Shops are unique stations that are spawned randomly across the board in Bounty Hunt Mode. When the player chooses to stop at a Shop, they may use their stars to purchase any of the items listed in the Shop's stock. These items are able to buff the player in various ways such as granting stock effects, gaining cards, hiring minions, and more. Cards may be sold at Shops, and Shops are also able to gain further bonuses through Shop levels. In addition, Shops are integral in the completion of quests.
Basics[ | ]
At the beginning of every match, various Shops and locations spawn on random panels all around the board. Every 6 chapters, a new set of Shops and locations will randomly spawn, replacing the existing ones. Because Shops and locations are first spawned on Chapter 1, the refresh occurs on chapters 7, 13, 19, and so on. They will not spawn on Warp, Warp Move, or Move panels.
Players may choose to stop at a Shop anytime they either pass or land on it. Shops serve three main purposes: purchasing items, selling cards, and turning in quest items.
- The player may use their held stars to purchase any available Shop items. These items include cards as well as consumables which provide immediate stock effects upon purchase.
- Any held cards may be sold for stars by clicking the "Sell Cards" button. Each card has a different sell price, and certain Shop types may also pay more for certain cards.
- If the player has a Quest contract and its associated quest item, they may stop at the corresponding Shop type in order to complete the quest and earn Fame. The Shop type needed for a given Quest contract is indicated by the shopkeeper in the flavor text of the contract. In addition, an indicator arrow will appear above the relevant Shop type once the quest item is obtained. Completing a quest will take away both the Quest contract and quest item.
Shop Types[ | ]
Icon | Name | Shopkeeper | Items Carried | Quests |
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Armory | Blacksmith | Standard cards, Hyper cards, and various equipment that boosts stats. Guardians may be hired here. |
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Bakery | Star Baker | Various sweets that boost stats. |
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Sky Baker | ||||
Tavern | Innkeeper | Various drinks that can heal HP/overheal. Mercenaries may be hired here. |
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Alchemist | Alchemist | Various concoctions that mainly decrease REC and sabotage items. Aurora may be hired here. |
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Shop Items[ | ]
Once inside a Shop, Stars may be used in order to buy items. Most of these items are consumables which can bestow the player with permanent or temporary stock effects. Items are typically used instantly upon being purchased, with only cards and equipment items being stored.
Each individual Shop carries its own random selection of items. A given Shop's possible items are based upon the Shop type, and each individual Shop has its own stock (separate from other Shops of the same type). A Shop's item stock is shown to all players when someone visits a Shop, and the stock persists until the Shops are shuffled.
Some items are classified as SSR-rarity items, indicated by their gold-colored glow in the Shop. These items only have a base 5% chance of appearing in a Shop, although this chance is increased at Shop levels 5 and 8.
List of Shop Items[ | ]
The Armory is run by
, the Blacksmith.Icon | Name | Effect | Base Cost | Notes |
Any Card (Standard Cards and Hyper Cards) | The card is added to your hand upon closing the shop screen.
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0.5 x [Card Cost] + 10 (Standard cards) |
Hidden to everyone except the buyer. | |
Wooden Shield | A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle.
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15 | ||
Iron Shield | A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle.
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30 | ||
Mithril Shield | A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle.
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45 | ||
Spiked Shield | A shield with spikes reducing incoming damage by 1. If your defense roll is greater than the opponent's attack roll, reflect damage equal to half of the attack value back to the opponent. Removed after 1 battle.
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60 | ||
Smoke Bomb | Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD.
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40 | ||
Leather Boots | +1 MOV, and another +1 if carrying no quest item. Purchasing this item will replace your current pair of shoes.
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75 | ||
The card is added to your hand upon closing the shop screen.
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100 | |||
Guardian |
Summon a on the field. It will scout and fight any Bounty quests you are holding. Cannot attack other players, but other players can attack it.
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100 | Can't be purchased if the player already has an active minion. | |
Gale Shoes | +1 MOV, and another +2 if carrying no quest item and having less than 2 cards. Purchasing this item will replace your current pair of shoes.
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130 | SSR | |
Magical Enchanted Sword | Permanently gain +1 ATK, but also -1 DEF. This can be purchased only once.
