100% Orange Juice Wiki
(swapped a few cards and added a tip)
Tag: Visual edit
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;Playing As [[Suguri]]
 
;Playing As [[Suguri]]
 
*Cards such as {{ci|Final Battle}} and {{ci|Little War}} can make a nice combo with Suguri's Hyper, as she will be able to make the most out of her doubled attack dice, and have a very high chance of KOing the opponent. However the high star cost of these cards in combination with her hyper makes them quite risky.
 
*Cards such as {{ci|Final Battle}} and {{ci|Little War}} can make a nice combo with Suguri's Hyper, as she will be able to make the most out of her doubled attack dice, and have a very high chance of KOing the opponent. However the high star cost of these cards in combination with her hyper makes them quite risky.
*Using {{Ci|Accelerator}} at the start of the turn then using {{Ci|Accel Hyper}} during the battle will make the player roll four dice when they attack, almost guaranteeing the opponent's death.
+
*Using {{Ci|Accelerator}} at the start of the turn, then using {{Ci|Accel Hyper}} during the battle will make the player roll four dice when they attack, almost guaranteeing the opponent's death.
 
*Speed based cards such as {{ci|Windy Enchantment}} and {{ci|Dash!}} can be very effective in helping Suguri catch up to an opponent in advance of her Hyper, or to help her escape an attacking opponent.
 
*Speed based cards such as {{ci|Windy Enchantment}} and {{ci|Dash!}} can be very effective in helping Suguri catch up to an opponent in advance of her Hyper, or to help her escape an attacking opponent.
 
*{{Ci|Rainbow-Colored Circle}} pairs very nicely with Suguri's evasion stats as, while the card will lower her already low defense, it provides her with a total evasion stat of +4.
 
*{{Ci|Rainbow-Colored Circle}} pairs very nicely with Suguri's evasion stats as, while the card will lower her already low defense, it provides her with a total evasion stat of +4.
  +
*[[I'm on Fire!|{{Ci|I'm on Fire!}}]] can be used when playing aggressively to temporarily act as a bully character, giving Suguri a total ATK stat of +2. However, it does lower her defense, and is best used when there is little fear of retaliation.
  +
 
;Playing Against [[Suguri]]
 
;Playing Against [[Suguri]]
 
*If Suguri is playing defensively, {{ci|Reverse Attribute Field}} can be deadly against her. While the card will booster her DEF stat slightly, it will prevent her from being able to rely on her powerful EVD.
 
*If Suguri is playing defensively, {{ci|Reverse Attribute Field}} can be deadly against her. While the card will booster her DEF stat slightly, it will prevent her from being able to rely on her powerful EVD.
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==Counter Cards==
 
==Counter Cards==
 
{{CardChart2
 
{{CardChart2
|COLUMN1={{CardChart/CardList|Tactical Retreat|Shield Counter|Tragedy in the Dead of Night|Flamethrower|Gift Exchange}}
+
|COLUMN1={{CardChart/CardList|Tactical Retreat|Shield Counter|Tragedy in the Dead of Night|Flamethrower|Gift Exchange|Reverse Attribute Field}}
|COLUMN2={{CardChart/CardList|Reverse Attribute Field|Saki's Cookie|Flip Out|Pudding|Mimic|Rbits|Big Magnum|Shield|Bad Pudding|Go Away|Exchange|Sealed Memories|Holy Night|Out of Ammo|Dinner|Oh My Friend|Brutal Prank|Present Thief|Scrambled Eve}}
+
|COLUMN2={{CardChart/CardList|Saki's Cookie|Flip Out|Pudding|Mimic|Rbits|Big Magnum|Shield|Bad Pudding|Go Away|Exchange|Sealed Memories|Holy Night|Out of Ammo|Dinner|Oh My Friend|Brutal Prank|Present Thief|Scrambled Eve}}
 
