Sora (Military) (ソラ (軍服) Sora (Gunpuku)) is one of the bonus characters in 100% Orange Juice!, that is unlocked by owning the game, Sora, in which she is the title character.
Passives
- When KO'd in battle, revive with 2 HP on the next turn.
Overview
Having yet to desert the army, and head out on her own, Sora (Military) is an early war version of Encounter panels as her attacks are either strong enough to KO the opponent or her evasion will protect her from the returning attack. This is advantageous over time as the player can often transition easily between wins or star norma based on their luck during the game. Her hyper also provides her with a method to collect more stars or wins if timed correctly, which can be critical in the late game. The key feature that sets Sora (Military) apart from Sora, however, is her unique passive, which generally makes her more combat-focused then her counterpart. Whenever Sora (Military) is KO'd in combat, she will immediately recover with half of her health but will be unable to move until the following turn. Under the proper conditions, this passive can be extremely beneficial. Being able to get up immediately has the advantage of providing zero "downtime" for the player. As a result, the player can get back to the game quicker, which enables them to recollect lost stars or continue pursuing the opponent that KO'd them, especially if the opponent that KO'd Sora (Military) is low on HP. The only way for the player to enter recovery is to be KO'd by noncombat based damage such as a Field Event or card that deal damage such as or for example. If the situation presents itself, the player might be able to use any of the aforementioned methods to enter recovery on purpose if need be.
with slight modifications. Sora (Military) is a powerful yet relatively balanced character featuring a below-average health stat of 4, a slightly boosted attack and evasion stat, and a neutral defense and recovery stat. This provides her with both a decent amount of attack power and a fair amount of survivability from lower value roles. Consequently, if the player has pleasant luck, Sora (Military) should generally not have much difficulty dealing withDespite her strengths, Sora (Military) is not without her flaws. Given Sora's below-average health stat and neutral defense stat, her ability to survive is lessened over continued combat, if the opponents consistently roll well. Likewise, she is heavily disadvantaged against strong rolls and, as a result, the player should try to keep their distance from Boss panels. Ironically, Sora (Military)'s main disadvantage is also her greatest strength. Given that the worst opponent Sora (Military) can generally face is a "bigger bully" such as or , her unique passive ability can be a double-edged sword. Since Sora (Military) revives with only 2 health points, she can be quickly KO'd again by an aggressive opponent after automatically reviving. If the player is particularly unlucky, this vicious cycle can continue throughout the entirety of the game if they are either unable to escape the opponent or consistently roll low.
Playstyle
Like most characters in the cast, Sora (Military) should generally aim for star norma, but she can play either wins or stars dependent on how well the player rolls and what they draw. If the player is having a good run, +1 attack can go a long way, and Sora (Military) may eat up a lot of opponents and Encounter panels. However, the player may want to play passively unless the opportunity to strike presents itself. The player should generally hold onto their hyper and combo it with either an event or battle card for a power play later in the game. The player should mainly aim for Bonus or Encounter panels but should take care to make sure they have cards in their hand for later, especially their hyper and a combo card.
Summary
- Pros
- +Good blend of offense and defense stats
- +Strong Hyper that enables guaranteed high rolls and is dual-purpose
- +Passive enables the player to keep on pursuing a target
- Cons
- -Below average HP stat
- -Passive ability can backfire, under the right circumstances
- -Cheaper but slightly less powerful Hyper than
- -Hyper can be situational or underwhelming
Update History
- Added Burn Out passive to Sora (Military) in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters. Only applied to Sora (Military) if she is KO'd through battle.
Effect
Sora (Military)'s Hyper is Awakening of Talent. The card can be used as either a Boost card or a Battle card. When used, the player will roll natural 5s for all movement rolls, battle rolls, Bonus rolls, and Drop rolls until the end of the current turn.
If the player is Sora (Military), her sprite will be changed to use her second set of poses (7/8/9/10/11/12). The pose changes will last for the duration of Awakening of Talent.
