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Tips[edit | edit source]

Playing As Sora
  • While Sora isn't reliant on her Hyper to win,  Extraordinary Specs still allows her to make powerful plays in the later stages of the game. Bringing cards like  Nice Present increases the odds of drawing it while  President's Privilege can mitigate its high cost.
  • Combining  Extraordinary Specs with  Final Battle or  Accel Hyper will almost guarantee that Sora will KO her opponent but she'll be left at a huge disadvantage if this expensive combo gets countered. Be weary of a possible  Shield Counter and characters with powerful battle Hypers.
  •  Little War can be used to a similar effect as  Final Battle but because of the high cost it's best to rely on  Play of the Gods to get it into play.
  • Because  Extraordinary Specs guarantees a 6 for her movement roll it's important to be mindful of the possible panels Sora could land on when she has access to her Hyper, especially if the  Boss is low on HP or if Sora has the opportunity to finish her final Norma by landing on an opponent's  Home. Be aware that  Ice,  Goo and  Windy Enchantment can change the number of panels that Sora will move.
  •  Party Time can help Sora set up  Extraordinary Specs as it'll put all opponents in range of her Hyper. Even if used by someone else, depending on the move order she could still use her Hyper to attack an opponent that moves before her while protecting herself from opponents that move after her.
  •  Price of Power can let Sora use her Hyper earlier but increases the already high cost. While  Extraordinary Specs can be used to great effect in the early game it is usually better to save it to secure a win later on.
  •  Assault can be devastating for an opponent that lands on it while Sora is under the effect of  Extraordinary Specs but this is difficult to set up.
  •  Sink or Swim can be combined with  Extraordinary Specs to take out a low HP opponent with relatively little risk and a potentially high reward.
Playing Against Sora
  • Sora's biggest threat is her Hyper but it can be played around by staying behind her. High ATK characters can take advantage of her low HP and try to take her out without exposing themselves to her Hyper and even non-aggressive characters should consider attacking into Sora to prevent themselves from moving in front of her if they're afraid she could use  Extraordinary Specs.
  • Since  Extraordinary Specs guarantees a high attack roll, cards that raise your DEF are preferred since successfully evading is very unlikely. Cards like  Shield,  Rbits and especially  Shield Counter can be used to survive against the Hyper.
  • Cards like  Brutal Prank and  Flamethrower can be used to deny Sora access to her Hyper, making her less threatening in the late game.
  • While  Scrambled Eve and  Gift Exchange can be used to steal  Extraordinary Specs from Sora, it's possible that it might end up in the hands of an even scarier opponent and with no way to tell who could have access to the powerful Hyper the risk of using these cards might not be worth the reward.
  • Because Sora can control her movement with the use of  Extraordinary Specs, cards like  Out of Ammo,  Here and There and even  Party Time can be used to prevent her from landing on a  Home or sniping a  Boss.

Recommended Cards[edit | edit source]

Recommended Viable Neutral

 President's Privilege
 Nice Present
 Final Battle
 Accel Hyper
 Windy Enchantment
 Party Time

 Little War
 Play of the Gods
 Sink or Swim
 Price of Power
 Saki's Cookie
 Princess's Privilege
 I'm on Fire!
 Rainbow-Colored Circle
 Dark Side of Business
 Deceptive Disarming
 Piyopiyo Procession
 Forced Revival
 Sealed Guardian
 Heat 300%
 Scary Solicitation
 Accelerating Sky
 Home Improvement

 Lonely Chariot
 Flip Out
 Nice Jingle
 Stiff Crystal
 Completion Reward
 Gentleman's Battle
 Path Blockers
 Sweet Destroyer
 Backdoor Trade
 Big Magnum
 Quick Restoration
 Dangerous Pudding
 Piggy Bank
 Go Away
 For the Future of the Toy Store
 I Wanna See You
 Cloud of Seagulls
 Holy Night
 We Are Waruda
 Super All-Out Mode
 Star-Blasting Light
 Serene Hush
 Lost Child
 Poppo the Snatcher
 Lucky Charm
 Metallic Monocoque
 Lucky Sevens
 Mimyuu's Hammer
 Indiscriminate Fire Support
 Long-Distance Shot

Counter Cards[edit | edit source]

Recommended Viable

 Shield Counter
 Portable Pudding
 Bad Pudding
 Brutal Prank
 Here and There
 Out of Ammo

 Treasure Thief
 Reverse Attribute Field
 Tactical Retreat
 Desperate Modification
 Serious Battle
 Tragedy in the Dead of Night
 Sky Restaurant 'Pures'
 Sealed Memories
 Present Thief
 Gift Exchange
 Mix Phenomenon
 Scrambled Eve
 Unpaid Work
 Pet Snacks
 Unlucky Charm