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135 | SSR | |
Executioner | Permanently gain +1 ATK, but also -1 EVD. This can only be purchased once.
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150 | SSR |
The Bakery is run by
and .
The Tavern is run by
, the Innkeeper.The Alchemist is run by
the Alchemist.Selling[ | ]
Cards can be sold to any shop by pressing the "Sell Cards" button at the bottom of any shop menu. Any type of card, except for quests and bounties, can be sold to receive an instant star gain and contribute experience to the shop being sold to. Selling a card counts as discarding it, so it will either be sent to the discard pile or removed from the game upon selling.
Every card has its own variety of sell prices. All cards start with a base sell price of 0, but get a number of additive bonuses, depending on a number of factors.
- The card's level increases its sell price by 2 + [Level].
- If the card has a star cost greater than 0, its sell price is increased by 2 + ([Cost] / 3).
- If the card is a Hyper, its sell price is increased by 4.
- If the card is a Max 1 copy limit card, its sell price is increased by 5.
- If the card is an SSR-rarity card, its sell price is increased by 10.
- If the shop being sold to is Level 3 or higher, sell price is increased by 5 due to the shop's level bonus.
- If the card is a Boost, Battle, or Event card, its sell price is increased by either 6, 3, or 1 depending on the type of shop it is being sold to.
Card Type | Price Bonus | Shop Type |
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Boost cards | 6 | Bakery |
3 | Tavern, Alchemist | |
1 | Armory | |
Battle cards | 10 | Armory |
4 | Alchemist | |
1 | Bakery, Tavern | |
Event cards | 6 | Alchemist |
3 | Bakery, Tavern | |
1 | Armory |
Shop Level[ | ]
Shops can gain experience and subsequently advance in level when players perform various tasks. A Shop's current experience and level applies to all Shops of that type rather than just that individual Shop. Each type of Shop begins at Level 1 and can be leveled to a maximum of 10. As a Shop is leveled up, it accrues various bonuses such as cheaper items, higher sell prices, higher chance of selling SSR items, granting stars when completing quests, extra item stock, and extra Shop spawns.
Actions that will give experience toward a Shop include:
- Buying an item - 150 EXP
- Selling a card - 50 EXP
- Turning in a quest - 300 EXP
EXP Requirements & Level Bonuses[ | ]
Level | To Next | Total | Bonuses |
1 | 180 | 0 |
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2 | 360 | 180 |
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3 | 360 | 540 |
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4 | 360 | 900 |
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5 | 360 | 1260 |
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6 | 360 | 1620 |
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7 | 360 | 1980 |
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8 | 360 | 2340 |
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9 | 360 | 2700 |
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10 | MAX | 3060 |
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Price Adjustments[ | ]
All Shop items have a base star cost that can subsequently have a number of modifiers which will affect the final price of an item. Based on a baseline stat spread of +0 ATK, +0 DEF, +0 EVD, 5 REC, and 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK points will give a positive/negative 25% modifier, while DEF, EVD, REC, and HP points will give a positive/negative 10% modifier. Characters with less than 3 REC are counted as having 5 REC for the purposes of the modifier calculation. Consequently, the stronger the character's stats, the more expensive Shop items will be, and vice versa.
For reference, each character's Shop price modifier can be seen in the table below. This formula is also used to determine each character's starting star amount.
Price | Characters |
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Minions[ | ]
Special types of units called minions can be purchased from various Shops. There are 3 types of minions: Orange color, Blue color, Green color, or Yellow color equipped, depending on the player who spawned it. Minions have +1 MOV, will only trigger movement-type panels, and will take certain actions each turn depending on the type of minion. They will remain on the board until they are KO'd. Upon summoning a minion, a HUD element displaying their icon and HP will appear next to the player's HUD (on all resolutions other than 800x600). A player may not have more than one active minion at once. Minions may also hold a number of stars and/or cards that they will use automatically, depending on the type of minion.
