Effect[edit | edit source]
Star Breaker has two Hypers, one of which will generate copies of the other.
This card has varying effects depending on which player triggers it.
- When this card is triggered by an opponent, it will set the HP of the affected unit as well as all non-KO'd units on the same panel to 1.
- When this card is triggered by the player who set it, it will have no effect.
Strategy[edit | edit source]
Star Blasting Fuse is a relatively inconsistent Hyper due to its random trap placement. When activated, the resulting Invisible Bomb traps become an unseen hazard to any player unfortunate enough to land on one. The main advantage of this Hyper is that it affords Star Breaker an excellent opportunity to KO an opponent while they're at their most vulnerable at 1 HP. As a result, it can be extremely effective against high HP and tank characters such as. While the Hyper itself is quite expensive for most characters at the price of 30 stars, the price is advantageous for Star Breaker as it will enable her to deplete her star count if she is near being KO'd. Also, since she cannot complete Star Norma, the Hyper is essentially free for use as long as she has enough stars, and there is little reason to hold onto the card for very long.
Perhaps the best aspect to the Hyper is the mechanics behind it. Similar to an instant KO effect, the Hyper sets the opponent's HP to 1 rather than dealing damage, which means the effect will counter through the HP increase ofand still decrease the opponent's HP, even if they are using .
The blatant disadvantages to Star Blasting Fuse is that the traps must be triggered by the opponent. Also, another player may be able to get the KO instead of Star Breaker, which may be problematic based on the current standings. The Hyper can also be dangerous for Star Breaker if she is playing againstor , as the trap will make them more likely to use their Hypers in response.