Strategy
Awakening of Talent is a modified version of minigames). Unsurprisingly, the card is almost always used for combat, as Sora (Military)'s base stats will cause the Hyper to give the player rolls of 6 for attack and evasion and 5 for defense, providing both a strong defense and offense. While this effect is slightly weaker than the one provided by Extraordinary Specs (which guarantees a 6 roll and lasts a full chapter), it is slightly cheaper and provides more utility and combination potential thanks to its rare dual-type. The ability to use the card as either a Battle or Boost card enables more versatility. As a Battle card, Awakening of Talent can be used as an emergency shield against attacking opponents or can be activated on the same turn as an Event or Boost card. To maximize output, the player will generally want to combine the Hyper with Event or Battle cards that either maximize the roll or combat length. This might include cards such as , , , , or . Any of the cards stated will make it very difficult for the opponent to survive unless they have full HP and roll a high defense roll. However, the card is not limited to combat. For instance, it can be used as a makeshift to reach a home panel, or to override other dice-modifying effects such as .
Despite its versatility and relatively low price, Awakening of Talent is not a perfect card. The main drawback of the Hyper is that it is not incredibly powerful by itself. While the Hyper guarantees a roll of 5, this translates to a total attack roll of 6, which as previously mentioned is slightly less than the 7 granted by Extraordinary Specs. Unlike 7, a 6 can potentially be evaded by any character with at least a +1 EVD stat. Consequently, the player must combine the card with either an Event or Battle card or else the Hyper will more than likely fail to KO the opponent, unless they are low on HP or have neutral or negative EVD. As to be expected, this can lead to disappointing outcomes. Likewise, by using 2 cards, the player will generally have to target a player with 100+ stars to recuperate the star cost of the combo. This in turn, can potentially lock the card's usefulness until the late game, for better or worse. Lastly, the card only lasts until the end of the current turn rather than a full chapter, generally making it useful for only a single battle. that provides Sora (Military) with a powerful multipurpose tool that guarantees a 5 roll for all actions the player takes (excludingTips
- Playing As Sora (Military)
- Sora(M) can start fights at an incredible rate, making her most suited for wins norma rather than stars, specifically because she will lose a lot of stars in the amount of fights she starts from both cards and unfortunate deaths
- Because she has a good EVD and ATK stat is is a exceptional tankbuster since tanks pretty much can not hit high EVD at all. Sora (Military) should fight tanks every opportunity she can like Fernet
- Boss gives 3 wins! Sora (Military) should want to summon one with and she can easily kill it because even if she dies, she gets right back up and her hyper lets her roll high ATK.
- takes priority over Sora (Military)'s passive, allowing her to revive to full health.
- Playing Against Sora (Military)
- Sora and Sora (Military) HATE healing like Saki's Cookie because they need to fight and KO so you should bring them to ruin her game plan.
- Card Rainbow-Colored Circle can let opponents easily evade her attacks
- Sora (Military) is usually regarded as a top tier but super top tiers like Peat can defeat her
Recommended Cards
Standard | Recommended | Viable |
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Counter Cards
Recommended | Viable |
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Gain a stack of Burn Out every time you revive from a battle KO.
Stock Effect: Recovery is delayed 1 turn for each stack.
Co-op
In Co-op mode, Sora (Military)'s REC stat is increased from 5 to 6, due to her base ATK of +1. Sora (Military)'s passive is also changed as follows:
- Sora (Military) gains 1 stack of Burn Out upon reviving from a battle KO. When a player is KO'd while under the effect of Burn Out, this causes the player to skip a turn for every stack, delaying the player's recovery. This effect lasts for 5 chapters.
Sora (Military)'s Hyper does not change.
Co-op Rank | ||||
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A | B | A | D | C |
Bounty Hunt
Sora (Military)'s passive and Hyper are unchanged in Bounty Hunt mode.
Sora (Military)'s base stats give her 30 starting stars and a markup of +25% at shops.
Character
To unlock Sora (Military) as a playable character, along with her unit card and Hyper card as binder collectibles:
- Own Sora on the same Steam account.
