Star Breaker (スターブレイカー Sutābureikā), is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 7 alongside . Star Breaker originates from the game Sora in which she was the final boss.
Passives
- Can only choose Wins Norma.
Notes
- Star Breaker starts the game with a unique "Gain 1 win." Norma objective.
- When leveling up, Norma selection is skipped and the Wins Norma is chosen automatically as the next Norma objective.
- In Co-op Mode, despite both Norma objectives being active simultaneously, Star Breaker is not able to redeem Stars Norma for the team.
- Star Breaker's passive does not apply in Bounty Hunt Mode; Fame Norma is able to be redeemed normally.
Overview
As her name and passive imply, Star Breaker is designed to steamroll opponents through brute force with a heavily buffed attack stat. While similar to Encounter panels when they are unable to reach an opponent. This makes the field event particularly helpful to Star Breaker as well. Cards like and can help bring in much needed KOs as the game progress, and provide Star Breaker potentially weaker opponents to pick off. It may also be in the best interest of the player to bring cards like to prevent opponents from reaching their next norma. She also benefits from a powerful Hyper that can reduce an opponent's health to 1, however, the card is inconsistent and may yield little reward to the player depending on the opponent and the player's luck.
and , Star Breaker features a very high attack stat with no defense or recovery drawbacks and decent health stat for a bully character. As a result, of her passive, Star Breaker plays slightly different than other bullies. As stars are completely useless to Star Breaker since she can't use them to norma, the player can have a complete disregard for the amount of stars they have and spend them in any way they choose. The player should spend the entire game assaulting other players at every chance they have and focus fully onWhile possessing a rather infamous reputation for being "OP" by newer players, Star Breaker has multiple weaknesses stemming from her passive, which substantially lower her odds of winning a match. Her powerful passive forces the player to always choose wins norma (her first norma is also 1 KO, not 10 stars) which is a large hindrance to her overall gameplay. Star Breaker faces a race against the norma clock since wins do not generate themselves like stars. If the player has not KO'd at least 8 opponents by norma 4, the game will likely be over for Star Breaker, as bosses and opponent's Hypers will cripple the player's wins progress. Likewise, if the player is unfortunate enough to be against , both his passive and generally carried cards like and will make it almost impossible for the player to find easy KOs or have any chance at winning. Star Breaker will also face an uphill battle on certain fields. Small boards like Vortex and Warfare give her less walk time to attack other characters and multiple Encounter panels to feed her wins, however, large boards like White Winter give opponents lots of space to get away from Star Breaker. In the end, Star Breaker's success is highly dependent on how well she rolls and how poorly the opponent rolls. If the player cannot roll well and KO other opponents in a timely fashion, they are more or less doomed to lose the match.
By default, Star Breaker should aim for the wins norma and play aggressively at every turn whenever the opportunity presents itself. If the player is having particularly good RNG and rolls a string of 5-6s, Star Breaker can quickly crush opponents with her +2 attack in the early game. The player's main goal should be to get wins and slow the star collecting progress of other opponents if possible. The more wins the player can amass before norma 4, the higher the player's odds of winning in the late game will be. Her Hyper may also aid the player in the late game as well if RNG is permitting.
Summary
- Pros
- +One of the best ATK stats in game
- +Passive enables the use of expensive/powerful cards
- +Less stat drawbacks than most bullies
- +Hyper can create chaos among other players
- Cons
- -Passive restricts star norma, often making it more difficult to win
- -Constant combat quickly depletes HP if rolls are unfavorable
- -Heavily reliant on high dice rolls to stay in the game
- -Unreliable Hyper
Update History
- Fixed Star Breaker able to clear Star normas in Co-op.
- Fixed Star Breaker not playing a voice when clearing a norma in Co-op.
- Fixed 's damage being affected by .
- Co-op: Made Star Breaker's "Invisible Bomb" Hyper card available for unit card previews in Deck Builder and in-game player info plate.
- Spectators can now see Invisible Bomb traps in co-op.
- Fixed Star Breaker's bomb damage not showing the DAMAGE message.
- The following "set HP to" effects now correctly ignore : Invisible Bomb explosion, , .
- Invisible Bombs are now properly removed by .
- Traps used and traps stepped on counts no longer increase when stepping on your own trap that has no effect (Invisible Bomb, ).
- Fixed a slight misalignment of Star Breaker crowns.
- Invisible Bomb trap is now correctly level 3.
- Invisible Bombs now appear faster for the player who used Star Blasting Fuse.