Star Breaker/Mode Changes

From 100% Orange Juice Wiki
Jump to: navigation, search
Invisible Bomb (Co-op)
Invisible Bomb (Co-op).png
Deals 4 damage to enemies. Allies do not trigger and are able to see this trap.
Hyper Info
Trap
Level
3
Cost
0 ★
Symbol
[[File:|30px|link=]]
Hono
"Because I am Star Breaker, the blasting fuse to the world's end." ―Star Breaker

Co-op

In Co-op mode, Star Breaker's REC stat is increased from 5 to 7, due to her base ATK of +2. Star Breaker's passive does not change, but interacts uniquely with the changes to Norma progression in Co-op:

  • When Star Breaker triggers a Norma check, only the Wins requirement can be used to level up.
  • Star Breaker will still level up when another player's Norma check succeeds, even if the Wins requirement has not been fulfilled.

Star Breaker's main Hyper, Star Blasting Fuse, does not visibly change in Co-op.

Star Breaker's secondary Hyper, Invisible Bomb, has a different effect in Co-op. This trap is visible to allies and can only be triggered by enemies. When this card is triggered, it will deal 4 damage to the affected unit as well as all non-KO'd units on the same panel. (In all other aspects, this Hyper functions similarly to its Normal mode counterpart.)

Co-op Rank
Attacker Guardian Support Avenger Dealer
A C D B B

Bounty Hunt

In Bounty Hunt mode, Star Breaker's passive does not visibly change. However, her passive does not function due to changes to Norma progression in Bounty Hunt. As a result, Star Breaker can complete Fame Norma objectives like any other character.

Star Breaker's base stats give her 24 starting stars and a markup of +40% at shops.