Unit Colors
Name | Current Unlock Conditions |
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Pink color | Receive as a random drop after finishing an online game. |
Purple color | Purchase for 20000 in the Shop after reaching Level 50. |
Teal color | Purchase for 10000 in the Shop after reaching Level 25. |
Black color | Receive as a random drop after finishing an online game. |
Halloween Outfit color | Purchase for 20000 in the Shop after finishing 20 games as any character with the Black color equipped. |
Silver color | Purchase for 40000 in the Shop after reaching Level 75. |
Red and Blue color | Purchase for 60000 in the Shop after reaching Level 100. |
Christmas Outfit color |
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School Outfit color | Currently unavailable. |
Hair Colors
Name | Current Unlock Conditions |
---|---|
Hair Color | Finish 10 games as Sora (Military), with the 10th game or any game after the 10th being online. |
Hair Colors | Receive as a random drop after finishing an online game. |
Hair Colors |
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Accessories
Name | Current Unlock Conditions |
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Santa Hat | Purchase for 5000 in the Shop after giving out 10 cards with as . |
Brown Antlers | Receive as a random drop after finishing an online game as Sora (Military). |
Red Antlers | Receive as a random drop after finishing an online game as Sora (Military). |
Red Crown | Complete all base-game campaigns and extra episodes on Normal difficulty or higher. |
Purple Crown | Complete all base-game campaigns and extra episodes on Extreme difficulty. |
Jack o'Lantern | Purchase for 20000 in the Shop after finishing 20 games as any character with the Black color equipped. |
Halloween Costume '16 | Receive randomly from the Mystery Bag. |
Poppo Mask | Purchase for 99999 in the Shop. |
Halloween Costume '17 | Receive randomly from the Mystery Bag. |
Reindeer Kigurumi | Complete Waruda Christmas Party on any difficulty. |
Leo Kigurumi | Currently unavailable. |
Pigformation | Currently unavailable. |
RPG Costume | Currently unavailable. |
Cow Kigurumi | Purchase for 60Oranges in the Shop. |
Tiger Kigurumi | Purchase for 80Oranges in the Shop. |
Bunny Ears | Receive as a random drop after finishing an online game as Sora (Military). |
Name | Current Unlock Conditions |
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Eyeglasses | Receive as a random drop after finishing an online game. |
Sunglasses | Receive randomly from the Mystery Bag. |
Other
Name | Current Unlock Conditions |
---|---|
Poses | Receive randomly from the Regular Crate. |
