Shipyard is the twenty-second playable field in 100% Orange Juice! It is set within the tunnels of a ship as seen in Stages 6 and 7 of Suguri.
It is featured in the campaigns during Old Guardians Episode 7.
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Strategy[]
Shipyard is a relatively small map which consists of two sides connected by Ice panels. A small core, reachable through the Warp panels, contains potentially game-changing Bonus (x2), Drop (x2), Draw (x2), and Encounter (x2) panels. However, it is difficult to stay inside this core due to the four Warp Move panels.
- Wins: The small size and abundance of Ice panels make it easy to chase other players, but the infrequent Encounter panels may prove troublesome. Characters aiming for wins aren't as devastated by the Drop (x2) in the core, which makes aiming for the Encounter (x2) less risky, albeit still inconsistent. It is best to be opportunistic and take advantage of the Warp Move panels to catch opponents by surprise.
- Stars: The high concentration of Bonus panels is very useful for star collectors. Due to the linear design of the map, stopping on Home panels is a rather frequent occurrence, which can help keep any character's HP topped off. The Drop (x2) can prove devastating to land on, especially late-game, so the risks of prolonging a stay within the core in hopes of continually landing on the Bonus (x2) may outweigh the reward.
Character Synergy[]
- Advantaged
- Warp panels. In particular, allows her to easily take advantage of the inner core. will enjoy the many
- Characters with powerful mobility-increasing Hypers such as Ice panels to maximize the strength of their Hyper cards. will be able to take full advantage of the field's linearity and
- Disadvantaged
- Ironically, has a hard time on this field. The few alternate paths make it incredibly difficult to avoid other players long enough for it to build up HP. To make matters worse, if the default field event is enabled, it runs the risk of losing HP through little fault of its own.
Inspiration[]
This field is based off of the invading ship in Suguri. The streaking lights and high-speed parallax is very similar to how the ship's interior appears in the original game. Various enemies fly throughout the background, furthering this allusion. serves as both the boss of the field and as an occasional passerby in the background as well, mirroring its role as the Stage 6 boss.