}}
 
}}

Revision as of 15:23, 25 April 2019

Tips

Playing As Suguri
  • Cards such as Final Battleicon Final Battle and Little Waricon Little War can make a nice combo with Suguri's Hyper, as she will be able to make the most out of her doubled attack dice, and have a very high chance of KOing the opponent. However the high star cost of these cards in combination with her hyper makes them quite risky.
  • Using Acceleratoricon Accelerator at the start of the turn, then using Accel Hypericon Accel Hyper during the battle will make the player roll four dice when they attack, almost guaranteeing the opponent's death.
  • Speed based cards such as Windy Enchantmenticon Windy Enchantment and Dash!icon Dash! can be very effective in helping Suguri catch up to an opponent in advance of her Hyper, or to help her escape an attacking opponent.
  • Rainbow-Colored Circleicon Rainbow-Colored Circle pairs very nicely with Suguri's evasion stats as, while the card will lower her already low defense, it provides her with a total evasion stat of +4.
  • [[I'm on Fire!|I'm on Fire!icon I'm on Fire!]] can be used when playing aggressively to temporarily act as a bully character, giving Suguri a total ATK stat of +2. However, it does lower her defense, and is best used when there is little fear of retaliation.
Playing Against Suguri
  • If Suguri is playing defensively, Reverse Attribute Fieldicon Reverse Attribute Field can be deadly against her. While the card will booster her DEF stat slightly, it will prevent her from being able to rely on her powerful EVD.
  • As Suguri's Hyper, Acceleratoricon Accelerator, is mainly about timing, cards such as Shield Countericon Shield Counter can render the Hyper's power void by cancelling her ability to attack while also dealing damage.

Recommended Cards

Standard Recommended Viable

Dash!icon Dash!
Lonely Charioticon Lonely Chariot
Passionate Researchicon Passionate Research
Rainbow-Colored Circleicon Rainbow-Colored Circle
Windy Enchantmenticon Windy Enchantment
Accel Hypericon Accel Hyper

Little Waricon Little War
Final Battleicon Final Battle
Assaulticon Assault
Quick Restorationicon Quick Restoration
Long-Distance Shoticon Long-Distance Shot
Nice Presenticon Nice Present
Princess's Privilegeicon Princess's Privilege
Ambushicon Ambush
I'm on Fire!icon I'm on Fire!
Mimyuu's Hammericon Mimyuu's Hammer
Invasionicon Invasion
Heat 300%icon Heat 300%
Piyopiyo Processionicon Piyopiyo Procession
Sealed Guardianicon Sealed Guardian
Sky Restaurant 'Pures'icon Sky Restaurant 'Pures'
Here and Thereicon Here and There
Cloud of Seagullsicon Cloud of Seagulls
Forced Revivalicon Forced Revival
Mix Phenomenonicon Mix Phenomenon
Extensionicon Extension
Star-Blasting Lighticon Star-Blasting Light
President's Privilegeicon President's Privilege
Lost Childicon Lost Child

Nice Jingleicon Nice Jingle
Stiff Crystalicon Stiff Crystal
Extendicon Extend
Dangerous Puddingicon Dangerous Pudding
Piggy Bankicon Piggy Bank
For the Future of the Toy Storeicon For the Future of the Toy Store
We Are Warudaicon We Are Waruda
Super All-Out Modeicon Super All-Out Mode
Scary Solicitationicon Scary Solicitation
Completion Rewardicon Completion Reward
Gentleman's Battleicon Gentleman's Battle
Play of the Godsicon Play of the Gods
Unlucky Charmicon Unlucky Charm

Counter Cards

Recommended Viable

Tactical Retreaticon Tactical Retreat
Shield Countericon Shield Counter
Tragedy in the Dead of Nighticon Tragedy in the Dead of Night
Flamethrowericon Flamethrower
Gift Exchangeicon Gift Exchange
Reverse Attribute Fieldicon Reverse Attribute Field

Saki's Cookieicon Saki's Cookie
Flip Outicon Flip Out
Puddingicon Pudding
Mimicicon Mimic
Rbitsicon Rbits
Big Magnumicon Big Magnum
Shieldicon Shield
Bad Puddingicon Bad Pudding
Go Awayicon Go Away
Exchangeicon Exchange
Sealed Memoriesicon Sealed Memories
Holy Nighticon Holy Night
Out of Ammoicon Out of Ammo
Dinnericon Dinner
Oh My Friendicon Oh My Friend
Brutal Prankicon Brutal Prank
Present Thieficon Present Thief
Scrambled Eveicon Scrambled Eve