Poses
Colors
Extra Colors
Hairs
Accessories
Glasses
Voice Lines
When | Name | English | Japanese | ||||
---|---|---|---|---|---|---|---|
Rolling dice | Rolling dice 1 | ▶️ | ⏏️ | I'm throwing the dice. | サイコロ、振ります | ||
Rolling dice 2 | ▶️ | ⏏️ | Is it like this? | こんな感じですか | |||
Rolling dice 3 | ▶️ | ⏏️ | What will I get? | どうでしょう | |||
Rolling dice 4 | ▶️ | ⏏️ | Give me... a good number. | いい数字…出てください | |||
Using Boost/Event/Gift/Quest/Bounty card | Use card 1 | ▶️ | ⏏️ | I'm going to use this. | 使います | ||
Use card 2 | ▶️ | ⏏️ | I'll use this to turn the tables. | これでどうにかします | |||
Use card 3 | ▶️ | ⏏️ | Card... | カード… | |||
Use card 4 | ▶️ | ⏏️ | With the power of this card... | この力で… | |||
Placing Trap card | Trap card 1 | ▶️ | ⏏️ | I'm going to set a trap. | トラップを仕掛けます | ||
Trap card 2 | ▶️ | ⏏️ | A trap's been placed. | 罠です | |||
Trap card 3 | ▶️ | ⏏️ | Watch out for this panel here. | ここ、危ないですよ | |||
Trap card 4 | ▶️ | ⏏️ | Trap. | トラップです | |||
Using Battle card | Battle card 1 | ▶️ | ⏏️ | I'll use a bit of power. | ちょっと力を使います | ||
Battle card 2 | ▶️ | ⏏️ | A battle card. | バトルカードです | |||
Battle card 3 | ▶️ | ⏏️ | A slightly hot beam... | ちょっと熱いビーム… | |||
Battle card 4 | ▶️ | ⏏️ | I'm powering myself up. | パワーアップです | |||
Using Extraordinary Specs | Hyper card 1 | ▶️ | ⏏️ | I'll use everything I have...! | 精一杯の力で…! | ||
Reviving | Revived 1 | ▶️ | ⏏️ | I'm better now. | 元気になりました | ||
Revived 2 | ▶️ | ⏏️ | I can go on. | まだ頑張れます | |||
Revived 3 | ▶️ | ⏏️ | I'm not defeated yet. | まだ負けていません | |||
Revived 4 | ▶️ | ⏏️ | I feel alive again. | 復活です | |||
Revive roll failed | Revive failed 1 | ▶️ | ⏏️ | Au... | あぅ | ||
Revive failed 2 | ▶️ | ⏏️ | I failed... | だめでした… | |||
Revive failed 3 | ▶️ | ⏏️ | Fuaah... | ふぁあ… | |||
Revive failed 4 | ▶️ | ⏏️ | Not quite there yet... | まだ…もう少し… | |||
(Attack)/Snowball Attack/Bounty Attack | Attack 1 | ▶️ | ⏏️ | I'm attacking. | 攻撃です | ||
Attack 2 | ▶️ | ⏏️ | Yah! | やぁ | |||
Attack 3 | ▶️ | ⏏️ | Toh! | とう | |||
Attack 4 | ▶️ | ⏏️ | Tah! | たぁ | |||
Taking out-of-battle damage | Effect Damage 1 | ▶️ | ⏏️ | Mh... | む | ||
Effect Damage 2 | ▶️ | ⏏️ | Mha... | むぁっ | |||
Effect Damage 3 | ▶️ | ⏏️ | Fua... | ふぁ… | |||
Effect Damage 4 | ▶️ | ⏏️ | Ugh... | くっ | |||
Healing | Healing 1 | ▶️ | ⏏️ | It's healing my cuts and bruises... | 傷が癒えてく… | ||
Healing 2 | ▶️ | ⏏️ | It's so warm... | 暖かです | |||
Healing 3 | ▶️ | ⏏️ | I'm getting better. | 元気になります | |||
Healing 4 | ▶️ | ⏏️ | I'm healed enough to keep fighting. | これならまだ、戦える | |||
Warping | Warp 1 | ▶️ | ⏏️ | Fue? | ふぇ? | ||
Warp 2 | ▶️ | ⏏️ | Wah! | わっ | |||
Warp 3 | ▶️ | ⏏️ | Where am I getting to? | どこに行くのかな | |||
Warp 4 | ▶️ | ⏏️ | Am I warping...? | ワープ…? | |||
