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Star DevourerStar Devourer (Hyper difficulty)
Star Devourer
Base Stats
HP
75
ATK
+1
DEF
-1
EVD
-1
REC
-
Passive
Players gain 2x chapter star bonus. When damaged in battle, gain +1 DEF until end of chapter. This effect can stack. Deal +1 battle damage per 300 stars held. Gain 5 or give out 3 stars for each battle damage dealt or taken against players. Hold 1000 stars: win the game. 0 stars: lose the game.
Basic Info
Origin
Coffgirl
[{{{link}}} {{{voice}}}]
Theme
For the player unit version of this character, see: Star Devourer (Playable)

Star Devourer (星を貪る者 Hoshi o Musaboru mono) is a special super-powered boss only found in Co-op Mode. It was originally introduced during the Minions of the Master event in 2019 which also introduced the mode as a permanent game mode.

Passives

  • (Unlisted) Start the game with 150 stars.
  • (Unlisted) Use  From the Abyss at the beginning of the game.
  • Players gain 2x chapter star bonus.
  • When damaged in battle, gain +1 DEF until end of chapter.
  • Deal +1 battle damage per 300 stars held.
  • Gain 5 stars for each battle damage dealt against players.
  • If 1000 stars are held by Star Devourer, it will automatically win the game.
  • If 0 stars are held by Star Devourer, it will automatically lose the game.
  • (Below Hyper Difficulty) Give out 3 stars for each battle damage taken against players.

Overview

Strategy

The players have 1 of 2 possible strategies to bring down Star Devourer. The first is to play normally. Characters with high HP are a good choice to counter Star Devourer's extra battle damage and as a result, Avenger is an effective role due to the HP boost. While Star Devourer does have high HP, its defensive capabilities are relatively weak, giving high ATK characters and Attacker role characters the opportunity to deal great damage. Nath is a notably good choice against Star Devourer given that her Hyper deals massive damage and drains the players' stars to prevent them from being stolen. The players will simply need to beat Star Devourer before it reaches 1000 stars, which should be doable as long as the players feed a continuous supply of damage against the boss.

A second, and more common strategy is to try and drain Star Devourer's star supply to 0. This can be done by focusing on defeating Big Poppo instead of Star Devourer, as Big Poppo rewards a high amount of stars from the star pool upon its defeat. Although it cannot be defeated too often due to its high REC, with enough luck and strategy the players can defeat it often enough to counteract Star Devourer's star gain. Alternately, players can try to use characters with star-stealing Hypers such as Poppo or Cuties to steal stars from the Boss directly.

Notes

As it has come up multiple times by the community, it should be noted that Alte's Hyper will NOT decrease Star Devourer's star supply by half, as the player only gets half if the opponent is KO'd. Given that the damage dealt by the Hyper will certainly not KO Star Devourer, the Hyper will have no effect on its stars.

Summary

  • At the start of the game, it will summon a Big Poppo which will not deal damage but steal stars.
  • Star-based boss, so players not only have to survive, but prevent the boss from reaching 1000 stars.
  •  Home panels disappear on Chapter 40
  • All panels except  Warp and  Warp Move will become  Boss panels by Chapter 40
  • More  Boss panels every 2 chapters

Update History

 V3.16
  • Updated passive description.
    • Old description: "Players gain 2x chapter star bonus. When damaged, gain +1 DEF until end of chapter. Deal +1 battle damage per 300 stars held. Gain 5 or give out 3 stars for each battle damage dealt or taken. Hold 1000 stars: win the game. 0 stars: lose the game."
    • New description: "Players gain 2x chapter star bonus. When damaged in battle, gain +1 DEF until end of chapter. This effect can stack. Deal +1 battle damage per 300 stars held. Gain 5 or give out 3 stars for each battle damage dealt or taken against players. Hold 1000 stars: win the game. 0 stars: lose the game."
  • Updated passive description of the Hyper difficulty variation.
    • Old description: "Players gain 2x chapter star bonus. When damaged, gain +1 DEF until end of chapter. Deal +1 battle damage per 300 stars held and gain 5 stars for each battle damage dealt. Hold 1000 stars: win the game. 0 stars: lose the game."
    • New description: "Players gain 2x chapter star bonus. When damaged in battle, gain +1 DEF until end of chapter. This effect can stack. Deal +1 battle damage per 300 stars held and gain 5 stars for each battle damage dealt against players. Hold 1000 stars: win the game. 0 stars: lose the game."
  • Updated Ubiquitous description.
    • Old description: "Boss will teleport to the player furthest away from Boss and steal player Lvl x 5 stars.
      Active Minions will teleport to the closest player and steal 5 stars.
      If there are two or more players to choose from, pick a random one."
    • New description: "Boss will warp to the active player furthest away from Boss and steal player Lvl x 5 stars.
      Active Minions will warp to the closest active player and steal 5 stars.
      If there are two or more players to choose from, pick a random one."
  • Updated Highway Robbery description.
    • Old description: "On this turn, the Boss will gain +3 ATK, move in reverse and not stop upon challenging a player.
      For every point of damage the Boss would deal, steal 10 stars instead."
    • New description: "On this turn, the Boss will gain +3 ATK, move in reverse and not stop upon challenging an enemy.
      For every point of damage the Boss would deal, steal 10 stars instead."
  • Updated Greed description.
    • Old description: "Effect Duration: 1 Chapter. Boss will gain +5 stars per damage boss or an active minion deals in battle."
    • New description: "Effect Duration: 1 Chapter. Boss will gain +5 stars per damage boss or an active minion deals in battle against players."

 V3.8 (Hotfix 4)
  • Star Devourer now starts with 150 stars (up from 100).

 V3.8
  • Big Poppo now shares the star pool with the Boss.
  • Players will now be rewarded 100 stars from defeating Big Poppo.
  • Star Devourer now deals +1 battle damage per 300 stars held (up from 200).
  •  Star Mania no longer scales by Boss Lvl.
  • Made CPUs not play cards when  Temptation is active.

 V2.8.2 (Hotfix 3)
  • Fixed  Poppo Galaxy and  Poppo Tax highlighting extra field panels that were unaffected by the ability.
  • Fixed a disco effect that was made with old panel highlights that weren't reset properly.

 V2.8.1
  • Made Star Devourer's additional damage passive effect display on the combat stat plate.

 V2.2.1

 V2.0.4
  • Fixed  Poppo Tax giving the Boss 10 stars instead of the intended 5 stars per affected player.
  • Fixed Big Poppo not teleporting when Star Devourer plays  Ubiquitous (SD).

 V2.0.3
  • Fixed  Ransom Note ability text to correctly say it's giving out Gift cards.
  • Made  Ubiquitous (SD) Boss ability not target the Boss or minion.

 V2.0.2 (Hotfix 2)

 V2.0

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