, , and . Purchasing a minion will spawn them as an extra unit that will walk around on the board, taking its turn after Player 4, but before . Each minion will have either theHP | ATK | DEF | EVD | Fame | |
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5 | +1 | -1 | -1 | 0 | |
Other Info | |||||
Challenges other players when passing by them. 50% of the stars gained in battle are given to the summoner. |
HP | ATK | DEF | EVD | Fame | |
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5 | +2 | +2 | -1 | 0 | |
Other Info | |||||
Cannot challenge other players. Shares the held bounties of the summoner. |
Other Modes[ | ]
Shops also appeared in the Shopaholic mutator of Chaos Mode during the Fool's Gambit event. They functioned near identically to how they do in Bounty Hunt Mode, including spawning mechanics, item stock mechanics, purchasing items, selling cards, character-specific price adjustments, and the leveling system. The only differences were all buy and sell prices being divided by 5, and a slightly altered item selection.
Update History[ | ]
- Fixed being able to back out of the Bounty Hunt shop menu if you right click on a character profile during shopping.
- Fixed game crash when entering a BH shop while not connected to Steam on single player.
- Fixed an issue where having the pause menu open while the Bounty Hunt shop menu is open would let both menus be highlighted.
- Sell price bonus for Battle cards in Armories and Alchemists has increased to 10 stars (from 6) and 4 stars (from 3), respectively.
- Missing arrows on shops should now be fixed.
- Fixed so the Mercenary card shows correctly in shop when checking in the shop.
- Card variants should now correctly show up in the shop when hovering a button.
- Fixed an issue that made the Tavern only spawn in a single copy for the entire game.
- Fixed a desync that might happen if a consumable item was used at the same time as another action happened in an online game.
- Alchemist Shop added.
- New Shop items added.
- Spiked Shield, Leather Boots, Gale Shoes, Executioner, Guardian, and Adventurer's Radar added in the Armory.
- Shokupan and Fluffy Shokupan added in the Bakery.
- Holy Water added in the Tavern.
- Potion of Vigor, Potion of Vitality, Phoenix Essence, Energizer, Philosopher's Stone, Aurora, Slimebomb, Lure, Smoke of the Lost Memories, and Teleportation Potion added in the Alchemist.
- Cards can now be sold to the Shops for stars.
- Shop types can now be upgraded through an EXP system, up to level 10.
- The REC stat now factors into the price modifier calculation for characters' base stats.
- Added SSR-rarity system.
- Magical Enchanted Sword, Melonpan, and Sweet Tonic now count as SSR items.
- Magical Enchanted Sword now additionally grants -1 DEF.
- Magical Enchanted Sword base price lowered to 135 (from 150).
- Red Bean Ice Cream base price increased to 70 (from 25).
- Elixir now additionally removes Doom.
- Energy Drink, Pudding Mixture, and Red & Blue Island now have an additional price modifier that increases the star price depending on how much overheal the player has.
- Increased the cost of overheal items:
- Energy Drink: 20->30
- Pudding Mixture: 40->60
- Red & Blue Island: 80->120
- Increased the base price of Magical Enchanted Sword, Melonpan, and Sweet Tonic from 100 to 150.
- Shop turn-in arrows are now drawn over player units in the Bounty Hunt mode.
- Red & Blue Island overheal effect lowered from 4 to 3 in Bounty Hunt mode.
- Fixed so Amplify events won't override shop-purchased stat boosts.
- Fixed co-op cards being included in Bounty Hunt weapon armories.
- It's no longer possible to stay at a Shop infinitely, no matter how good the selection.
- Fixed the CPU throwing a hissy-fit if not allowed to buy their favorite thing in the Shops in Bounty Hunt mode and refusing to leave it.
- Shops added to the game with the Bounty Hunters event.
- Armory, Bakery, and Tavern added.
- Shop items added.
- Wooden Shield, Iron Shield, Mithril Shield, Magical Enchanted Sword, Smoke Bomb, and [Any Card] added in the Armory.
- Cookie, Muffin, Pastry, Candy, Caramel, Chocolate, Ice Cream, Sorbet, Gelato, Accel Hyper Candy, Cotton Sponge Cake, Pudding, Melonpan, and Red Bean Ice Cream added in the Bakery.
- Cup of Coffee, Lemonade, Elixir, Energy Drink, Pudding Mixture, Red & Blue Island, Sweet Tonic, Herbal Remedy, and Mercenary added in the Tavern.
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