KO'd out-of-battle | KO 1 | ▶️ | ⏏️ | I need to take a rest. | ちょっとお休みします | ||
KO 2 | ▶️ | ⏏️ | I'm drained. | 元気がなくなりました… | |||
KO 3 | ▶️ | ⏏️ | Hau... | はぅ… | |||
KO 4 | ▶️ | ⏏️ | I'll just... | ぐてぇ… | |||
Battle (Attacker) | Challenging enemy 1 | ▶️ | ⏏️ | My apologies. | ごめんなさい | ||
Challenging enemy 2 | ▶️ | ⏏️ | I'm ready to fight. | いきます | |||
Challenging enemy 3 | ▶️ | ⏏️ | I'll do my best. | 頑張ります | |||
Challenging enemy 4 | ▶️ | ⏏️ | Battle... | バトル… | |||
Battle (Defender) | Being challenged 1 | ▶️ | ⏏️ | I won't lose. | 負けません | ||
Being challenged 2 | ▶️ | ⏏️ | Are you going to come at me? | 来るんですか | |||
Being challenged 3 | ▶️ | ⏏️ | I'd like you to make way for me. | どいてほしいです… | |||
Being challenged 4 | ▶️ | ⏏️ | If we must fight, defeat is not an option. | 戦うのなら、負けません | |||
Attacking | Attack in battle 1 | ▶️ | ⏏️ | Ey! | えい | ||
Attack in battle 2 | ▶️ | ⏏️ | Hah! | はっ | |||
Attack in battle 3 | ▶️ | ⏏️ | Yah! | や | |||
Attack in battle 4 | ▶️ | ⏏️ | Eey! | ええい | |||
Light Damage | Damage 1 | ▶️ | ⏏️ | Mh... | む | ||
Damage 2 | ▶️ | ⏏️ | Fua... | ふぁ | |||
Damage 3 | ▶️ | ⏏️ | Au... | あぅ | |||
Damage 4 | ▶️ | ⏏️ | Ow... | いたっ | |||
Heavy Damage | Major damage 1 | ▶️ | ⏏️ | Wawawah! | わわわ | ||
Major damage 2 | ▶️ | ⏏️ | That really hurts... | すごく痛いです | |||
Major damage 3 | ▶️ | ⏏️ | Wah, I'm in big trouble! | わっ、大ピンチです | |||
Major damage 4 | ▶️ | ⏏️ | Muaah! | むぁー! | |||
Evading | Evasion 1 | ▶️ | ⏏️ | That won't reach me. | 当たりません | ||
Evasion 2 | ▶️ | ⏏️ | I'm dodging it. | 避けます | |||
Evasion 3 | ▶️ | ⏏️ | I'm evading it. | 回避します | |||
Evasion 4 | ▶️ | ⏏️ | I'm right here. | こっちです | |||
Winning in Battle | Winning a battle 1 | ▶️ | ⏏️ | Phew... I won. | はぁ…勝てました | ||
Winning a battle 2 | ▶️ | ⏏️ | I did it. | やりました | |||
Winning a battle 3 | ▶️ | ⏏️ | Phew. | ふぅ… | |||
Winning a battle 4 | ▶️ | ⏏️ | I managed to settle it. | なんとかなりました | |||
KO'd in Battle/Losing Game | Losing a battle 1 | ▶️ | ⏏️ | Nuu... | ぬー | ||
Losing a battle 2 | ▶️ | ⏏️ | Muu... | むー | |||
Losing a battle 3 | ▶️ | ⏏️ | Uuu... | うー | |||
Losing a battle 4 | ▶️ | ⏏️ | Aaa... | あー | |||
Bonus Panel | Bonus panels 1 | ▶️ | ⏏️ | Stars... | 星… | ||
Bonus panels 2 | ▶️ | ⏏️ | More stars... | スターです | |||
Bonus panels 3 | ▶️ | ⏏️ | I'm happy. | 嬉しい | |||
Bonus panels 4 | ▶️ | ⏏️ | I've got a lot. | いっぱいです | |||
Drop Panel | Drop panels 1 | ▶️ | ⏏️ | My stars... | 星が… | ||
Drop panels 2 | ▶️ | ⏏️ | I feel down... | 悲しいです | |||
Drop panels 3 | ▶️ | ⏏️ | Oh no... | そんな… | |||
Drop panels 4 | ▶️ | ⏏️ | Stars... Where did they go... | スター…どこに… | |||
Stepping on Trap | Stepping on a trap 1 | ▶️ | ⏏️ | I see it's a trap. | 罠ですね | ||
