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Tips[]

Playing As Shifu Robot
  • When at 1 HP, positioning is key, especially in the early game. Take longer, unpopular paths to make time for Auto-Heal to kick in and when an opponent is likely to KO you after your turn, consider landing on Encounter, Drop or Boss panels to make it as unappealing as possible to challenge you.
  • Healing cards are imperative here, both to make the best use of Turbo Chargedicon Turbo Charged and to avoid being repeatedly bullied after recovering. Because of their importance, focus draw panels over star panels whenever you don't have any and try only using them when you cannot wait for Shifu Robot's passive to heal you instead.
  • Portable Puddingicon Portable Pudding is a must have for any Shifu Robot deck. It's arguably enough the best card to use in combination with Turbo Chargedicon Turbo Charged allows Shifu Robot to turn the tables when being challenged at low HP, and generally allows Shifu Robot to try to rely on its auto-heal passive as much as possible with no risk.
  • Dinnericon Dinner & Puddingicon Pudding are also incredibly useful with Saki's Cookieicon Saki's Cookie being an early game savior. It's important to diversify healing cards, as only packing late-game cards might spell disaster for early game Shifu Robot.
  • Party Timeicon Party Time is another great card to use in combination with Turbo Chargedicon Turbo Charged since it can be used against already damaged players, reducing the risk of retaliation significantly. It can also enable Shifu Robot to KO multiple targets at once, making the most of its long lasting ATK boost, or as a defensive measure to skip a turn and stay behind players in case its at low HP. The main downside is that it can also be used against Shifu Robot when its at 1 HP, setting it up for repeated bullying.
  • Desperate Modificationicon Desperate Modification is a great pick for both defensive and offensive purposes. It can greatly increase the chance of Shifu Robot surviving when challenged at 1 HP after reviving, potentially stopping a devastating repeated bullying session, and can also be used as a last-ditch effort in combination with Turbo Chargedicon Turbo Charged to take down a high HP target.
  • Accel Hypericon Accel Hyper in combination with Turbo Chargedicon Turbo Charged can allow Shifu Robot to reliably KO full HP targets with relatively little chance of failing.
  • I'm on Fire!icon I'm on Fire! and Big Magnumicon Big Magnum are great cards to combine with Turbo Chargedicon Turbo Charged, allowing Shifu Robot to take down even higher HP targets with much more confidence.
  • Gentleman's Battleicon Gentleman's Battle in combination with Turbo Chargedicon Turbo Charged can allow Shifu Robot to snipe most 4 MAXHP characters in the game with little risk of failing. While Shifu Robot will be forced to miss out on +1 ATK due to being unable to play both cards in the same turn, it can use that delay to heal using its passive and/or a Home panel, reducing risk in case of bad rolls. Combining the cards with the aforementioned Accel Hypericon Accel Hyper or other ATK boosting cards can extend Shifu Robot's reliable snipe range drastically.
  • Quick Restorationicon Quick Restoration can help Shifu Robot offensively and defensively. Defensively, it will naturally allow Shifu Robot to keep its HP high, while offensively it can be used to weaken targets in advance while keeping Shifu Robot at high HP. This can allow Shifu Robot to either decide to go for the KO with a max power Turbo Chargedicon Turbo Charged in case the previous battle went favorable, or continue on passively in case the battle wasn't enough to put the opponent in reliable KO range.
  • Here and Thereicon Here and There can be used to defuse potentially dangerous situations, or potentially bring the player closer to their Home Panel for healing.
  • Dash!icon Dash! and Overtimeicon Overtime can be great ways to reach the player's Home Panel faster for healing, stay out of harm's way when low, or to catch an opponent after having used Turbo Chargedicon Turbo Charged. However, the opponents are more likely to draw these, potentially using them to escape a challenge.
  • Rainbow-Colored Circleicon Rainbow-Colored Circle is a good defensive card, as it can allow Shifu Robot to more reliably survive low HP battles, while making it unlikely for opponents to benefit from it when challenging them after having used Turbo Chargedicon Turbo Charged.
  • Tactical Retreaticon Tactical Retreat and Serene Hushicon Serene Hush can enable Shifu Robot to more reliably survive at low HP. However, care must be taken, as both of these cards can potentially ruin a high-stakes Turbo Chargedicon Turbo Charged play. The same can be said for Rbitsicon Rbits and Shieldicon Shield.
  • Deceptive Disarmingicon Deceptive Disarming can also be used to prevent an opponent from playing potentially disruptive cards when challenging them after having used Turbo Chargedicon Turbo Charged.
  • Passionate Researchicon Passionate Research is a good pick to make it easier to draw Turbo Chargedicon Turbo Charged, while Nice Presenticon Nice Present can make it easier to draw the healing and positioning cards Shifu Robot needs.
  • Sweet Destroyericon Sweet Destroyer can be used to more reliably get a hold of important healing cards such as Puddingicon Pudding & Portable Puddingicon Portable Pudding.
  • Since Shifu Robot revives with 1 HP anyways, Forced Revivalicon Forced Revival can be brought into the game with significantly less risk than any other character in the game.
  • Home Improvementicon Home Improvement both helps Shifu Robot draw the cards it wants and reach its Home Panel sooner depending on its current position.
  • Sink or Swimicon Sink or Swim can enable Shifu Robot to get a lot more Stars from KOs after having used Turbo Chargedicon Turbo Charged at high HP, since the -1 ATK is negligible when boasting +5 ATK. On the flipside, it can also be used against Shifu Robot with ease, considering how often it will be at low HP.


