Shifu Robot (シフロボ Shifurobo) is one of the playable characters in 100% Orange Juice!.
Passives
- Starts the game and revives with only 2 HP.
- -1 ATK for 3 turns after revival.
- Heal 1 HP every 3 chapters while alive if HP is not full.
Overview
Shifu Robot is the character with the best REC stat (tied with
), instantly reviving the next turn after being taken down. It sports a balanced stat line, with an increased attack stat, decent HP and reduced evade stat, allowing it to perform relatively well in battles. It also automatically heals 1 HP every 3 chapters (2 only at the start of the game), allowing it to sustain itself relatively well. The caveat to all these advantages is that it revives and starts the match at 2 HP, leaving it very vulnerable and susceptible to a downward spiral of repeated bullying when at low HP.These traits make Shifu Robot very frail and vulnerable at low HP, yet also make Shifu Robot decently difficult to take down when at high HP, allowing it to pick and choose its battles with almost unparalleled self-sustain. At low HP, the player will need to avoid Encounter panels and other players as much as possible, turning to any healing options such as Home panels, its passive, or healing cards like or . Once at full HP, Shifu Robot can then decide to to go for either Stars or Wins Norma as the situation requires, taking Encounter panels and challenging opponents with little risk of running out of HP in the long run.
Summary
- Pros
- +Auto-healing
- +Above average HP and ATK
- +Has the best REC stat in the game
- +Hyper is able to last for multiple chapters
- Cons
- -Always reviving at 2 HP with -1 ATK makes it prone to being repeatedly bullied
- -Below average EVD makes it even harder to survive at low HP
- -Hyper causes it to be at low HP even more frequently
Update History
- Shifu Robot mechanics have been adjusted.
- Now revives with 2 HP (up from 1).
- On revival, now receives -1 ATK debuff for 3 chapters.
- Auto-repair now only counts turns while alive and damaged. Turn counter is reset while KO'd or at full HP. No longer called Auto-repair.
- Added Burn Out passive to Shifu Robot in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters.
- Shifu Robot now starts and revives after 2 turns with 2 HP in co-op.
- Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.
- New Hyper cards and BGM added for the 6 playable "NPC" characters.
- Shifu Robot maximum HP is now 5 (down from 6).
- Extend and Hyper Mode should now resurrect Shifu Robot with full HP.
- Fixed Shifu Robot Color Pack I name in shop.
- Renamed Schiff Robot to Shifu Robot.
- Lowered Shifu Robot's max HP to 6 (down from 7)
- Playable versions of the three boss characters , Shifu Robot, and added to the game.