Stepping on a trap 2 | ▶️ | ⏏️ | Is this a trap? | トラップ? | |||
Stepping on a trap 3 | ▶️ | ⏏️ | Rats. | しまった | |||
Stepping on a trap 4 | ▶️ | ⏏️ | Boy, I fell for it. | ひっかかっちゃいました… | |||
Vs. Boss | Encountering a boss 1 | ▶️ | ⏏️ | Something came out. | 何か来ました | ||
Encountering a boss 2 | ▶️ | ⏏️ | We'd better stay alert. | 気をつけましょう | |||
Encountering a boss 3 | ▶️ | ⏏️ | I sense somehing large. | 大きな反応があります | |||
Encountering a boss 4 | ▶️ | ⏏️ | That looks a little strong. | ちょっと強そうです | |||
Star Norma | Star Norma 1 | ▶️ | ⏏️ | Stars... | 星… | ||
Star Norma 2 | ▶️ | ⏏️ | Stars... | スター… | |||
Star Norma 3 | ▶️ | ⏏️ | I'm going to gather stars. | 星、集めます | |||
Star Norma 4 | ▶️ | ⏏️ | Stars are pretty... I like them. | スター綺麗ですね…好きです。 | |||
Wins Norma/Fame Norma | Win Norma 1 | ▶️ | ⏏️ | I'm going to win. | 勝ちます | ||
Win Norma 2 | ▶️ | ⏏️ | I'm going to fight. | 戦います | |||
Win Norma 3 | ▶️ | ⏏️ | I'll beat whoever stands in my way. | どんな人にも負けません | |||
Win Norma 4 | ▶️ | ⏏️ | So, this Norma is about winning battles? | 戦うノルマですか | |||
Selecting Character | Selecting character 1 | ▶️ | ⏏️ | Me? | 僕ですか | ||
Selecting character 2 | ▶️ | ⏏️ | I hope we'll have a good game together. | よろしくお願いします | |||
Selecting character 3 | ▶️ | ⏏️ | I see it's time to work. | お仕事ですね | |||
Selecting character 4 | ▶️ | ⏏️ | I will go all out...! | がんばります…っ | |||
Starting Game | Game starts 1 | ▶️ | ⏏️ | I'll begin my operation. | お仕事、始めます | ||
Game starts 2 | ▶️ | ⏏️ | Watch me give it my everything. | 頑張りますね | |||
Game starts 3 | ▶️ | ⏏️ | I will go out there... to win. | いきます…勝ちます | |||
Game starts 4 | ▶️ | ⏏️ | Even in games, I won't settle for second best. | ゲームでも、負けません | |||
Winning Game | Winning games 1 | ▶️ | ⏏️ | I won the game. | 勝ちました | ||
Winning games 2 | ▶️ | ⏏️ | I did all I could. | 頑張りました | |||
Winning games 3 | ▶️ | ⏏️ | My job here is done. | お仕事おしまいです | |||
Winning games 4 | ▶️ | ⏏️ | I won... I'm glad. | 僕の勝ちですね…嬉しい | |||
Item Drop/Crate Drop | Obtaining new stuff 1 | ▶️ | ⏏️ | I'm glad. | 新しい物みたいです | ||
Obtaining new stuff 2 | ▶️ | ⏏️ | We seem to have gotten a good thing. | いいのが出たみたいですね | |||
Obtaining new stuff 3 | ▶️ | ⏏️ | Oh my... That is great. | これは…やりました | |||
Obtaining new stuff 4 | ▶️ | ⏏️ | What do you make of this? | これ、どうでしょう | |||
Whack a Poppo/Track the Card | Generic Line 1 | ▶️ | ⏏️ | Understood. | わかりました | ||
Roll 0 on Drop panel | Generic Line 2 | ▶️ | ⏏️ | I think that is a good idea. | 良いと思います | ||
Whack a Poppo/Snowball Position | Generic Line 3 | ▶️ | ⏏️ | Yes. | はい | ||
Whack a Tomomo/Alte | Generic Line 4 | ▶️ | ⏏️ | I don't think so. | だめです | ||
Bad Prize | Generic Line 5 | ▶️ | ⏏️ | Hau... | はぅ | ||
