below average EVD makes it even harder to survive at low HP
-Hyper causes it to be at low HP even more frequently

Update History

100% Orange Juice Emoticon 100oj V3.9.8
  • Now starts and revives at 2 HP (up from 1).
  • Upon revival, now gains -1 ATK for 3 turns.
  • Auto-repair now heals at the start of turn if active for 3 consecutive turns (changed from every 3 chapters).

100% Orange Juice Emoticon 100oj V3.8
  • Added Burn Out passive to Shifu Robot in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters.
  • Shifu Robot now starts and revives after 2 turns with 2 HP in co-op.

100% Orange Juice Emoticon 100oj V1.17.3
  • Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.

100% Orange Juice Emoticon 100oj V1.15
  • New Hyper cards and BGM added for the 6 playable "NPC" characters.
  • Shifu Robot maximum HP is now 5 (down from 6).

100% Orange Juice Emoticon 100oj V1.11
  • Extend and Hyper Mode should now resurrect Shifu Robot with full HP.

100% Orange Juice Emoticon 100oj V1.7.7
  • Fixed Shifu Robot Color Pack I name in shop.

100% Orange Juice Emoticon 100oj V1.7
  • Renamed Schiff Robot to Shifu Robot.

100% Orange Juice Emoticon 100oj V1.5
  • Lowered Shifu Robot's max HP to 6 (down from 7)

100% Orange Juice Emoticon 100oj V1.3.2