Playing Against Shifu Robot
  • If the player is able to pursue Shifu Robot in the early chapters of the game, when it is still at low HP, the player can KO it for 2 easy wins.
  • Reverse Attribute Fieldicon Reverse Attribute Field, Shield Countericon Shield Counter, Serious Battleicon Serious Battle and to a certain extent Poppoformationicon Poppoformation are brutal against a Shifu Robot that has used its Hyper previously.
  • Sealed Guardianicon Sealed Guardian is highly effective against Shifu Robot. Not only does it make it unable to use its Hyper, it also sets it up to get bullied multiple times in a row by other characters.
  • Tactical Retreaticon Tactical Retreat can be used to escape otherwise fatal encounters in case Shifu Robot has previously used its Hyper.
  • Traps that most likely will deal damage to Shifu Robot such as Mimyuu's Hammericon Mimyuu's Hammer, Invasionicon Invasion and Piyopiyo Processionicon Piyopiyo Procession can often lead to it being KO'd due to the high frequency of it moving at low HP, setting it up for repeated bullying.
  • Traps that make Shifu Robot lose its cards such as Flamethrowericon Flamethrower, Bad Puddingicon Bad Pudding, Present Thieficon Present Thief, Tragedy in the Dead of Nighticon Tragedy in the Dead of Night and Brutal Prankicon Brutal Prank can seriously set it back.
  • Gift Exchangeicon Gift Exchange and Scrambled Eveicon Scrambled Eve can make Shifu Robot lose access to the very cards it depends on, especially when at low HP.
  • Considering the frequency Shifu Robot wants to aim for its Home Panel and how often it is at low HP, Wantedicon Wanted can make bullying it even more fruitful.
  • Out of Ammoicon Out of Ammo can prevent Shifu Robot from healing itself via cards or potentially sniping players with Gentleman's Battleicon Gentleman's Battle, causing it to lose an extra ATK boost since it will have to wait a chapter.
  • Long-Distance Shoticon Long-Distance Shot can easily snipe a 1 HP Shifu Robot and set it up for repeated bullying. Cloud of Seagullsicon Cloud of Seagulls, though more RNG reliant, can also do it.
  • Taking Sink or Swimicon Sink or Swim against Shifu Robot can be a beneficial investment, given how often it will be at 1 HP.


Recommended Cards[]

Standard Recommended Viable

Portable Puddingicon Portable Pudding
Puddingicon Pudding
Dinnericon Dinner
Saki's Cookieicon Saki's Cookie
Party Timeicon Party Time
Big Magnumicon Big Magnum
I'm on Fire!icon I'm on Fire!
Gentleman's Battleicon Gentleman's Battle

Accel Hypericon Accel Hyper
Quick Restorationicon Quick Restoration
Dash!icon Dash!
Overtimeicon Overtime
Here and Thereicon Here and There
Rainbow-Colored Circleicon Rainbow-Colored Circle
Passionate Researchicon Passionate Research
Desperate Modificationicon Desperate Modification

Deceptive Disarmingicon Deceptive Disarming
Rbitsicon Rbits
Sweet Destroyericon Sweet Destroyer
Tactical Retreaticon Tactical Retreat
Home Improvementicon Home Improvement
Sink or Swimicon Sink or Swim
Nice Presenticon Nice Present
Serene Hushicon Serene Hush
Shieldicon Shield
Forced Revivalicon Forced Revival

Counter Cards[]

Recommended Viable

Long-Distance Shoticon Long-Distance Shot
Shield Countericon Shield Counter
Serious Battleicon Serious Battle
Reverse Attribute Fieldicon Reverse Attribute Field
Sealed Guardianicon Sealed Guardian
Sink or Swimicon Sink or Swim

Out of Ammoicon Out of Ammo
Cloud of Seagullsicon Cloud of Seagulls
Gift Exchangeicon Gift Exchange
Scrambled Eveicon Scrambled Eve
Tactical Retreaticon Tactical Retreat
Wantedicon Wanted
Poppoformationicon Poppoformation
Piyopiyo Processionicon Piyopiyo Procession
Mimyuu's Hammericon Mimyuu's Hammer
Invasionicon Invasion
Flamethrowericon Flamethrower
Tragedy in the Dead of Nighticon Tragedy in the Dead of Night
Present Thieficon Present Thief
Bad Puddingicon Bad Pudding
Brutal Prankicon Brutal Prank

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