Star Treasure | Generic Line 6 | ▶️ | ⏏️ | Fufu. | ふふ | ||
Neutral Prize | Generic Line 7 | ▶️ | ⏏️ | Mhm... | むー… | ||
Battle Prize/Supporter Revive | Generic Line 8 | ▶️ | ⏏️ | It's time to go. | さぁ、いきますよ | ||
Generic Line 9 | ▶️ | ⏏️ | I'm going to roll... the dice. | サイコロ…振ります | |||
Using Fury/Iron Defense | Generic Line 10 | ▶️ | ⏏️ | Let's go. | いきましょう | ||
Greeting (Home Screen/Joining Lobby) | Generic Line 11 | ▶️ | ⏏️ | Hello. | こんにちは | ||
Miss Prize/Track the Card | Generic Line 12 | ▶️ | ⏏️ | Muaah... | むぁあ… | ||
Generic Line 13 | ▶️ | ⏏️ | That is good. | いいですね | |||
Hyper Treasure/Good Prize | Generic Line 14 | ▶️ | ⏏️ | That is amazing. | すごいです | ||
Fail Norma check/Roll 0 on Bonus panel/Miss Match/Bad Prize (Match 2) | Generic Line 15 | ▶️ | ⏏️ | Oh...? | あれ…? | ||
Using Other Hyper | Enemy Hyper 1 | ▶️ | ⏏️ | I'm going to borrow this one. | 借ります | ||
Enemy Hyper 2 | ▶️ | ⏏️ | Let me play this card, please. | 使わせてもらいます | |||
Enemy Hyper 3 | ▶️ | ⏏️ | No idea what this does, but I'll do it anyway. | 知らない力ですけど、使いますね | |||
Enemy Hyper 4 | ▶️ | ⏏️ | I hope I'm using this correctly. | 上手く使えるでしょうか | |||
Using Awakening of Talent | Alternative Version Hyper Card 1 | ▶️ | ⏏️ | I'll commence... my operation now! | お仕事…はじめます! | ||
Special Lines | |||||||
Vs. Suguri (regular/Ver.2) (attacking) | Special Line 1 | ▶️ | ⏏️ | Suguri... Why don't we play? | スグリ…遊びましょう | ||
Vs. Suguri (regular/Ver.2) (defending) | Special Line 2 | ▶️ | ⏏️ | Suguri... Do you want to play with me? | スグリ…遊びますか? | ||
Defeat Suguri (regular/Ver.2) | Special Line 3 | ▶️ | ⏏️ | Fufu, I beat Suguri. | ふふ、スグリに勝てました | ||
KO'd by Suguri (regular/Ver.2) | Special Line 4 | ▶️ | ⏏️ | You're as strong as ever. | やっぱり強いですね | ||
Vs. Hime (any) (attacking) | Special Line 5 | ▶️ | ⏏️ | Hime, do you want to dance? | ヒメ、踊りますか | ||
Vs. Hime (any) (defending) | Special Line 6 | ▶️ | ⏏️ | Hime, I have some time for you. | ヒメ、相手してあげます | ||
Defeat Hime (any) | Special Line 7 | ▶️ | ⏏️ | Fufu, it was fun. | ふふ、楽しかったです | ||
KO'd by Hime (any) | Special Line 8 | ▶️ | ⏏️ | You're a good fighter, too. | ヒメも強いです | ||
Vs. Sham (attacking) | Special Line 9 | ▶️ | ⏏️ | Sham, here I come. | シャム、いきますよ | ||
Vs. Sham (defending) | Special Line 10 | ▶️ | ⏏️ | Idol... How very shiny... | 可愛者(アイドル…)すごい輝き… | ||
Defeat Sham | Special Line 11 | ▶️ | ⏏️ | I-I will never sing or dance like you... | ぼ、僕は踊ったり歌ったりしませんからね | ||
KO'd by Sham | Special Line 12 | ▶️ | ⏏️ | D-do I have to dance like you...? | ぼ、僕も踊らなきゃだめですか…? | ||
Vs. Star Breaker (attacking) | Special Line 13 | ▶️ | ⏏️ | Star... Breaker... | スター…ブレイカー… | ||
Vs. Star Breaker (defending) | Special Line 14 | ▶️ | ⏏️ | I'm not losing to you! | あなたには、負けません | ||
