Auto-Repair: At the start of your turn, every 3rd chapter, heal 1 HP and remove Absorptive Shell.
Revive with -1 MOV for 2 chapters.
Shifu Robot (シフロボ Shifurobo) is one of the playable characters in 100% Orange Juice!.
Passives
- Starts the game and revives with only 1 HP and the Absorptive Shell stock effect.
- Absorptive Shell effect: Absorb 1 point of damage. (Consumed upon absorbing damage.)
- Every 3 chapters, if active at the start of turn, heal 1 HP and lose Absorptive Shell.
- Upon reviving, gain -1 MOV for 2 chapters.
Notes
- Absorptive Shell is not gained upon reviving if the player is revived through an instant-revival effect, such as or .
- Shifu Robot's healing passive does not apply if the player is under the effect of .
Overview
Shifu Robot is the character with the best REC stat (tied with
), instantly reviving the next turn after being taken down. It sports a balanced stat line, with an increased ATK stat, decent HP and reduced EVD stat, allowing it to perform relatively well in battles. It also automatically heals 1 HP every 3 chapters, allowing it to sustain itself relatively well. The caveat to all these advantages is that it revives and starts the match at 2 HP, leaving it very vulnerable and susceptible to a downward spiral of repeated bullying when at low HP.These traits make Shifu Robot very frail and vulnerable at low HP, yet also make Shifu Robot decently difficult to take down when at high HP, allowing it to pick and choose its battles with almost unparalleled self-sustain. At low HP, the player will need to avoid Encounter panels and other players as much as possible, turning to any healing options such as Home panels, its passive, or healing cards like or . Once at full HP, Shifu Robot can then decide to to go for either Stars or Wins Norma as the situation requires, taking Encounter panels and challenging opponents with little risk of running out of HP in the long run.
Summary
- Pros
- +Auto-healing
- +Above average HP and ATK
- +Has the best REC stat in the game
- +Hyper is able to last for multiple chapters
- Cons
- -Always reviving at essentially 2 HP with -1 MOV makes it prone to being repeatedly bullied
- -Below average EVD makes it even harder to survive at low HP
- -Hyper causes it to be at low HP even more frequently
Update History
- Shifu Robot now starts and auto-revives with 1hp, will generate Absorptive Shell on start and auto-revive (absorbs 1 damage).
- Healing counters are now always accrued when active and no longer removed when KO'd or at full HP, meaning Shifu Robot will now heal 1HP every third chapter at the start of their turn.
- Turbo Charged now heals Shifu Robot for 1 HP per turn for its duration, accelerating the auto-repair.
- Added a visual indicator for when Turbo Charged is active.
- Slow Start now lasts 2 chapters, and inflicts -1 MOV instead of -1 ATK.
- Now starts and revives at 2 HP (up from 1).
- Upon revival, now gains -1 ATK for 3 turns.
- Auto-repair now heals at the start of turn if active for 3 consecutive turns (changed from every 3 chapters).
- Added Burn Out passive to Shifu Robot in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters.
- Shifu Robot now starts and revives after 2 turns with 2 HP in co-op.
- Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.
- New Hyper cards and BGM added for the 6 playable "NPC" characters.
- Shifu Robot maximum HP is now 5 (down from 6).
- Extend and Hyper Mode should now resurrect Shifu Robot with full HP.
- Fixed Shifu Robot Color Pack I name in shop.
- Renamed Schiff Robot to Shifu Robot.
- Lowered Shifu Robot's max HP to 6 (down from 7)
- Playable versions of the three boss characters , Shifu Robot, and added to the game.