100% Orange Juice Wiki
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Ready to perform a live concert with music and dance, the Cuties are the idol version of {{Ca|Sham}} and {{Ca|Sora}}, featuring a mix of each other's original stats. A powerful duo, the Cuties feature a below average health stat of 4, a boosted evasion stat, neutral recovery, and passive that provides a bonus +1 buff to attack or defense randomly every battle. As a result, the player will essentially be using either Sora or Sham every combat phase, both of whom are strong characters. This provides the duo with both survivability through a boosted evasion and defense and a decent amount of attack power when they receive extra attack. Either way, the Cuties benefit greatly by having no negative stats to compensate for their lackluster health pool, making them a force to be reckoned with. The duo also has a powerful secondary passive which enables them to gain additional stars for every different event card the player activates, when they receive stars from any source. While the effect may seem minimal, it can enable the Cuties to amass stars quickly, as each chapter start will have an extra boost as will each {{Bonus}} panel and card effect that grants stars. The stacks of Events Crashed also never deplete which makes the effect that much more powerful over time, especially if begun early in the game. The effect being based on event cards is also beneficial, as there are often multiple ones in the deck, and the player can bring weaker cards like {{Ci|We Are Waruda}} to feed the passive with little risk to themselves. The Cuties also feature an extremely powerful hyper card this if used correctly can provide them with mountains of stars during the end game.
 
Ready to perform a live concert with music and dance, the Cuties are the idol version of {{Ca|Sham}} and {{Ca|Sora}}, featuring a mix of each other's original stats. A powerful duo, the Cuties feature a below average health stat of 4, a boosted evasion stat, neutral recovery, and passive that provides a bonus +1 buff to attack or defense randomly every battle. As a result, the player will essentially be using either Sora or Sham every combat phase, both of whom are strong characters. This provides the duo with both survivability through a boosted evasion and defense and a decent amount of attack power when they receive extra attack. Either way, the Cuties benefit greatly by having no negative stats to compensate for their lackluster health pool, making them a force to be reckoned with. The duo also has a powerful secondary passive which enables them to gain additional stars for every different event card the player activates, when they receive stars from any source. While the effect may seem minimal, it can enable the Cuties to amass stars quickly, as each chapter start will have an extra boost as will each {{Bonus}} panel and card effect that grants stars. The stacks of Events Crashed also never deplete which makes the effect that much more powerful over time, especially if begun early in the game. The effect being based on event cards is also beneficial, as there are often multiple ones in the deck, and the player can bring weaker cards like {{Ci|We Are Waruda}} to feed the passive with little risk to themselves. The Cuties also feature an extremely powerful hyper card this if used correctly can provide them with mountains of stars during the end game.
   
While very strong, the cuties are not without their faults. Like any 4 hp character with only an evasion stat to rely on, the Cuties are very susceptible to {{Boss}} panels if the player does not receive +1 defense. Likewise, since the bonus stats are provided at random, they may not give the stat the player needs at the time such as defense during an assault and vice versa. Also, given that the stat boosts are only +1s, they may prove to give extremely exciting results or barely help at all depending on the player's luck. The Cuties also are unable to use wins Norma which, while better than the {{Ca|Star Breaker|alternative situation}}, can be a problem on boards that [[Tomomo's Abyss]] where combat plays a big role.
+
While very strong, the cuties are not without their faults. Like any 4 hp character with only an evasion stat to rely on, the Cuties are very susceptible to {{Boss}} panels if the player does not receive +1 defense. Likewise, since the bonus stats are provided at random, they may not give the stat the player needs at the time such as defense during an assault and vice versa. Also, given that the stat boosts are only +1s, they may prove to give extremely exciting results or barely help at all depending on the player's luck. The Cuties also are unable to use wins Norma which, while better than the {{Ca|Star Breaker|alternative situation}}, can be a problem on boards like [[Tomomo's Abyss]] where combat and wins often plays a big role.
   
 
==Summary==
 
==Summary==

Revision as of 15:59, 26 June 2019

Sora & Sham (Cuties)
Transparent
Sora & Sham (Cuties) (unit)
Base Stats
HP
4
ATK
±0
DEF
±0
EVD
+1
REC
5
Basic Info

Sora & Sham (Cuties), also referred as just Cuties, are one of the playable characters in 100% Orange Juice!. They were added to the game in DLC 21 and are both the first dual-character that does not feature any switch between the two characters and the first DLC to only feature a single unit. Sham and Sora both originate from the game Sora, where both were close friends before the start of the game.

Passive

Can only choose Stars norma. Gain X additional stars from all sources, where X is the number of different Event cards the player has activated. (The player will gain a stack of Events Crashed) In battle, randomly gain +1 ATK or DEF.

Overview

Ready to perform a live concert with music and dance, the Cuties are the idol version of Sham and Sora, featuring a mix of each other's original stats. A powerful duo, the Cuties feature a below average health stat of 4, a boosted evasion stat, neutral recovery, and passive that provides a bonus +1 buff to attack or defense randomly every battle. As a result, the player will essentially be using either Sora or Sham every combat phase, both of whom are strong characters. This provides the duo with both survivability through a boosted evasion and defense and a decent amount of attack power when they receive extra attack. Either way, the Cuties benefit greatly by having no negative stats to compensate for their lackluster health pool, making them a force to be reckoned with. The duo also has a powerful secondary passive which enables them to gain additional stars for every different event card the player activates, when they receive stars from any source. While the effect may seem minimal, it can enable the Cuties to amass stars quickly, as each chapter start will have an extra boost as will each Mass bonus0 Bonus panel and card effect that grants stars. The stacks of Events Crashed also never deplete which makes the effect that much more powerful over time, especially if begun early in the game. The effect being based on event cards is also beneficial, as there are often multiple ones in the deck, and the player can bring weaker cards like We Are Warudaicon We Are Waruda to feed the passive with little risk to themselves. The Cuties also feature an extremely powerful hyper card this if used correctly can provide them with mountains of stars during the end game.

While very strong, the cuties are not without their faults. Like any 4 hp character with only an evasion stat to rely on, the Cuties are very susceptible to Mass encount1 Boss panels if the player does not receive +1 defense. Likewise, since the bonus stats are provided at random, they may not give the stat the player needs at the time such as defense during an assault and vice versa. Also, given that the stat boosts are only +1s, they may prove to give extremely exciting results or barely help at all depending on the player's luck. The Cuties also are unable to use wins Norma which, while better than the alternative situation, can be a problem on boards like Tomomo's Abyss where combat and wins often plays a big role.

Summary

Pros
+Always has 2 of 3 above average stats
+Excellent passives
+Very powerful low level Hyper
Cons
-Below average HP stat
-Hyper requires effective timing
-Hyper becomes more expensive with each Level