Defeat Star Breaker | Special Line 15 | ▶️ | ⏏️ | No more making a ruckus, okay? | もう暴れちゃだめですよ | ||
KO'd by Star Breaker | Special Line 16 | ▶️ | ⏏️ | Please stop causing trouble... | 暴れないでください… | ||
Use Shield | Special Line 17 | ▶️ | ⏏️ | Shield! | シールドっ! | ||
Use Shield Counter | Special Line 18 | ▶️ | ⏏️ | Shield, invert! | シールド反転! | ||
Use Accel Hyper | Special Line 19 | ▶️ | ⏏️ | Unlimited charge...! | アンリミテッドチャージ…! | ||
Vs. Poppo (regular/Mixed/Mousse) | Special Line 20 | ▶️ | ⏏️ | Mikky Mou-...! | ミッキィマゥ…! |
When | English | Japanese | ||
---|---|---|---|---|
Opening the game | ▶️ | ⏏️ | Orange_Juice and Fruitbat Factory. | オレンジジュースアンドフルーツバットファクトリー |
▶️ | ⏏️ | Shindenken. | しんでんけん | |
Title screen | ▶️ | ⏏️ | 100% Orange Juice! | 100%おれんじじゅ~すっ! |
Start of player 1 turn | ▶️ | ⏏️ | Player 1. | プレイヤーワン |
Start of player 2 turn | ▶️ | ⏏️ | Player 2. | プレイヤーツー |
Start of player 3 turn | ▶️ | ⏏️ | Player 3. | プレイヤースリー |
Start of player 4 turn | ▶️ | ⏏️ | Player 4. | プレイヤーフォー |
Starting a battle | ▶️ | ⏏️ | Battle. | バトル |
Winning a battle | ▶️ | ⏏️ | Win. | ウィン |
Triggering a bonus panel | ▶️ | ⏏️ | Bonus. | ボーナス |
Triggering a drop panel | ▶️ | ⏏️ | Drop. | ドロップ |
Triggering a draw panel | ▶️ | ⏏️ | Card draw. | カードドロー |
Triggering warp panel | ▶️ | ⏏️ | Warp. | ワープ |
Triggering a move panel | ▶️ | ⏏️ | Move. | ムーブ |
Triggering warp move panel | ▶️ | ⏏️ | Warp move. | ワープムーブ |
Triggering a trap | ▶️ | ⏏️ | Trap triggered. | トラップ発動 |
Skipping a turn | ▶️ | ⏏️ | Skip. | スキップ |
Stopping on a panel affected by Immovable Object | ▶️ | ⏏️ | Stop. | ストップ |
Triggering a norma check without meeting the requirements | ▶️ | ⏏️ | Norma check. | ノルマチェック |
Reaching level 2 | ▶️ | ⏏️ | Norma level 1 achieved. | ノルマレベルワン達成 |
Reaching level 3 | ▶️ | ⏏️ | Norma level 2 achieved. | ノルマレベルツー達成 |
Reaching level 4 | ▶️ | ⏏️ | Norma level 3 achieved. | ノルマレベルスリー達成 |
Reaching level 5 | ▶️ | ⏏️ | Norma level 4 achieved. | ノルマレベルフォー達成 |
Winning the game | ▶️ | ⏏️ | Final norma achieved! | 最終ノルマ達成! |
Attempting to connect to a lobby | ▶️ | ⏏️ | Connecting. | コネクティング |
Successfully connecting to a lobby | ▶️ | ⏏️ | Connected. | コネクティド |
Failing to connect to a lobby | ▶️ | ⏏️ | Failed. | フェイルド |
Attempting to connect to a full lobby | ▶️ | ⏏️ | Lobby full. | ロビーフル |
Another player joins the lobby | ▶️ | ⏏️ | Player joined. | プレイヤージョインド |
Another player leaves the lobby | ▶️ | ⏏️ | Player left. | プレイヤーレフト |
Trivia
- Sora (Military) uses Sora's design from the beginning of Sora, before she changes her outfit in Chapter 2.
- Sora (Military) cannot equip Orange color, Black color, or School Outfit color as extra colors.