Passives[edit | edit source]
Overview[edit | edit source]
Like her friend, Sora is built around slightly buffed stats in both attack and evasion, which provide her with both a decent amount of survivability and attack power. Unlike the former, however, Sora does not feature a trade-off in defensive capability and carries the benefit of having all positive stats. As a result, she can play either an aggressive or passive role depending on the situation. Sora herself makes a very capable fighter with little to no weakness other than her slightly below average health. With her stats, she is able to deal solid damage, defend against strong attacks, and evade both weaker and powerful attacks if the situation presents itself. Likewise, Sora generally does not have any difficulty defeating and surviving panels as her attack will either be enough to defeat the opponent or her defense and evasion will be able to protect her from both high and low rolls. In the late game, Sora also boasts one of the most powerful Hyper cards in the game, which can help her deal guaranteed massive damage to any opponent, or on the flip side, survive almost any attack.
Even with her powerful build, Sora is not invincible, however. Like all below average health stat characters, she can only survive a few combats before being defeated. If the player consistently rolls poorly, her slightly buffed stats will not save her from numerous combats, and while she can hold her own against a boss, it is still generally not advised without her Hyper. Sora's slightly buffed evasion stat may also cause the player to take unnecessary risks that may result in Sora being KO if the roll result is poor. Like , an additional point in evasion will often not protect the player, and without any kind of buff in defense, Sora will be at risk from high rolls.
Generally, Sora should aim for star norma but can easily switch back and forth between star and wins norma based on the player's performance during the game. With the right matchup and RNG, Sora can easily dominate wins. More often than not, however, Sora should generally be played with a mix of both passive and aggressive, taking opportunities to fight when they arise and avoiding combat when there is a better alternative. A panel will usually be a better choice than an panel, but Sora can easily handle an panel over a panel, if the player only has these options. In the late game, her Hyper can also be used to gain more wins or stars, whichever the player has chosen.
Summary[edit | edit source]
- +Good blend of offense and defense stats
- +Strong Hyper that enables guaranteed high rolls
- -Below average HP stat
- -Hyper is extremely expensive
- -Hyper can be situational or underwhelming